Julia Silverwood (Vagabond) - Ready for Review

Character Level Average: 1.7

Moderator: Augur

Post Reply
User avatar
Rourke
Diamond Level Patron
Diamond Level Patron
Posts: 9
Joined: Sun Feb 14, 2021 6:09 pm

Julia Silverwood (Vagabond) - Ready for Review

Post by Rourke »

Player Name: Skip
G-Mail: skippman @ swbell.net

Character Name: Julia Silverwood
Alias: Unprincipled (Selfish)
Race: Human
O.C.C.: Vagabond
Alignment:
XP Level: 1
XP Points: 0
Next Level @ XP:
Sentiments/Non-Humans: Julia was raised by educated, former adventurer parents. She knows and believes that despite differences in physical appearances that all sentient life is the same. They're all capable of good or greed and she takes them on a case by case basis. No inherent prejudice.
Sentiments/Coalition: It takes everything Julia has not to fight a CS trooper on sight. They killed her parents for no reason. The Coalition can burn.
Sentiments/The Booster Boys: N/A
Sentiments/Cyber Street Gang: N/A
Sentiments/The Greenskin Gang: N/A
Sentiments/Mephisto's Horsemen: N/A
Sentiments/The Mega-Monkeys: N/A
Relationship to the other player characters:
  • Alex:
  • Angel:
  • Axolotl:
  • Fredd:
  • Johnny:
  • Josiah:
  • Jym:
  • Mike:
  • Yoho:
  • Zeran:
Disposition:
Insanity: Obsession: Coalition States (It's destruction)

ATTRIBUTES
I.Q.: 12
M.E.: 13
M.A.: 10
P.S.: 19
P.P.: 15
P.E.: 17
P.B.: 11
Speed: 10

PHYSICAL DATA
H.P.: 21
S.D.C.: 73
Age: 19
Sex: Female
Height: 5'6"
Weight: 145lbs
Description: Dark brown hair that would be down to her mid back if it was not held up in two chopsticks. Green eyes. The kind of athletic build that comes not from the gym, but from hard work on the farm. She carries herself with confidence but looks like she feels out of place in "the big city."



Natural Abilities
Perception Bonus: 35% +3%see rules here
Charm/Impress: 5%
Invoke Trust/Intimidate: 0%
Max. Encumbrance: 40.5lbs rules
Max. Carrying Weight: 380lbs
Max. Lifting Weight: 760lbs
Max. Jumping Ability: 9.5' Long, 4.75' High rules.

Special Abilities
Eyeball a Fella 56% +3% (Rifts Pg 97)
Bonuses: Adds a bonus of + 10% to the skills Barter, Cardsharp, Gambling, I.D. Undercover Agent, Research (by talking to people), and Seduction.


O.C.C. Skills
Language: American 88% (+1%)
Language: Gobblerly 65% (+3%)
Language: Dragonease 65% (+3%)
Barter 46% (+4%)[/size]
Begging 40% (+3%)
Cook 50% (+5%)
Gardening 51% (+4%)
Fishing 55% (+5%)
I.D. Undercover Agent 40% (+4%)
Pilot: Automobile 70% (+2%)
General Repair & Maintenance 45% (+5%)
Radio: Basic 50% (+5%)
Streetwise 30% (+5%)
WP: Knife
WP: Energy Pistol
HTH Expert

O.C.C. Related Skills
Boxing
Mathematics: Basic 50% (+5%)
Outdoorsmanship
Physical Labor

Secondary Skills
Athletics (General)
Computer Operation 40% (+5%)
Hunting
Literacy: American 40% (+5%)
Swimming 50% (+5%)
W.P. Sub-Machine Gun
W.P. Handguns
Wilderness Survival 30% (+5%)

Combat Data
HTH Type: Expert
Number of Attacks: 5
Initiative Bonus: +0
Strike Bonus: +0
Parry Bonus: +3
Dodge Bonus: +3
HTH Damage Bonus: +4
Bonus to Roll w/Punch: +4
Bonus to Pull a Punch: +2
Bonus to Disarm: +0
Other:

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. name--List totaled bonuses from W.P. only
W.P. Knife
  • +1 to strike at levels 2, 4, 7, 10, and 13.
  • +1 to parry at levels, 1, 3, 6, 9, and 12.
  • +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
W.P. Energy Pistol
  • +1 to strike at levels 1, 3, 5, 7, 9, 11, 13, and 15.
W.P. Sub-Machine Gun
  • +1 to strike at levels 1, 3, 6, 9, 12, and 15.
W.P. Rifles
  • +1 to strike at levels 1, 3, 5, 7, 9, 11, and 13.


Saving Throw Bonuses
Coma/Death: +5%
Magic (varies): +1
Lethal Poison (14+): +1
Non-Lethal Poison (16+): +1
Insanity (12+):
Psionics (varies): 15+
Horror Factor (varies): +2
Possession: +1
Last edited by Rourke on Sun Feb 21, 2021 9:51 am, edited 23 times in total.
User avatar
Rourke
Diamond Level Patron
Diamond Level Patron
Posts: 9
Joined: Sun Feb 14, 2021 6:09 pm

Re: Julia Silverwood (Vagabond)

Post by Rourke »

Equipment

Allocate your items into the categories listed in green!

Vehicles/Mounts are listed first.

Carried/In Hand
MP-23A Caseless Sub-Machine Gun

Worn on Person
Huntsman’s Choice Gloves
  • M.D.C.: 2
Huntsman’s Choice Track Boots
  • M.D.C.: 6
MH-500 Armored Huntsman’s Choice Jumpsuit or Fatigues
  • M.D.C.: 6

[TacVest
• Magazine Pouch (3): 2 x 100 Standard Round Mags for MP-23A
• Magazine Pouch (3): 2 x 100 Standard Round Mags for MP-23A
• Magazine Pouch (3): 2 x 100 Depleted Uranium Round Mags for MP-23A
• Magazine Pouch (3):
• Holster: Knife: Survival Commando - Silver Plated
• Holster:
• Radio Pouch:
• Fanny pouch: First Aid Kit


Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: 4 x Basic MREs
• Space: 10 x Meal Bars
• Space: Weapon Cleaning Kit
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:

Stored in Vehicle



Gear Stats
MP-23A Caseless Sub-Machine Gun
Image
  • Range: 1,800'
  • Damage: 5D6+5 or 2D6x10 burst (1 M.D. if using DU rounds)
  • Rate of Fire: Single shots & 10-round bursts only
  • Payload: 100-round magazine
  • Weight: 3 lbs.
  • Features: W.P. Sub Machine-gun
  • Modifiers: None
  • Book Reference: p.103, Mercenaries
Last edited by Rourke on Sun Feb 21, 2021 9:52 am, edited 5 times in total.
User avatar
Rourke
Diamond Level Patron
Diamond Level Patron
Posts: 9
Joined: Sun Feb 14, 2021 6:09 pm

Re: Julia Silverwood (Vagabond)

Post by Rourke »

  • 7 Years. That's how old you have to be before you're taken in by an orphanage run by two loving people who are willing to raise you.
  • 1 Year, 6 Months, 4 days. That's how long it takes you to realize this is your family now. These are your brothers and sisters. The two loving people who took you in? They're no longer strangers. Now they're mom and dad.
  • 2 years, 3 Months, 16 Days. That's how long it takes to learn to read and write. That's how long it takes to learn basic math and the unwritten history of the modern Post Rifts world.
  • 3 Years, 8 months, 2 Days. That's how long it takes to learn how to defend yourself in hand to hand combat. How to use a rifle and a pistol. How to live off the land and be self-sufficient.
  • 2 Years, 3 Months, and countless burns. That's how long it takes to learn basic science at the hands of your brilliant parents.
  • 5 Minutes. That's how long it takes a routine Coalition patrol to break down the door to your home, find your parents books, and accuse them of being rouge scholars.
  • 10 Seconds. That's how long it takes for them to execute your parents in front of you and your siblings. 10 seconds is how long it takes for your world to be destroyed.
  • 1 Day. That's how long it takes to burry your parents, pack your things, say your goodbyes to your brothers and sisters and leave Elle in charge of the homestead.
  • 15 Days. That's how long it takes to walk from the ruins of Hannibal to MercTown, giving St. Louis and Cahokia a wide berth.
  • The Rest of Your Life. That's how long you're going to spend hunting down the Dead Heads who killed your parents and making to Coalition State pay.
Last edited by Rourke on Fri Feb 19, 2021 6:34 am, edited 1 time in total.
Post Reply

Return to “Rifts”