Shazbut (Alien)

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Shazbut (Alien)

Post by Shazbut »

Player Name: Michael
Hangouts Handle:
Ledger: Ledger

Character Name: Shazbut
Power Category: Alien
Alias: "Skunk Who Sings", Mr Stinky
Occupation: Singer/Cook (Military Specialist - Sapper)
Alignment: Scrupulous
XP Level: 4
XP Points: 12,491 (Updated 6/1/2022 by CHIMERA)
Next Level @ XP: 17,201
Birth Order/Family Ties: unknown
Land of Origin: Uncertain, but over 133 years.
Childhood Environment: unknown
Social/Economic Background: unknown
When Extraordinary Abilities First Manifested: Alien crash site, exposed to strange chemicals and high radiation
Disposition: Sunny and mischievous in equal portions, deeply marinated in music, a pinch of philosophical musings and warmly baked in generosity. Served with a good sprinkling of chopped nuts.
Insanity: Overtrusting: Shazbut too often gives people the benefit of the doubt, believing their lies and getting himself into trouble. The alternative is unthinkable, shutting people out and being mistrustful. Better to be overtrusting.

Extraordinary P.B.
APS: Void Form

I.Q.: 11
M.E.: 11
M.A.: 19
P.S.: 22 (Superhuman)
P.P.: 16
P.E.: 15
P.B.: 26
Speed: 27 (54 with Vibration/18 with Vibrate Through Substances)
540 yards per minute (1080 yards per minute/360 yards per minute)
1620 feet per minute (3240 feet per minute/1080 feet per minute)
405 feet per melee round (810 feet per melee round/270 feet per melee round)

PPE: 18
ISP: Only if Shazbut uses Mimic on a psionicist.
HP: 23
SDC:163 (213)
AR: - (10)
Age: Unknown
Sex: Male
Height: 4 feet
Weight: 200 pounds
Description: A bipedal skunk?! Sure he looks like a reject from a Pokemon movie, but that easygoing grin and toothy smile puts most at ease. He has glossy black fur, a bushy tail complete with the infamous dual white stripe from nose to tail. Just as you complete the mental adjustment, he begins to sing... in Italian.

Mutant Characteristics
Scaly Skin: A tough, smooth, reptilian skin with small scales. The only remaining hints of his original form prior to mutating. This tough layer is hidden underneath his lush black skunk fur.
OOC Comments
Adds 30 S.D.C.
Stocky : Exceptionally broad and husky skunk about twice as broad as a normal human.
OOC Comments
Bonuses: Add 50 Ibs to weight (22.6 kg), +4 to P.S. (superhuman), and +6 to S.D.C.
Natural Abilities
  • Perception: 35% (+3%) see rules here
  • Charm/Impress: 80%
  • Invoke Trust/Intimidate: 55% (M.A. 19)
  • Max. Encumbrance: 120lbs. see rules here
  • Max. Carrying Weight: 4400lbs.
  • Max. Lifting Weight: 6600 lbs.
  • Max. Jumping Ability: 22' long or 11' high.
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • This alien radiates low levels of radiation that will begin to harm humans exposed to him for more than a few weeks. If the alien does not wear a radiation shielded survival suit, those around him will contract radiation poisoning on a result of 1-30%; roll once per each week of exposure.
  • Retractable claws (+1D6) damage from claw attacks.
Super Abilities
Major Powers
  1. Alter Physical Structure: Void
    • The character can shift his physical structure to a solid, inky blackness with what looks like "star-flecks" throughout. He keeps his physical shape and is so lid enough to interact with the material world, but seems somehow insubstantial and inhuman - a walking piece of the void.
    • Half damage from lasers
    • Flight: 100 mph
    • Natural Prowl: 40% in light, 75% in darkness, opponents are -1 to Strike & Parry
    • Invisible in space if moving at a speed of 12 or less
    • Cold touch: 1D6 damage
    • Can see in total or magical darkness, never blinded by bright light
    • Depressurize - a bolt of black energy
      • Range: 100' or touch
      • Duration: 1D4 melees
      • Effect: -8 to Strike, Parry & Dodge and -25% to skills (save vs. 16 with no bonuses for 1/2, each blast counts as one action, +3 to Strike on Aimed Shots)
    • Suffocation Attack
      • Area of Effect: 15' diameter sphere around self or in room or specific area
      • Cost: 1 APM to maintain
    • Void Bolt - a cold dark energy blast
      • Range: 500' + 30' per level
      • Damage: 4D6 per blast
      • Rate of Fire & Modifiers: one blast per action, +3 to Strike on Aimed Shots
    • Other Abilities and Bonuses
      • +1 attack per melee round
      • +2 on initiative, +1 to strike, parry and disarm, +4 to dodge, and +1 to roll with impact, punch or fall.
      • Natural A.R. 10
      • +50 S.D.C.

  2. Mimic
    • Imitate or "mimic" another person's physical and mental attributes, including psionic powers, super abilities and innate magic abilities derived from enchanted weapons, objects or bestowed. However, the Mimic cannot copy memories, skills, education, spell knowledge/spell casting or experience.

      While the mimic has copied his opponent's entire physical structure, including P.S., P.P, P.E., P.B., Spd., S.D.C., Hit Points, and any other super abilities or psionics, the mimicking superbeing still thinks like himself, keeps his own I.Q., MA, and M.E., and fights and performs skills with his own experience and knowledge.
    • Range: Touch or 100' radius.
    • Duration: 3 minutes.
    • Added Note: Mimicked abilities function as if they were the mimic's level, not the target.

  3. Vibration
    • The manipulation of vibration and air flow
    • Shock Waves - shock waves that ripple through the earth damaging everything along the path.
      • Range: 120 feet (36.6 m) +10 feet (3m) per level, with 6ft (1.8 m) width, shorter length if desired.
      • Damage: 2D6 per level
      • Rate of Fire & Modifiers: one blast costs 2 actions, +2 to strike
    • Shock Blast - an amplified bolt of force fired like an invisible concussion blast
      • Range: 200 feet (61 m) +10 feet (3 m)
      • Damage: 4D6 (6D6 underwater)
      • Rate of Fire & Modifiers: one blast per action, +4 to strike
    • Vibrate Through Substances - vibrate so quickly one can pass through solid matter
      • Range: Self
      • Duration: As long as necessary, typically 7-15 seconds
      • Effect: Can only vibrate through inorganic (non-living) material and speed is reduced to one third
    • Vibrate to Become Intangible
      • Range: Self and items on his person
      • Duration: One minute for every P.E. attribute point
      • Effect: Physical attacks do no damage. Energy attacks, fire, electricity, etc., do one third normal damage.
      • Attacks Per Melee: Takes the place of all melee attacks and actions while intangible
    • Feel Vibrations
      • Range: 30 feet (9.1 m) +5 feet (1.5 m) per level
      • Effect: Sense the presence of nearby movement and even estimate numbers and speed of approach. Cannot be snuck upon or caught by surprise.
      • Base skill: 66% accuracy, +2% per level.
    • Vibrating Punch - the vibrating Dim Mak. +1D6 points of damage to punches in addition to P.S. bonuses
    • Other Abilities and Bonuses
      • +4 on initiative, +1 to pull punch, +2 to parry, +2 to dodge, +2 to roll with punch, fall or impact.
      • +20 S.D.C.
      • Double normal speed attribute.
      • Perception Bonus: +10%

Minor Powers
  1. Extraordinary Physical Beauty
    • Description: An extremely attractive individual whose beauty is truly exceptional. Members of the opposite sex are particularly vulnerable to this character's charm.
    • Bonuses:
      • Increase P.B. to 26; see attribute bonuses for the ability to impress and charm.
      • +10% to the investigation/research, interrogation, seduction, palming and pick pocket skills.
  2. Summon and Command Small Animals
    • Able to summon animals that understand and obey him. These creatures are summoned via sheer will and appear out of nowhere as if teleported to his side. All creatures must be of one species and of a combined weight of 30 pounds, +5 pounds per level of experience.
    • Skunk: Each up to 2 pounds (0.9 kg). (PFRPG - Monsters and Animals p223)
    • Canary: Each up to 0.04 pounds (20 grams).
  3. Heightened Sense of Taste
    • Recognize common ingredients such as sugar, salt, pepper, spices, foods, gasoline, and similar, at a proficiency of 70% +4% per level of experience.
    • Recognize exotic tastes such as chemicals, toxins and poisons at a proficiency of 30% +5% per level of experience. Practicing to recognize an unusual taste for two months will put that taste into the common item category.
    • +10% to Cooking skill (professional quality).
    • +10% to Perception
  4. Vocalization
    • Description: Has a strong, clear voice and is a natural public speaker able to hold the attention of an audience.
    • Amplify Speaking Voice: Can amplify his voice to sound deep and booming, equivalent to using a bullhorn or loudspeaker, but not loud enough to hurt eardrums or cause deafness. The amplified voice remains clear and easy to understand even at great ranges.
      Range: Heard up to a half mile (0.8 km) away.
      Awe Factor: +2 to the character's Awe or Horror Factor (H.F.). (not applicable to Shazbut).
    • Speak in a Wider Range of Sound: Can "speak" in both the ultrasonic and subsonic range of sounds, enabling him to speak to animals and cannot be heard by humans.
      Range: Up to 100 feet (30.5 m) away, +30 feet (9.1 m) per level of experience.
    • Modulate Voice: Change the pitch and tone to sound deeper (male) or higher (female or child-like), and generally sound different. Can disguise his voice (86% +1 % per level of experience).
      Range: Normal speaking range or in conjunction with Amplify Speaking Voice
    • Mimic Sounds and Whistles: Can mimic most natural and common sounds. Can do bird calls, animal noises or sound effects. Create sounds that sound convincingly real (especially over a radio or cell phone). Has perfect pitch and vocal control so he can whistle a tune at a professional level of quality and sing beautifully (if he has the Sing skill).
      Base Skill : 70% +3% per level of experience
    • Power of Command: Once per minute (every fourth melee round), can issue a single, simple command, with no more than two words. Everyone who hears and fails their saving throw (12 or higher), must comply for the next 1D4+1 melee actions/attacks (6-12 seconds). Note: Commands that encourage violence, violence on others, self-destruction , or suicide, do NOT work.
      Range: 100 foot radius (30.5 m) of the speaker.
      Duration: 1D4+1 melee actions/attacks.
      Damage: None, just issues a simple command.
      Attacks per Melee: Two melee actions and may only be used once every 60 seconds.
      Saving Throw: 12 or higher (M.E. bonuses applicable) means the person(s) does NOT have to obey the command. Furthermore, characters with an M.E. of 24 or higher and characters with mind control abilities of their own are immune. Master psychics need only roll a 10 or higher to save.
    • Bonuses (as applicable): +10% to Sing, Impersonation and all spoken Language skills, +5% to Interrogation and Seduction.

EDUCATION LEVEL: Military Specialist

Language Skills
Language: English 100%
Language: Italian 100%
Language: Shoshoni 100%

Espionage Skills
Detect Ambush 40% (+5%)
Detect Concealment 35% (+5%)
Impersonation 55%/31% (+4%)
Interrogation 55% (+5%)
Tracking: People 35% (+5%)

Military Skills
Field Armorer & Munitions Expert 50% (+5%)
* Basic Mechanics 50% (+5%)
Demolitions 70% (+3%)
Demolitions Disposal 70% (+3%)
Trap Construction 30% (+4%)
Trap & Mine Detection 30% (+5%)

Rogue Skills
(EP) Seduction 39% (20% when mimic active) (+3%)

Physical Skills
Hand To Hand Assassin
  • Sense of balance 60% (+2%)
  • Walk tightrope or high wire 60% (+3%)
  • Climb rope 70% (+2%)
  • Back flip 50% (+5%)
  • Climb 55%
  • Prowl 35% (or adds a +5% to prowl skill)

(EP) Fencing
  • Sense of balance 50% (+3%)
  • Work parallel bars & rings 60% (+3%)
  • Climb rope 60% (+2%)
  • Back flip 70% (+2%)
  • adds a +5% to prowl skill.

  • Body block/tackle does 1d4 damage and the opponent must dodge or parry to avoid being knocked down (lose one melee attack if knocked down).
  • Pin/incapacitate on a roll of 18, 19, or 20.
  • Crush/squeeze does 1d4 damage per squeeze attack.
Secondary Skills
Pilot: Hover Craft (Ground) 50% (+5%)
Art 35% (+5%)
Cook 45% (+5%) (Professional - Heightened Sense of Taste)
Lore: American Indians 25% (+5%)
Performance 30% (+5%)
Philosophy 30% (+5%)

Sing 45% (+5%) (Professional - from Vocalization power)
(3rd) Athletics (General)
(3rd) Running

APS: Void Form
Base Stats when using Mimic

Combat Data
HTH Type: HTH Assassin
Number of Attacks: 6 / 7 / 6
Initiative Bonus: +7 /+9 / +3
Strike Bonus: +3 / +4 / +2
Parry Bonus: +6 / +7 / +4
Dodge Bonus: +6 / +10 / +5
Disarm Bonus: +3 / +4 / +3
HTH Damage Bonus: +11 (+1d6 Vibrating Punch, +1d6 Retractable Claws, +1d6 Cold Touch)
Bonus to Roll w/Punch: +12 / +13 / +10
Bonus to Pull a Punch: +6 / +6 / +5
  • W.P. Knife and W.P. Sword +1 strike, +1 parry (Fencing Skill)
  • W.P. Sword +1d6 damage (Fencing Skill)
Weapon Proficiencies
W.P. Axe - +1 to strike and parry at levels 2, 5, 8, 12, and 15. +1 to strike when thrown at levels 5, 8, and 12; not designed for throwing.
(3nd) W.P. Knife - +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
W.P. Paired Weapons (see RUE p. 327) -Axe and Axe
W.P. Heavy MD Weapons +1 to Strike at levels 2, 4, 7, 10, and 13.
(s) W.P. Shotgun +1 to strike at levels 1, 3, 6, 10, and 14.
(2nd) W.P. Sword - +1 to strike at levels 1, 3, 6, 9, 12, and 15. +1 to parry at levels 2, 4, 7, 10, and 13. +1 to strike when thrown at levels 4, 8, and 12; not designed for throwing.

Saving Throw Bonuses
Toxins (15+):
Magic (varies):
Lethal Poison (14+):
Non-Lethal Poison (16+):
Insanity (12+):
Psionics (varies):
Last edited by Shazbut on Fri Jun 10, 2022 3:54 am, edited 155 times in total.
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Equipment List

Post by Shazbut »


Hover Platform

Carried/In Hand

Worn on Person
Omega Suit
Vibro-Axe (3d6)
Italian Medieval Axe "Five Fingers"
Beaded Shoshone armband

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
  • 12 attachment points
  • Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)

Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Dragonbane Blade
• Attachment: (5) Evidence bags
• Attachment: Flashlight
• Attachment: Multitool
• Attachment: Signal flare
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:

The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Beaded Shoshone bag - empty
• Space: Orange sock puppet with one googly eye
• Space: Whetstone
• Space: Omega Field Kit
• Space:
• Space:
• Space:
• Space:
• Space: Hover platform
• Space: Hover platform

Stored at Omega HQ
Craft supplies
Bible (1910 edition)
Novel (The Time Machine by H.G. Wells. 1st edition)
Painting equipment - brushes, paints, spray cans.
Polycarbonate knife (1d6)
Wireless speaker + Pocket-sized music player with headphones

Savings: $10,000 (large denomination paper notes from the 1950's bank robberies, never spent)

Gear Stats

Dragonbane Blade (Patron Item)
Legendary Enchanted Knife
M.D.C.: 200
Damage: 1D6+7
Weight: 1 lb.
Magic Features
  • Dragon Slayer: double damage to dragons and sea serpents
  • Eternally sharp blade: Weapon never dulls and is +3 to damage
  • Super-Sharpness: +4 to damage, but more importantly it lowers the required roll for a critical strike by two points
  • Armor Piercing: bypass the A.R. of their targets. If used against targets wearing body armor, the armor will not be harmed by this weapon, as it will automatically seek out gaps and chinks in the armor through which to strike. When used against creatures with a high natural A.R., this weapon simply goes through the natural defenses.

Curse: None
History: During the great Elf-Dwarf war, a singularly exceptional Elven alchemist created a number of identical enchanted knives used to add some gravity to the Elves' negotiations with the dragons of their time. From time to time across the ages, these knives have surfaced in the hordes of ancient dragons, and among ruins from that era. They are often associated with the appellation "folly" as those who bear them have frequently overestimated the power of the weapons, and underestimated the might of dragons.

  • A standard axe with a handle generator like the sword.
    • Damage: 3d6+P.S. bonus (if any)
    • Dimensions: 2.25' long.
    • Notes: Alien Equipment.
    • Weight: 4.5 lbs.

Italian Medieval Axe "Five Fingers"
  • An Italian wide-bladed war axe.
    • Damage: 3d6+P.S. bonus (if any)
    • Dimensions: 33" long.
    • Notes: Once owned by "Vinny Five Fingers", an Italian gangster of the 1950's. This intimidating piece is based on an Italian 14th century design, the axe is an overall length of 33". Axe head and handle grip constructed of steel alloy.

Hover Platform
  • A square hovering platform
    • S.D.C.: 150
    • Size: 4' square in size, that comfortably supports two people (can hold up to four)
    • Foldable to stow inside backpack for easy travel.
    • Notes: Alien Equipment, requires Pilot: Hover Craft (Ground) to fly.
    • Maximum Speed: 90 mph (145 km). Hovers 3 to 300 feet above the ground.

Omega Suit v3.1.7
S.D.C. by Location:
  • Arms: 90 each
  • Legs: 100 each
  • Main Body: 250
  • *Body Camera: 15

Weight: 6 lbs
  • AR: 17
  • *Body Camera (-2 to strike via aimed shot only)

  • Hyper-mimetic alloy fibers change size and molecular composition to fit wearer regardless of APS powers, shape or size changes.
  • Built-in short range encrypted radio transceiver (Omega freq only).
  • Built-in RFID transponder for C.S.P.D. verifies wearer is a Centurion to all C.S.P.D. and their precise GPS location within 20'
  • Body Camera located in center of chest.
  • Anti-Tamper system
  • Wrist mounted computer - allows real-time tracking of Omega agents in the field

Omega Field Kit
  • Collapsible fiberglass nightstick - 1D6 Damage
  • (2) Dosimeter clip badge
  • (20) Disposable gloves
  • (25) Evidence bags
  • First Aid Kit
  • Fold-able gas mask
  • (4) Signal flares
  • (6) Zip ties
Last edited by Shazbut on Wed Mar 16, 2022 6:20 pm, edited 34 times in total.
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Background Story

Post by Shazbut »

Background Story
Test Subject Number 3: The Crash and Rebirth
Test Subject 3 sees himself as a creature of Earth. In fact, he insists that he was born on Earth. In a way, this is correct.

The Darclon research vessel carrying the test subject suffered a catastrophic failure and crash landed in the remote Yellowstone region of North America. The scientists all died, but the subject somehow survived. In the process of leaving the burning ship he was bathed in high radiation and an assortment of chemicals that forever altered his body and mind. Badly wounded, and in a chemical stupor, the test subject tried to call for help on a damaged communication device. Before passing out, the only signals he could detect came from San Jose in California; the first radio station on Earth to broadcast music. The year was 1910.

While cocktail of strange energies reshaped his unconscious body, his soul was shaped by stranger earthly energies; music.

During this time of sleeping mutation, a curious striped skunk wandered into the burning forest clearing. The test subject's fluid form mimicked much of what it encountered from the Earth species mephitis mephitis.

When he awakened, he was reborn, in both body and soul. This was as Darclon scientists had intended, but their plans involved the use of more promising animal species. The test subject had come to greatly resemble the striped skunk that had drawn near while he slept, albeit retaining his original large bipedal shape. The only hint of his former self lay in a hard layer of tiny scaled skin, hidden underneath his newly grown skunk fur. He possessed strange powers and stranger thoughts. Memories of his former existence were faint, but in his mind chords burst in an irresistible sequence. He found himself humming strange tunes to himself. To this day it never really stopped.

A quick survey of the wrecked ship revealed a partially functioning memory bank. It told the following; the ship was crewed by a team of Darclon mind-engineers, and they were developing drugs for psychological reorientation to find a cure for the burden of memory. This was an arm of research intended to compliment efforts to build a compliant obedient mutant soldier army. Such soldiers needed to be freed of old memories, to better trust their Darclon masters. Such soldiers would also have abilities to adapt to their threats by taking on characteristics and strengths of their opponents.

Who was he? He could not even recall his true name. Nor did he know what a Darclon was. He did not care.

From the debris he salvaged a vibro axe and hover platform. Then, with a smile on his lips and a song in his heart, he vanished into the wild woods.

Skunk Who Sings: Close Encounters of the Human Kind
The first humans the test subject saw were a detachment of U.S. Army troops coming out of Fort Yellowstone. They were making haste towards the fires of the crash site. He bypassed them entirely atop his hover platform, soaring over treetops. He did not recall how he knew to fly hover machines, it was an old memory that had stuck with him. Soon he entered the Wind River Reservation of Wyoming

There he found his first great human friends amongst the Eastern Shoshone tribes; Raymond Washakie, a grandson of the great Chief Washakie, and a Welsh Anglican Priest named John Roberts. The two agreed this strange skunk-like being was a supernatural wonder that neither could explain, though John theorized it came from the future. Both conspired to keep their new friend hidden from authorities at their Episcopal Church.

Raymond named his strange visitor "Skunk Who Sings", taught him his tribe's language and shared with him his love of painting. John taught him philosophy but failed utterly in teaching the visitor how to read. A few words at a time; simplicity. A few sentences; impossible. With these friendly people a new home could have been made, but after a few weeks some of his Shoshone friends began falling ill. Humans, despite all their gifts, were more fragile than he imagined. They could not tolerate the skunk's innate radioactivity. Sadly, it was time to leave.

"Skunk Who Sings" left with Raymond a momento, his damaged communicator. All it could do was pick up the intermittent radio transmissions coming from the radio pioneers of California. To John he gave the salvaged alien memory bank. He in turn received an intricately beaded Shoshone armband and John's copy of his first and second favorite books; The Bible, and The Time Machine by H.G. Wells.

Unknown to "Skunk Who Sings", many Native Americans now have folk tales of him as word spread over the years beyond the Shoshone tribe.

Mr Stinky: My Friend Vinny Five Fingers
Many years past. He walked the earth and saw many things. Though it pained the mimic to be alone, his radioactivity meant he was always careful never to linger in one place too long. By the 1950's the singing skunk befriended an Italian Chef who turned out to be a thief working for the local Mafia. "Vinny Five Fingers" was a charismatic gangster and tricked him into using his powers to pull of a series of bank robberies. The moniker "Five Fingers" referred to an Italian war axe Vinny used to frighten enemies. His innate ability to pass through solid walls made the skunk an ideal thief, and the resultant three-week crime spree topped the national newspapers of the day. Vinny reached the mafioso the big time with his new skunk partner, whom the mafia nicknamed Mr Stinky.

It was late one night, whilst playing Scrabble with a group of goodfellas, that Vince spelled out the name "S H A Z B U T". The move won Vince the game and cash prize, and Shazbut a 'real' name. The name stuck. But just as quick as he arrived, Shazbut aka Mr Stinky aka Skunk Who Sings aka Test Subject Number 3 soon vanished again. He also took with him Vince's axe as a momento. The tales of Mr Stinky faded over the years into mafia legend. The crimes remain unsolved to this day, as the intangible Mr Stinky always ascended from sewage pipes underneath the banks, far from cameras and surveillance systems.

Shazbut: Present Day
Shazbut has spent a very long time on the fringes of society, happily surviving on what scraps he can find. He has sought to remain close enough to society to enjoy radio music but far away so that no one gets sick from his radiation. However, he is increasingly isolated and in need of a community, has recently presented himself to authorities and has requested asylum. He has explained his story to the best of his ability, but has left out the part of a crashed alien ship. The concept of years is fuzzy to him, he doesn't consider the passage of time as humans do, it simply flows unheeded. His time with Raymond, John and Vince feels as if only a few years ago. He would be shocked and saddened to learn that they are all long dead. He still hasn't read John's book.

After hearing Shazbut's story boisterously sung in English, Italian and even Shoshone, perplexed government agents are currently assessing whether he ought to be granted asylum, placed in one, or given a job. It went a little like this:
"A Skunk Named Shaz"

♪ ♫ ♪ First thing I remember was a wreck I saw,
The flames were high and made a mighty roar
I came across a barrel leaking really strange stuff.
It was bright and glowed, like a star from above
And green and smelly, hey what's not to love?
So I dove right in, bathed and drank it sure-enough ♪ ♫

♪ ♫ ♪ Well what happened next, I'll tell you straight,
I glowed all green and began to mutate
I was all tingly through the day and half the night.
I got really big and I got really strong,
But more importantly, I got the gift of song
And I walked outta the woods with a king sized appetite ♪ ♫

♪ ♫ ♪ Well, I got pursued by an angry troop
So I flew away to find a friendly group
Found a native tribe and good men named John and Ray
While the army did a massive search
They hid me away in the local church
And I found many friends and learned the Shoshone way ♪ ♫

♪ ♫ ♪ Well, turns out I was a quite the Pandora
Folk got sick from my energy aura
So I had to leave my friends and a home real attractive
We swapped some gifts and we waved goodbye
I had to turn fast, to wipe a tear from my eye
And I knew there'd be no place no home for a skunk radioactive ♪ ♫

♪ ♫ ♪ Well I wandered the world, it was larger than I thought,
But I was sneaky unseen, and never got caught
Till I found sweet place called Little Sicily.
It smelled like pizza and it smelled like steak
Put a spell on me, that I just couldn't shake
So I went to the kitchen where the Chef sang busily ♪ ♫

♪ ♫ ♪ He sang in lows and he sang in highs,
Stirring bolognese sauce and to his surprise
I rose my voice and mimiced his tune most perfectly.
He saw little me singing in the doorway,
And he dropped his spoon and his hair turned grey
Then he pulled out a gun most violently ♪ ♫

♪ ♫ ♪ He fired six shots right at my sweet heart
But I was faster than him, had it down to an art
And I shook my stuff and the bullets passed me through.
It's a long story, so I'll cut it short
He taught me Italian and gave me support
And he tricked me into joining his secret nighttime crew ♪ ♫

♪ ♫ ♪ Most folks thought Vince was only a cook,
But in reality, he was a mafia crook
His words were slick, and taught me all his skills.
We'd sing together making fettuccine ragu,
In that restaurant where no one had a clue
And at night we'd steal to help pay the bills ♪ ♫

♪ ♫ ♪ I'd pass through walls and into bank vaults,
Grab the cash and jewels, while Vince exalts
Till the day came when the song had to end.
See I felt real bad about this life of crime,
And I knew that Vince would die in time
So I walked away before the sickness claimed my friend ♪ ♫

♪ ♫ ♪ Some fight for dollars some fight for food
If you need some help, well I'm your dude
I'm looking for a home that could use an extra song
If you had a cure for my radioactive field
Some kinda pill or some kinda shield
Then I could help you sort out the right from the wrong ♪ ♫"

Shazbut is a very odd individual. He lives in the present, without much thought spared for the past or the future. Whilst he is physically imposing, his mind is as gentle, generous and loving as a golden retriever's. He laughs, sings and fears little.

When the alien chemical cocktail burned holes in his memories, for better or worse a large piece of himself was forever removed. Since then he has been filling that void with the lives of others. He is always interested in people and wants to hear about their stories, interests and dreams. To some extent, those dreams become his, filling a hole in his soul. However, he is easily influenced by others. This is how he fell into working late-night heists for his crooked-friend Vince. His life is a reflection of the lives of those around him. He mimics them, and strangely in this his soul finds peace.

He has a deep love of music, food and stories. In these things Shazbut finds fun and refuge. The Shoshone tribes had great stories. The Italians great music and food. The ideal day would involve working hard in a kitchen preparing tasty treats for friends and singing songs. The worst day imaginable would be locked in a cell completely alone. Shazbut needs companionship. Whenever he finds himself alone, the discomfort he feels is held off with song. He also studies the way people around him speak, and impersonates their voices. Sometimes for fun, other times to reinforce some wisdom or folly he has heard. Impersonating what someone has said helps him to remember things.

When singing songs, or impersonating what others have said, Shazbut can be a fast talker. However it is a difficult thing for him to speak from his own heart and mind. His words come slowly and those interacting with him grow accustomed to the long thoughtful pauses that occur before he speaks.

Shazbut also has difficulty focusing on long written texts. While he can read a road-sign, or a radio show schedule, he can't read a novel or essay. He is in awe of humans who can stare at the little symbols for hours on end without losing their minds. For all his efforts it is an ability he cannot imitate. Likewise he has no patience for computers. His skill set revolves around talents practiced by mimicking mentors, not reading instruction manuals.

XP Chart

1 0000 - 2,100
2 2101 - 4,200
3 4201 - 8,400
4 8401 - 17,200
5 17,201 - 25,400
6 25,401 - 35,800
7 35,801 - 51,000
8 51,001 - 71,200
9 71,201 - 96,400
10 96,401 - 131,600
11 131,601 - 181,800
12 181,801 - 232,000
13 232,001 - 282,200
14 282,201 - 342,400
15 342,401 - 402,600
Last edited by Shazbut on Wed Jun 01, 2022 10:21 pm, edited 55 times in total.
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
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Posts: 60
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Location: Century Station

Re: Shazbut (Alien) - APPROVED

Post by Shazbut »

Combat Post Template

Code: Select all

JIC: 1d20: [roll]1d20[/roll], 1d100: [roll]1d100[/roll]
Perception: 47% / [roll]1d100<=44[/roll] [color=red](FAIL)[/color] or [color=green](SUCCESS)[/color]

[*]Mimic active: no
[*]H.P.: [color=green]value[/color]/23
[*]S.D.C.: [color=#FF0000]value[/color]/163


[*]Mimic active: yes (target name)
[*]Mimic H.P.: [color=green]??[/color]/??
[*]Mimic S.D.C.: [color=green]??[/color]/??
[*]Mimic Powers: 
[*]Mimic P.S.:
[*]Mimic P.P.:
[*]Mimic P.E.:
[*]Mimic P.B.:
[*]Mimic Spd.:

Initiative (+# added): 
Non-Combat Action: 
Action 1: 
Action 2: 
Action 3: 
Action 4: 
Action 5: 
Action 6: 

Parries (+## included):

more to do
Last edited by Shazbut on Sun Jun 26, 2022 5:49 pm, edited 7 times in total.
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
User avatar
Diamond Level Patron
Diamond Level Patron
Posts: 60
Joined: Thu Sep 16, 2021 6:59 pm
Location: Century Station

Re: Shazbut (Alien) - APPROVED

Post by Shazbut »

OOC Comments
Purchase semi-random major power + choice of power category under Greater choice of individual powers APS: Energy
1d100: [40] = 40 , 1d100: [99] = 99 , 1d100: [72] = 72
  • Alter Physical Structure: Human Force Field (PU3)
  • Alter Physical Structure: Magnet (PU3)
  • Alter Physical Structure: Void (PU3) - S.D.C. + 1d4: [3] = 3 x10 + 20 -> feels like the right one, linking with Shazbut's radiation and space-alien origins
Semi-random minor power roll: Category 1d100: [35] = 35 , Rolls 1d100: [84] = 84 1d100: [90] = 90 1d100: [38] = 38
  • Extraordinary Physical Beauty - P.B. 20 + 1d4: [4] = 4 + 1d4: [2] = 2 -> hobo skunk gets a wash, and comes out looking spiffy!
  • Extraordinary Speed
  • Superhuman Strength
Semi-random minor power roll: Category 1d100: 1d100: [26] = 26 , Rolls 1d100: [53] = 53 1d100: [67] = 67 1d100: [96] = 96
  • Heightened Sense of Smell (HU2)
  • Heightened Sense of Taste (HU2) -> Shazbut is going to claim the kitchen and appoint himself Head Chef
  • Heightened Sense of Touch (HU2)

Semi-random minor power roll: Category 1d100: 1d100: [89] = 89 , Rolls 1d100: [53] = 53 1d100: [82] = 82 1d100: [56] = 56 reroll duplicate: 1d100: [100] = 100
  • Lunar Strength (PU1)
  • Summon Lesser Demon/Deevil (AU)
  • Summon and Command Small Animals (AU) -> Behold the swarm of skunks!
Semi-random minor power roll: Category 1d100: 1d100: [19] = 19 , Rolls 1d100: [44] = 44 1d100: [25] = 25 1d100: [69] = 69
  • Body Weapons (HU2)
  • Venomous Attack (PU1)
  • Without Sustenance (PU3) -> yeah right, that's not gonna happen
  • 3EP MUTATE this roll to Vocalisation (PU3) --Yay finally a bad roll I don't feel bad mutating away!

-2 EP Skill Download: New O.C.C. Related Skill Seduction
-1 EP Upgrade Existing Skill One Level (Seduction)
-1 EP Upgrade Existing Skill One Level (Seduction)
-2 EP Skill Download: New Secondary Skill (W.P. Knife)
-2 EP Skill Download: New Secondary Skill (W.P. Sword)
-2 EP Skill Download: New Secondary Skill (Fencing)
-3 EP Upgrade Existing Combat Skill One Level (W.P. Knife)
-Add W.P. Knife to sheet - level 2 in skill
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
User avatar
Diamond Level Patron
Diamond Level Patron
Posts: 60
Joined: Thu Sep 16, 2021 6:59 pm
Location: Century Station

Re: Shazbut (Alien) LEVEL UP

Post by Shazbut »

H.P. Increase for Level 4

H.P.: 1d6: [4] = 4
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
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