G-Mail: skippman @ swbell.net
Character Name: Julia Silverwood
Alias: Unprincipled (Selfish)
Race: Human
O.C.C.: Vagabond
Alignment:
XP Level: 1
XP Points: 0
Next Level @ XP:
Sentiments/Non-Humans: Julia was raised by educated, former adventurer parents. She knows and believes that despite differences in physical appearances that all sentient life is the same. They're all capable of good or greed and she takes them on a case by case basis. No inherent prejudice.
Sentiments/Coalition: It takes everything Julia has not to fight a CS trooper on sight. They killed her parents for no reason. The Coalition can burn.
Sentiments/The Booster Boys: N/A
Sentiments/Cyber Street Gang: N/A
Sentiments/The Greenskin Gang: N/A
Sentiments/Mephisto's Horsemen: N/A
Sentiments/The Mega-Monkeys: N/A
Relationship to the other player characters:
- Alex:
- Angel:
- Axolotl:
- Fredd:
- Johnny:
- Josiah:
- Jym:
- Mike:
- Yoho:
- Zeran:
Insanity: Obsession: Coalition States (It's destruction)
ATTRIBUTES
I.Q.: 12
M.E.: 13
M.A.: 10
P.S.: 19
P.P.: 15
P.E.: 17
P.B.: 11
Speed: 10
PHYSICAL DATA
H.P.: 21
S.D.C.: 73
Age: 19
Sex: Female
Height: 5'6"
Weight: 145lbs
Description: Dark brown hair that would be down to her mid back if it was not held up in two chopsticks. Green eyes. The kind of athletic build that comes not from the gym, but from hard work on the farm. She carries herself with confidence but looks like she feels out of place in "the big city."
Natural Abilities
Perception Bonus: 35% +3%see rules here
Charm/Impress: 5%
Invoke Trust/Intimidate: 0%
Max. Encumbrance: 40.5lbs rules
Max. Carrying Weight: 380lbs
Max. Lifting Weight: 760lbs
Max. Jumping Ability: 9.5' Long, 4.75' High rules.
Special Abilities
Eyeball a Fella 56% +3% (Rifts Pg 97)
Bonuses: Adds a bonus of + 10% to the skills Barter, Cardsharp, Gambling, I.D. Undercover Agent, Research (by talking to people), and Seduction.
O.C.C. Skills
Language: American 88% (+1%)
Language: Gobblerly 65% (+3%)
Language: Dragonease 65% (+3%)
Barter 46% (+4%)[/size]
Begging 40% (+3%)
Cook 50% (+5%)
Gardening 51% (+4%)
Fishing 55% (+5%)
I.D. Undercover Agent 40% (+4%)
Pilot: Automobile 70% (+2%)
General Repair & Maintenance 45% (+5%)
Radio: Basic 50% (+5%)
Streetwise 30% (+5%)
WP: Knife
WP: Energy Pistol
HTH Expert
O.C.C. Related Skills
Boxing
Mathematics: Basic 50% (+5%)
Outdoorsmanship
Physical Labor
Secondary Skills
Athletics (General)
Computer Operation 40% (+5%)
Hunting
Literacy: American 40% (+5%)
Swimming 50% (+5%)
W.P. Sub-Machine Gun
W.P. Handguns
Wilderness Survival 30% (+5%)
Combat Data
HTH Type: Expert
Number of Attacks: 5
Initiative Bonus: +0
Strike Bonus: +0
Parry Bonus: +3
Dodge Bonus: +3
HTH Damage Bonus: +4
Bonus to Roll w/Punch: +4
Bonus to Pull a Punch: +2
Bonus to Disarm: +0
Other:
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. name--List totaled bonuses from W.P. only
W.P. Knife
- +1 to strike at levels 2, 4, 7, 10, and 13.
- +1 to parry at levels, 1, 3, 6, 9, and 12.
- +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
- +1 to strike at levels 1, 3, 5, 7, 9, 11, 13, and 15.
- +1 to strike at levels 1, 3, 6, 9, 12, and 15.
- +1 to strike at levels 1, 3, 5, 7, 9, 11, and 13.
Saving Throw Bonuses
Coma/Death: +5%
Magic (varies): +1
Lethal Poison (14+): +1
Non-Lethal Poison (16+): +1
Insanity (12+):
Psionics (varies): 15+
Horror Factor (varies): +2
Possession: +1