Lenok (Immortal, APPROVED) LEVEL UP!

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Lenok
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Lenok (Immortal, APPROVED) LEVEL UP!

Post by Lenok »

Player Name: T.J.
Hangouts/Email: evil_leprechuan@yahoo.com Mac Fion
Discord: MacFion
Link to Ledger: TJ ledger


Character Name: Lenok
Power Category: Immortal (Dragon)/ Enchanted Weapon (Dual class mega hero)
Alias: "The Dragon Man" Dragonman, Ryuu Kun, Ryan Lee Nox, Leo Tatsuo
Race: (Chiang Ku) Dragon/human Mutant hybrid
Occupation: Medical Science Investigator
Alignment: Scrupulous
XP Level: 4
XP Points: 38,141 (Updated 6/1/2022 by CHIMERA)
Next Level @ XP: 30,001
Birth Order/Family Ties: Last Hatched
Land of Origin: Planet Xorbia (Ilta Quadrant, Milky Way Galaxy)
Familiarity with Earth: Some Familiarity; Knows the laws, cultures and customs of Canada, The United States and Japan.
Reasons for coming to Earth: Outcast
When Extraordinary Abilities First Manifested: At Hatching
Disposition: Wild "Man", cocky, overconfident, takes unnecessary risks.
Insanity: Post Traumatic Stress Disorder.

*Indicates ME: Metal in use*

ATTRIBUTES
I.Q.: 18
M.E.: 17
M.A.: 17
P.S.: 33 (Supernatural) *43*
P.P.: 25
P.E.: 25 *29*
P.B.: 18 25
Speed: 32/ 280 mph

PHYSICAL DATA
PPE: 95
HP: 263 *283*
SDC: 371 *611* 621
AR: 13 (Natural) *17*ME:metal 17 Omega suit
Age: 173 years
Sex: Male
Height: 30' long, 15' tall
Weight: 8,000 lbs.
Description: A 27 year old Japanese/Caucasian male, approximately 5'10" appearing around 180 lbs, dark hair and eyes, wearing a black shirt, jeans, and boots. Appears to be in peak physical condition.

Natural Abilities
Trust/Intimidate 49%
Charm/Impress 44% 75%
Perception/Immortal: 38% (none; +1 @ levels 4, 7, 10, 13)

Racial Abilities
Supernatural Strength: Carry 9,600 lbs., Lift 16,000 lbs., Fatigues at 1/10th normal rate
Metamorphosis: Human-Can Shape-change to look like a Human of any race. This False Appearance can be maintained as long as desired and while the ability can be used for the purpose of disguise, it can not be used to impersonate others. Attributes and powers remain the same in whatever form it takes.
Flight: 300mph, No limit on altitude.
Increased Healing: Recover from physical Injury by sleeping for at least four hours (Usually much longer), Healing 4d6 hit points and 4d6 sdc per hour of sleep.
Night-vision: 200'
Sees the Invisible (Always active)
Horror Factor (In Natural Form): 15, 5 while in ME: Metal Armor *17-both*


MAGIC TATTOO"S
Marks of Heritage: Chiang Ku
The Eye of Knowledge (understands and speaks all languages at 96% efficiency and is literate at 82%)
Flaming Sword (creates an M.D.C. sword out of thin air; 2d6 M.D. damage)



Super Abilities
Extraordinary Speed:
The ability to move and run faster than most vehicles without tiring. It also enables the character to sidestep attacks without losing an attack.
Bonuses: Speed 220 mph (353 km), plus 20 mi les (32 km) per level of experience! (280 mph currently)
+50 to S.D.C.
+ 1 attack per melee round.
+ 1 on initiative at levels 1, 3, 4, 5, 7, 9, 11, 13 & 1 5.
+2 to strike.
+3 to parry.
+2 to pull punch.
+4 to roll with punch or fall.
+6 to dodge by moving, running or diving out of the way.
+2 to automatic dodge; can dodge an attack without using up a melee action.
+4 to damage for every 20 mph (32 km) of speed. The best a punch or kick can do from a standing still position is 40 mph (64 km), adding +8 to damage.

B.) Sidestep (Minor Ability)
The ability to make an automatic dodge with a +8 bonus to do so, but only by stepping to the side. This power is even good for Sidestepping thrown and falling objects, arrows, bullets, and missiles, provided the superbeing can step sideways to avoid it, and sees the shooter fire or the object coming (if it's large enough). Note: Reduce the bonus to Sidestep to only +3 when attempting to dodge bullets and energy blasts.

MINOR: Energy Expulsion:Electricity
Range: 400'
Damage: 6D6+1 per level
Bonuses: +3 aimed shot, +1 wild shot

MINOR: Energy Expulsion: Directed Sound
description
This power lets the character strike and do damage with sound waves from just a yell. The sound can be as high- or low-pitched as the character chooses, but only one pitch is chosen for the character. The character can also generate a sound blast from the clap of his hands. In both cases, the sound blast is directed at a specific target.
Range: 300 feet (91.5 m) maximum.
Damage: 1d6 points of damage at levels 1, 3, 5, 7, 9, 12 and 15.
Deafens targets 43% +3% chance per level of experience of temporarily deafening an opponent, unless the victim has some form of hearing protection. Characters with Advanced or Heightened Sense of Hearing are made temporarily deaf (1d4+2 melee rounds) by this
attack unless they use protection for their ears to block or muffle the sound. A deafened individual is -2 on initiative, -4 to strike, parry and dodge, has difficulty communicating and runs off balance and may trip and fall.
Duration: Instant.
Attacks per Melee: Each sonic blast counts as one melee attack or action.
Bonuses: Only the character's P.P. attribute and Hand to Hand Combat skill bonuses apply.

MINOR: Venomous Attack
Description
The character has natural hollow fangs or small claws or a stinger (may be retractable in the wrist or a finger) that deliver a poisonous venom in close combat. A Minor ability if the super being has only one venom (pick one). A Major ability if the character can generate any and all of the venoms as desired.

Range: Touch/hand to hand combat.
Damage or Effect: Varies with type of venom.
Duration: Varies with the type of venom. Increases cumulatively if struck repeatedly with the same venom, penalties remain the same, they just last longer.
Attacks per Melee: Each venomous attack counts as one melee attack though it may be used in combination with
other types of attacks/actions. Can inject venom, however, only twice per melee round.

Paralytic Poison: Victims must save vs non-lethal poison (a roll of 16 or higher). A failed roll means 1d4 damage and the part of the body that was stung becomes paralyzed within seconds. If an arm or leg, the character functions without its use. One melee round later, the entire body is paralyzed by the neural toxin for 1d6+2 melee rounds; cannot attack, use powers (except mind powers) or even speak.

MAJOR: Matter Expulsion: Metal
Metal Armor: +4 PE,+10 PS,+20 hp,+240 sdc, +10 h2h damage
Shoot Metal Blades: : Range 70+10 per lvl , 4d6 (1d6pr lvl)
Create Metal objects: : +1d6 more then usual for that weapon.
Incase in Metal:Small Items:2 actions; Items incase have a AR 17 and 40sdc +10 per lvl (sdc 80), Medium Items:2 actions;AR 15 and 30 sdc + 10 per lvl (sdc 70), Large Items:4 actions, AR 13 and sdc 20 +10 per lvl (sdc 60)
Range is 4ft per lvl (16ft) or touch and 20 minutes per lvl, or until creator wishes.

MAJOR: Invulnerability
Mutated
mutated from orbital Spheres
Details of Invincible
An impressive power that makes the character an almost indestructible juggernaut. Most physical attacks do no damage whatsoever! This means cold, fire, heat, electricity, lasers, other types of energy, bullets, punches, falls, and so on, do no damage! Supernatural punches, bites and kicks inflict half damage; Extraordinary and Superhuman P .S. attacks do no damage, although they sting a bit. Gases, drugs, chemicals, poisons, toxins, disease and radiation will affect the invulnerable person, but are reduced to half the usual potency (half damage, duration, and effect). Deadly poisons, radiation and disease cannot kill this character, only make him sick. The character is only, truly, vulnerable to psionics, spell magic, magic illusions and magic weapons, all of which have full effect. However, energy type magic, like fire balls, does no damage. The character still needs to breathe and eat, so he can die from drowning, suffocation, or starvation, but he can hold his breath and survive without food four times longer than the average human (hold breath for about 12 minutes; go without food for 80 days).

Add [roll]4D6*10[/roll] S.D.C.
Add [roll]3D6*10[/roll] to Hit Points.
Add [roll]1d6[/roll] to the P.E. attribute.
Add [roll]1d4[/roll] to the P.S. attribute, which is considered Superhuman when it comes to lifting and carrying things.
Add +20% to save vs coma/death (this is in addition to any P.E. bonus).

MAJOR: Invisibility
Invisible details
The superbeing and anything he is wearing or carrying, up to
100 Ibs (45 kg) in weight, can be turned invisible at will. Any object(s) exceeding the 100 Ib (45 kg) weight limit will remain visible, but the character and much of his other gear will still turn invisible. In this case, a visible object carried by an invisible character will be seen as floating in air. Neither normal vision nor night vision can detect invisibility; however, infrared optics, thermo-imaging systems, heat sensors and motion detectors detect his presence and can be used to locate an invisible interloper. Although the invisible character is imperceptible to the eye, he retains his physical mass, meaning that he cannot go through walls nor do weapons or attacks pass through him. This also means he still makes noise (footsteps, breathing, bumps, knocks, etc.) and may be tracked down and pinpointed by the noise he makes, if not careful. Duration: The invisibility can be maintained indefinitely and created and cancelled at will. Attacks Per Melee: Each act of turning invisible and visible counts as one melee action/attack. Other Abilities and Bonuses: The invisible character can attack and fight opponents in his invisible state. However, tremendous pain, death or loss of consciousness will automatically turn him visible.
Opponents who cannot see their invisible antagonist are -8 to strike, parry or dodge himOpponents who cannot see their invisible antagonist are -6 to strike, parry or dodge him (the penalties are not as extreme as being blind, because even slight sounds and air movement will give an adversary in close combat some idea where he is).
Opponents with Extraordinary Sense of Smell or Hearing are only -3 to strike, parry and dodge an invisible assailant. Opponents with heat or infrared sensors or vision suffer no penalties and see the character to counter and strike back. see item below for removal of flaws
Boots of the Erased (Patron Item)
Boots of the Erased (Patron Item)
Image
Rare Enchanted Boots
S.D.C.: 50
Weight: 3 lbs.
Magic Features
  • These enchanted boots leave no trail, convey no body odors or oils, leave no footprints, make no sound, and convey no detectable amount of body heat.
  • When the wearer walks, he does not stir the ground cover, and only minimally disturbs the air--doesn't register on motion detectors.
  • The wearer is effectively untrackable: any attempt to track suffer a -70% modifier.

Curse: None
History: None
The superbeing can automatically see the invisible.
Add [roll]1d4*10[/roll] S.D.C.
Can create a Horror Factor of 9 by making noises and moving items while invisible - "spooking" others.

EDUCATION LEVEL: Eclectic Rhodes Scholar

Racial Skills
Language: Dragonese 98%
Read/write: Dragonese 98%

Familiarization Skills
Language: Japanese 96%
Language: English 97%

Scholastic Skills
Detect Ambush 54% +5%
Intelligence 52% +4%
Wilderness Survival 54% +5%
Detect Concealment 49% +5
Tracking 49% +5
Athletics (general)
Boxing
Running
Swimming 74% +5%
Criminal Science/Forensics 59% +5%
Biology 54% +5%
Chemistry 54% +5%
Pathology 64% +5%
Basic Math 69% +5%
Advanced Math 69% +5%
Radio:Basic 69% +5%
Law 49% +5%
Streetwise 40% +4%

Secondary Skills
Computer Operations 64% +5%
Computer Programming 54% +5%
First-Aid 45% +5% (LVL 1)
Literacy: English 54% +5%
Literacy: Japanese 54% +5%
Research 74% +5%
Writing 49% +5%
Basic Electronics 54% +5%
Basic Mechanics 54% +5%
Pilot: Automobile 72% +2
Pilot: Motorcycle 80% +4%
Land Navigation 56% +4%
Pick Locks 54% +5%
Recognize weapon quality 58% +6%
(2nd Level) Prowl 39% +5%
(2nd Level) Cook 49% +5%

Combat Data
HTH Type: Martial Arts
Armor rating: last Natural 13 sdc 371/ 2nd Omega suit 17 sdc 250/ 1st ME: Metal 17 sdc 240
Number of Attacks: 6 / 7
Initiative Bonus: +3 +6
Strike Bonus: +7 +9
Parry Bonus: +11 +14
Dodge Bonus: +11 +17
Auto Dodge Bonus: +5 +15
Disarm Bonus: +2
HTH Damage Bonus: +18 *38* +6*= 44 (*From abilities bestowed/all attacks +6)
Bonus to Roll w/Punch: +6 +10
Bonus to Pull a Punch: +7 +9
Other: +4 to damage for every 20 mph (32 km) of speed. +60 flying FS/ +56 running FS

Weapon Proficiencies
Paired Weapons
Sword: +2 +3= 12 to Strike, +2 +3=17 to Parry
Shield: +2 to Parry +16, +1 to Strike +10/ Mystic Shield 200 sdc
Knife: +1 to Strike when Thrown, +1 to Strike, +1 to Parry
Pistol: +7 to Strike w/Aimed shot, +3 to Strike w/Burst

Saving Throw Bonuses
Coma/Death:40% *48*
Toxins (15+):+4
Magic (varies):+7 *+9*
Lethal Poison (14+):+5 *+7*
Non-Lethal Poison (16+):+5 *+7*
Insanity (12+):+1
Psionics (varies):+1
Possession : +2
Horror Factor: +6

Known Combat maneuvers:
Kick Attack: This is a conventional, karate-style kick. It starts with bringing the knee, folded, up to chest level, then the foot is completely extended. Does 2D4 damage.

Roundhouse Kick: By turning the body and swiveling the hips, there's tremendous power packed into this kick. Can be used only once per melee round, and no other kicks can be used in that melee round. Does 3D6 damage.

Crescent Kick: A swivel-hipped kick that sends the foot out on a sweeping arc. Does 2D4+2 damage.

Axe Kick: A very high kick that goes up and over the opponent, coming down on the neck or shoulder. Can't be used in the same melee round with any other kicks. Does 2D6 damage.

Tripping/Leg Hook: An attack on the opponent's legs. Does no damage, it's purely a knockdown attack. Cannot be parried.
Dice rolls
1d4*10: [3]*10 = 30
1d4: [1] = 1
1d6: [3] = 3
3d6*10: [3, 4, 4]*10 = 110
4d6*10: [2, 5, 6, 3]*10 = 160
Last edited by Lenok on Wed Sep 21, 2022 10:35 am, edited 40 times in total.
Current Appearance: Height: 30' long, 15' tall, Weight: 8,000 lbs. Metal armored serpentine winged dragon / Horror factor: 17, could be confused for a Metallic dragon or possibly a giant robot made to look like a dragon. Picture available on character sheet.
Lenok
User avatar
Lenok
Diamond Level Patron
Diamond Level Patron
Posts: 104
Joined: Fri Sep 03, 2021 6:30 am
Location: Florida, USA

Post by Lenok »

*NOTE, everything in this background is for purposes of keeping the information straight, this information is not in any file in game. IE. Can not be learned from reading the File on Lenok.*

Background Story
Reasons for coming to Earth: Outcast
Familiarity with earth: Some Familiarity


Lenok came to Earth a little over 80 years ago. His arrival on Earth is not a vacation or a punishment, it’s more like a self-exile. Lenok was born a Dragon Human Hybrid, one of the Mythical beings everyone on Earth has heard about, from some legend or another & every culture on Earth has had dealings with them at some time.

A long time ago, Dragons were not rare on this planet. As Man’s population grew much faster than the other species on the planet, some of the other races started to pull away. Since Dragons were not truly of this world, they started to arrive less and less frequently. Ages ago, the last of the Dragons entered into a long slumber from which they would not awake for a Millennium, the ones who did not stick around in this dimension, left.

Lenok was the last hatched egg from his parents who, in normal dragon fashion, he never knew. Upon hatching and the memories that were passed down to him he knew he was different. Perhaps it was because he was born in the same dimension as Earth. Perhaps something had effected him before he was hatched. Most Dragons are born with either Psionic or Magic abilities but Lenok was born with the ability to emit Electricity. Whether this ability will turn into something later is unknown but for now he is a freak, an outcast even among other Dragons.

He first arrived on earth on an island the inhabitants called Japan. The rest of the world seemed to be caught up in some events. Being new to the planet, he used the chaos to blend into society. He learned of the Japanese and their culture and began to get involved with humanity as a whole. He even took a human name: Ryuu Kun, which means Dragon Boy when translated into English. He later found a young human female, Kiato, around the same age he was portraying and started dating her. Even though her father was upset because Ryuu Kun was an unknown, and a outsider, she disobeyed her father and lived on with Ryuu.

Years later, Kiato fell ill. Ryuu, not having any way of healing her, or what was wrong with her, took her back to her father and begged her father to take her back into his home, knowing the Adai Family was very wealthy, and could get the help needed for Kiato Adai. Kiato’s father agreed, if he agreed to never return and reluctantly Ryuu agreed and left his estate. He went back a few times as a delivery boy, and an old man, to check on Kiato’s health, it took a few years, but it seemed the doctors and nurses her father was able to hire did their job. Within a year, after Lenok stopped visiting, she was back to normal and healthy. Time healed both her physical and emotional ailments. Ryuu kept his promise to her father and never returned.

Lenok departed Japan shortly thereafter. He flew at night and slept during the day, to avoid unwanted attention. He finally arrived someplace far from Japan and less heavily populated and decided to stay there for a bit. Years had passed since he landed on Earth, and already he was leaving areas of the small blue and green sphere due to problems of the heart. The more he thought on the inherited memories of his kind, the more he thought he must not be like the others, he was also beginning to realize he had some strange gaps in some of his memories.


He was now in Alaska, a cold and isolated place, it had people spread for miles, but it was nothing like the sardine can, that was Japan. Here he adapted his Japanese-chosen name to a more North American name of Ryan Lee Nox. Ryan, needing a lair and land, took up looking for work while trying to figure out the new culture that was so vastly different just a short flight away from Japan.

He worked here as a lumber jack for a while, until a man fell victim to his mind during the winter time, and committed murder. Ryan, being a keen observer and having enhanced abilities compared to Humans, caught onto the man in short time and not wanting to interfere or bring attention to himself, told the investigating local law enforcement that he had suspicions about the man who Ryan deduced was the killer. The local Sheriff followed Ryan’s “Hunch” and caught the man, he soon told Ryan that he had missed his calling and in a few short weeks Ryan was the Deputy of the small sleepy town.

During his time as a Deputy, Ryan (Lenok) learned as much about the people as he did the law, and the way that they “Did Things” around these parts. Ryan took classes at the local school and started to become a key member of the town society. For the first time in his long life so far, Ryan, as he had become used to being called, felt he belonged. Subtle things like using his flight ability to offset his weight on planks and riding in cars become as natural to him as walking and chewing gum does to a human.

Lenok, better known as Ryan, started to befriend a lot of locals and was trading favors of labor from some of the less physical townies, for tutoring in things like Earth Science, “ins and outs” of computers, combined with the classes he was talking at night school he was on his way to becoming a vast eclectic Rhodes scholar.

Fast forward to another 16 years later, Ryan is still going to school. He has taken many different classes by now at the community college. Many of the Townie’s noticed, before Ryan did, that he was not an ordinary man. Lenok got too used to his “Ryan” disguise, and forgot one simple thing. Humans age much faster then Dragons.

Once the Gossip was put out there in the small town, it spread like wild fire and what Lenok had built as a safe haven of friends for the last twenty years turned on him in a matter of a week. He had Friends, he made twenty years ago, begging for the secret to his seemingly eternal youth. The rumor of Ryan even being a vampire got around only to be quickly dispelled due to his work shift being a day time one.

In the middle of his 36th consecutive semester, while the whole town was at the college, for what they had planned was finally cornering “Ryan” and getting an answer once and for all, he simply left, he gather his belongings, for what he could carry, changed his appearance into a black silhouette, and vanished into the night sky. He roamed Canada as an American tourist for the next couple of years under the name of Leo Knox, after he changed his name when it seemed his “Town of Friends” had decided he was wanted in questioning for a murder that took place more than 20 years ago.

When he decided to stop pretending to be an American tourist in Canada and go to America, it was a bit odd, first off, no where in Canada had anyone questioned him for papers to cross a border, he solved it by just flying over an unguarded area, under the invisibility the night air offered, to one that has the ability to change his coloring at will, but still, he thought how peculiar.

When he arrived in New York he found quite a large group of people from all over the world, he adjusted his appearance to be a Japanese-Caucasian mix and Continue to go by Leo but he was using another Japanese word for a Dragon, specifically “Dragon Man”, as his last name. Leo Tatsuo then Applied for a Visa to stay in the Country Legally considering the last time he had problems with the law, he did not want a repeat of those events.

After getting his Visa and being accepted as a Medical Science Investigator from Japan, he was offered a job by New York City Police Department to work closely with Homicide detectives to solve the cases. It was during this time the reports of persons with super abilities and mutants started coming in, day after day, more and more people were being ousted for being different.

This did not make Lenok happy. It seems the place that these people fit best, and where they were starting to commune was a place called Century Station. Lenok went to Police Chief himself with his transfer request, stating that “If everything that is expected to go on over there at Century Station does, they are going to need some major help.”

One month later his Transfer went through, this time instead of just leaving and starting over, he packed up the few belongings he had, though he did not consider them his “Horde” or “Treasure” as Humans would call it, and moved to Century Station last Month.

*UPDATE*


Detective Tatsuo was assigned to a jail break crime scene, where the slaying of several Prison guards at Gramercy Island prison, where several super powered convicts are held, took place. The prison break made the news and a lot of self appointed heroes came out and tried to help. During the Marshall law state around the prison, several heroes inadvertently where helping criminals and hindering each other from succeeding in the personal goals, making a distraction for several of the escaped inmates to stay at large. Detective Leo Tatsuo called for back up and gave a description of the scene before him.

None of the heroes were sanction or trained by the government, so the collateral damage was quickly escalating, and the attempt to deescalate the prison break, started to quickly deteriorate. When Back up arrived, the entire group of cavaliers were subdued. Lenok volunteered to join the group and teach them the law, and the proper method, and way to take ownership, and think about collateral damage, as well as protecting innocent by standers, as opposed to accidentally hurting them.

The newly formed group of cavaliers were given a choice, by Director Balisong, prison, or to become a sanction hero on the team that would later be named "The Omega's" . Upon Identifying himself as the groups arresting officer, they were very upset at Lenok, for obvious reasons. During the training process, Lenok tried to get to know each of the members and befriend them. It was rather difficult for some, more then others, for Lenok to relate with.

During a one on one talk, with probably the most stubborn of the heroes, Leo Tatsuo revealed his true nature, that of a dragon, to the heroine dubbed "Steele". Steele was having a hard time adjusting, and kept complaining about her problems. The revealing of his nature and his constant need to always do his minimal, so not to hurt anyone, always having to remind himself he is different, which not only makes him alone in a full room, but helps keep what others would call his "abilities", under wraps. This Realization of Lenok's problems appeared to make her finally break through the self loathing and hatred of the situation, of the way she joined the Omega's in a different light. It made her realize that others also do not realize their own potential, and without learning control , could easily hurt others by shear accident.

Another new arrival from CSPD,Valentine, one without social grace, due to his mental aptitude being so abnormally high, showed up, and after the team bonding, insulted some of the team members, the team stuck up for each other, as a big family would normally. This encouraged the Lenok to reveal his nature to the whole team, seeing the positive effect it had on Steele, when the team started to fall apart again from the Drama that the new arrival had brought with him. The Revealing had the effect Lenok was looking for, and the team bonded again.

The Omega's had grown to the point that they were to be divided into two teams, if only for the physical separation, cause the Omega's still acted as a family. The Alpha and Bravo teams were then assigned to two Leaders, one being a Sector 10 agent Known as Aegis, and the other, team bravo, being assigned to Lenok.

Disaster struck on the teams first mission, Steele, after Lenok had spent many a times conversing with becoming emotionally attached to fall in love with, was killed in the line of duty, by a bullet to the head, at point blank range. Steele was ordered, by Lenok, to stay in the van and do surveillance in the nearby van that has been setup for just that task, since she had no offensive or defensive powers.

Steele broke the command and went out into the staked out area. The end result was a funeral that rocked the Omega's world.

A new assignment came about, a mad man playing god with people, trying to alter their genetic makeup, and the survivors of his experiments were turned into slaves, and Lenok had a replacement from another, non powered crew member being assigned to his team. After Steele's death, he started to try and keep close to all the none powered members, to protect them. During a breaching of the suspected base of the enemies they were seeking, a powerful energy emitting mutant had attacked them, fear of the mutant getting back up and attacking and killing Blade , the agent previously mention, Lenok over reacted in trying to keep the mutant subdued, and accidentally murdered the mutant. Lenok's large self doubting of his leadership abilities began here.

After the mission was completed and the enemy captured, Lenok started with drawing emotionally from the team.

Aegis and Lenok had a discussion, Lenok tried to resign from the Bravo Team Lead Position, thinking himself for the reason of Steele's death, and not being in control of himself enough after accidentally murdering the mutant in the sewers. He had known of Steele's in ability to follow orders, and with the closeness that had formed between Lenok and Steele, he self disillusioned himself into believing she would follow his orders.

Aegis would not accept his resigning, and asked to him to think about it for a bit.

The Director brought in some new recruits again, among the new recruits was a Japanese female, who reminded Lenok a lot of Kiato, in appearance only. Her attitude and demeanor was a lot like his own. She wanted to to find out what was going on with her own genetic makeup, she had apparently been forced to do illegal genetic experiments, in her native country of Japan, and had the people who forced her to, looking for her, her abilities got the attention of Chimera, the organization which funds the Omega's.

With Lenok aiding her, they found that her Genetic experiments had not effected her as she had thought, it was simply a matter of believing it had that awakened her actual genetic abilities. Lenok quickly noticed her Gene structure, from his days of going through college in Canada when he was practicing through school by examining his own blood and DNA. This Miho Adai was his biological offspring.

When they discussed her past, she talked about her mother and grandfather,Miho did not know her father, due to her grandfather taking over that role. Her mother Turned out to be Kiato, the same woman he first fell in love with. Kiato's unexplained "illness" was actually a hybrid gestation period of the hybrid human + dragon offspring, not being familiar with this being possible, and having unexplained gaps in his own inherited memory, made Lenok realize that he may not be a full dragon. A realization he has not shared with his team mates, which might explain some of his short comings as a dragon, and the manifestations of altered version of draconian abilities, why he originally thought he might be a draconian mutant, when in fact he is a hybrid of a mating between, what he can only assume, was a mutant human and a dragon.

Miho's abilities, where a slightly altered version of his own abilities. Miho even had a Dragon form, all be it much smaller then his own form. Her blood revealed her to be a mutant draconian as well, leaning more towards the human side , then the dragon side.

The very next morning, Lenok emerges with a new ability, the ability to create metal out of thin air, to cover himself in it, make it to his desire and specifications, and even weapons. So far the alloy created is much stronger then anything known thus far. He begins to suspect, that this may have something to do with Miho's appearance. Maybe it is his minds way of coping with this new found fact, maybe it is some new form of dragon maturity, being a hybrid, a mutant, or maybe the proximity to another of his kind accelerating his internal clock. He tells the team he has entered puberty, and they quickly ignore the new ability, as Lenok had hoped would happen.

The next mission is a Ambassador type mission. The Bravo team was assigned to protect a alien Ambassador, who has asked to defect to the planet. He was being pursued by the enslaving race of his people, these en slavers had assigned bounty hunters / assassins to eliminate the Ambassador. A large explosion wipes out half the team. The team gathers itself back up, Lenok reveals his nature to the the attackers, and the entire team was effectively, although not smoothly, dealing with the attackers, when another group of hero haters shows up and adds another form of attack, with camera's and staging of false police officers attacking the hero group, a smear campaign is started and aired live.

The team prevails, but Miho has been taken into custody, due to being noticed as the girl fleeting from Japanese government for genetic experimentations. Lenok gives her a few words of encouragement, and tells her she can not begin a new life, until the old one is completed, that she will always be his daughter and he will be waiting for her release, putting his belief in the law, and Japans superb level of technology in keeping her safe, above his desire to keep her to himself. Lenok tells Miho she will be safe in their hands and both teams head back to the base, both teams learn of the crushing defeat and loss's of life they have endured, the teams goes into mourning, but before the day is even over, when the team goes to rest and recover, another attack occurs, wiping out the base and Lenok then succumbed to a psionic attack.

When he awakens from the humiliating defeat, Lenok learns his friend Aegis is crippled in the base attack, Pooka is killed, and The Robot jock, Empire, is now just a jock, his Armor being destroyed. This caused Lenok to develop Post Traumatic Stress Disorder. Aegis being gone, he finds a letter that will change his demeanor and attitude on his being a leader, he is being asked to Lead all of the Omega's in Aegis Absence. He accepts the position, keeping in mind that if he is the leader, he can then make plans that keep the others safe, while putting him self at risk.

He decides to keep his part of possibly being human, and that may be why he is not as indestructible as his ancestors, a secret, from the team, even more so now.

*Further UPDATE*


Empire's Armor was fixed up due to Whiz kid's interference. Lonewolf, with Lenok's aid, was able to make a fairly good non lethal form of subduement that the Omega's can use to keep the criminals alive and, well, subdued.


Lenok's friend Aegis, and Aegis's love interest, due to Lenok's old CSPD co-worker's, now known has Strive, abilities manifesting in the hospital, with the ability to heal, somehow it was such a charge of explosive healing ability, it brought back the recent dead in that hospitals morgue. Lenok hasn't seen Enigma yet since she came back from the dead, but when he saw Aegis, he let his emotions get the best of him. One less person for his shoulders to try and carry the weight of response-ability for failing to keep them safe.


Immortal
1 0,000 - 5,000
2 5,001 - 1 0,000
3 1 0,001 - 20,000
4 20,001 - 30,000
5 30,001 - 40,000
6 40,001 - 60,000
7 60,001 - 80,000
8 80,001 - 1 1 0,000
9 1 1 0,001 - 1 50,000
1 0 1 50,001 - 200,000
11 200,001 - 275,000
1 2 275,001 - 350,000
1 3 350,001 - 450,000
1 4 450,001 - 600,000
15 600,001 - 800,000
Last edited by Lenok on Sat Apr 02, 2022 9:30 pm, edited 12 times in total.
Current Appearance: Height: 30' long, 15' tall, Weight: 8,000 lbs. Metal armored serpentine winged dragon / Horror factor: 17, could be confused for a Metallic dragon or possibly a giant robot made to look like a dragon. Picture available on character sheet.
Lenok
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Lenok
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Updated 7/26/2008

Post by Lenok »

Bank Account: $10,016.66

Worn on Person
CSPD Detective Badge
Large Sword: "Doragonto~ūsu" See Magic Weapon of Order below
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Omega Suit
A.R.: 17
SDC: 250
Features:
1) Hyper-mimetic alloy fibers change size and molecular composition to fit wearer regardless of APS powers, shape or size changes.
2) Built-in short range encrypted radio transceiver (Omega freq only).
3) Built-in RFID transponder for C.S.P.D. verifies wearer is a Centurion to all C.S.P.D. and their precise GPS location within 20'


Boots of the Erased (Patron Item) Matter expulsion: metal: boot armor are always made over to protect them.
Image
Rare Enchanted Boots
S.D.C.: 50
Weight: 3 lbs.
Magic Features
  • These enchanted boots leave no trail, convey no body odors or oils, leave no footprints, make no sound, and convey no detectable amount of body heat.
  • When the wearer walks, he does not stir the ground cover, and only minimally disturbs the air--doesn't register on motion detectors.
  • The wearer is effectively untrackable: any attempt to track suffer a -70% modifier.

Curse: None
History: None


Utility Belt
2 magazines (9mm)
Beretta Model 92 9mm Automatic Pistol
Range: 180'
Damage: 3d6 per shot or 6d6 per 5-round burst
Rate of fire: Single shot or Burst firing
Payload: 15 rounds


Titanium Daisho in shoulder scabbards
Katana (SDC: 75): 3d6
Wakazashi (SDC: 50): 2d6

Composite Buckler (SDC: 50)
(A small arm shield approximately 24" in diameter)

In Room at Omega Base
Dress Uniform & Dress shoes
7 pairs of jeans
7 black T shirts
Boots
Radio
Desktop Media Center
*High-Speed connection to TV & Internet
*Printer/Scanner/Copier

Stored in Omega Garage
Avtran Skybike: CSPD Edition (USED)
Crew: One Pilot and one passenger
A.R. 5
S.D.C. by location:
Main Body -100 sdc
Jet Engine -100 sdc
Tail -50 sdc
Speed: 400 mph (640 km)
Range: 600 Miles (960 km)
Length: 6ft (1.83 m)
Weight: 500 bld (225kg)
Alarm system, Mini-Radar, Radio



Suzuki Strider
Image
SDC by Location
Windshield: 30
Tires (2): 25 each
Main Body: 125

Speed: 150mph max (not suitable for off-road terrain)
Range: 150 miles
Power Plant: Electric
Last edited by Lenok on Sat Aug 27, 2022 12:04 am, edited 4 times in total.
Current Appearance: Height: 30' long, 15' tall, Weight: 8,000 lbs. Metal armored serpentine winged dragon / Horror factor: 17, could be confused for a Metallic dragon or possibly a giant robot made to look like a dragon. Picture available on character sheet.
Lenok
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Lenok
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Posts: 104
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Re: Lenok (Immortal, APPROVED)

Post by Lenok »

Lenok's "Dragon" Form.
Image

Alternate Dimensional Lenok's Human Form with costume /Omega suit, with Helmet from his ME: Steel, and full ME: Steel Armor.
Image

Lenok's Dragon Form wih his metallic Armor activated (At least a close proximity)
Image

Original Alpha Team.Image

Original Bravo Team.Image
Last edited by Lenok on Wed Oct 13, 2021 5:30 pm, edited 11 times in total.
Current Appearance: Height: 30' long, 15' tall, Weight: 8,000 lbs. Metal armored serpentine winged dragon / Horror factor: 17, could be confused for a Metallic dragon or possibly a giant robot made to look like a dragon. Picture available on character sheet.
Lenok
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Dimension Master
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Joined: Sun Dec 14, 2008 1:39 am
Location: DIMENSION MASTER: CENTURY STATION

Power Grid

Post by Blackhaunt »

Image
Let the GAMES begin.
ImageImageImage
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Re: Lenok (Immortal, APPROVED) LEVEL UP!

Post by Lenok »

MAGIC WEAPON of ORDER (GOOD)
Doragonto~ūsu is a Comically Large Sword, with very long handle/Doubles as a dagger in dragon form. Too most it looks like a dark metal or blackened iron, but in reality it is made of a indestructible organic matter.
The Weight of the item, 50 pounds, makes it impossible to wield for mere mortals, and is thought to be a offering and not a working weapon. Truth be told this weapon was designed by and for Supernatural beings, specifically dragons and gods. One of a good alignment and unnatural strength may be able to bond with the item, after 72 hours of the previous owners death. Abilities may change after bonding with new owner(If Gm permitted)
Image
The powers of the weapon should reflect the personality of the wielder (remember, the weapon will choose someone who should use it properly). This means a protective character defending the weak might choose healing and defensive abilities, while an aggressive, combatant champion of good may tend toward the offensive aspects like lightning bolts, superhuman strength and extra damage. Unless otherwise stated, there is no
limit to how often a power can be used by its champion, and it is presumed to be in force as needed.

A good aligned weapon can be used by Principled, Scrupulous or Unprincipled characters only. To anybody else it is an ordinary weapon of superior craftsmanship, without any magical properties.

The only exception is when the weapon's champion willingly lends it to someone for a specific purpose, like protecting an innocent from danger or evil forces. Under this circumstance, the borrower can draw upon the six powers of the Enchanted Weapon and use them as is necessary in fulfilling his or her noble mission. Its champion can continue to draw on the powers that transform him into a superbeing even though the two are
apart, but he or she cannot transform back into their normal, mortal identity without the weapon. Furthermore, if separated for more than 72 hours, the character will automatically return to his ordinary human form and the weapon becomes inert (seemingly powerless). Until the two are reunited (or the mortal killed), both are powerless.

1d100: [40] = 40 The weapon's base damage before adding P.S. or W.P. bonuses. 4d6 damage +6
1d100: [19] = 19 19 1-33 two minors of choice
A.) Extraordinary Speed:
The ability to move and run faster than most vehicles without tiring. It also enables the character to sidestep attacks without losing an attack.
Bonuses: Speed 220 mph (353 km), plus 20 mi les (32 km) per level of experience! (280 mph currently)
+50 to S.D.C.
+ 1 attack per melee round.
+ 1 on initiative at levels 1, 3, 4, 5, 7, 9, 11, 13 & 1 5.
+2 to strike.
+3 to parry.
+2 to pull punch.
+4 to roll with punch or fall.
+6 to dodge by moving, running or diving out of the way.
+2 to automatic dodge; can dodge an attack without using up a melee action.
+4 to damage for every 20 mph (32 km) of speed. The best a punch or kick can do from a standing still position is 40 mph (64 km), adding +8 to damage.

B.) Sidestep (Minor Ability)
The ability to make an automatic dodge with a +8 bonus to do so, but only by stepping to the side. This power is even good for Sidestepping thrown and falling objects, arrows, bullets, and missiles, provided the superbeing can step sideways to avoid it, and sees the shooter fire or the object coming (if it's large enough). Note: Reduce the bonus to Sidestep to only +3 when attempting to dodge bullets and energy blasts.
1d6: [1] = 1 x10= 10 S.D.C. to its owner/champion.
1d4: [4] = 4 +3= 7 to P.B. in heroic form
1. Totally indestructible, blade never dulls and the weapon never dents, cracks or breaks; always looks like new.
2. Well balanced +1 to strike and parry when using the weapon.
3. Made of grey or silver colored "metal". It is inscribed with Kanji like rune symbols.
4. The weapon's base damage before adding P.S. or W.P. bonuses is 4d6 damage +6* (*From abilities bestowed)
5. Affects/damages all creatures of magic, including animated dead, zombies, golems, vampires, werewolves, demons, dragons, godlings, etc. Also damages superbeings who are Invulnerable!
6. The enchanted weapon and its champion are linked until its current mortal connection is severed - killed! Consequently, anybody else who takes and uses the weapon cannot draw on its magic or be transformed into a superbeing. They can only use it as a superior quality weapon. However, if the champion is slain, the magic weapon is able to join and empower a new one after 72 hours.
7. Enables its owner to sees the invisible.

Creates a costume or "battle dress" out of thin air. This battle
dress can be of classic, comic book superhero appearance or include full body armor (usually an ancient style of armor). Whatever the costume/battle dress looks like, the basic design will usually reflect its owner's personality and imagination. Although the costume can be damaged, ripped and tom, it always reappears fresh and new.

The weapon, battle dress and available magic are activated when the wielder, who is of the correct alignment, speaks the following phrase.
Subete no uso o kurau ryū no kiba!
A dragon tooth that eats all lies!
Whenever the character is transformed into battle dress (becomes a hero), he or she is magically "beefed" up and appears as an ideal version of them self.

Abilities bestowed:
1. Healing Touch: Restores 3D6 Hit Points or S.D.C. by
touching the weapon to the individual who needs healing. The magical healing leaves no scars. The healing touch can be used 10 times per day (24 hours). Although intended for helping others, its champion can draw upon its healing power as well (counts as one of the 10 per day).

2. Damage Bonus: +6 damage is added to all modes of attack used by the weapon wielder, including lightning bolts, fireballs, and strikes from/by the weapon, as well as punches and kicks from its magically empowered champion.

3. Spits Lightning Bolt: Can be used as often as once every melee round (counts as one melee attack). As a magical energy blast, it will affect supernatural beings, creatures of magic and those who are normally invulnerable. Damage: 6d6 if the wielder is Principled, 5d6 if Scrupulous, or 4d6 if Unprincipled. Range: 1000 feet (305 m)!

4. Words of Truth: Same as the Wizard spell of the same name, but can only be used 10 times per 24 hours.
Range: 5 feet (1.5 m).
Duration: One minute (4 melees) per level of experience.
Saving Throw: Standard. The enchanted character makes a saving throw for each question asked. A successful save means he does not have to answer. Questions can, however, be repeated. A person affected by this enchantment is compelled to answer all questions truthfully. The spell caster must be within five feet (1.5 m) and can ask two brief questions per melee round. It is wise to keep questions simple and clear to avoid confusion.

5. Returns to Wielder When Thrown: Returns immediately after striking (or missing) the target. Range: 100 feet (30.5 m) +15 feet (4.6 m) per level of its wielder's experience. A throwing and return counts as two attacks (one to reach the target and one to return). If the weapon misses, it flies past the target and an attack roll can be made as it returns, but only if it missed initially; plus this additional, swing around attack counts as a third melee action. Note that the thrown weapon can have only one successful attack/strike per throw.

6. Mystic Shield: Creates a mystic energy shield that can be used to parry attacks like a knight and his shield. When necessary, the hero can turn his shield into a protective bubble that can enclose and protect himself and as many as six normal-sized humans. Those protected must be huddled close together and within 60 feet (1 8.3 m) of the weapon.

The shield has a total of 200 S.D.C. and is effective against all types of attacks, from hammering punches to lasers or explosives (all do normal damage). The mystic shield can be created instantly with but a thought. If the weapon wielder is trying erect the shield in time to block/protect himself from an incoming attack, he must roll a d20 to see if it is erected in time (+3; the character's normal parry bonuses do not apply). A failed roll means the hero, or those he was trying to protect, were struck before the shield was created. No shield; try again.

When it is created and used as a hand held shield to block and parry attacks, all the character's usual parry bonuses apply. A successful parry with the mystic shield means it takes all damage. The remainder of any damage above the shield's 200 S.D.C. shatters the shield and affects those behind it.
Dice rolls
1d100: [85] = 85
1d100: [57] = 57
1d100: [10] = 10
1d100: [85] = 85
1d100: [14] = 14
1d100: [89] = 89
1d100: [3] = 3
1d100: [3] = 3
Current Appearance: Height: 30' long, 15' tall, Weight: 8,000 lbs. Metal armored serpentine winged dragon / Horror factor: 17, could be confused for a Metallic dragon or possibly a giant robot made to look like a dragon. Picture available on character sheet.
Lenok
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