Player Name: John
Hangouts Handle: GarrisonBurne
Discord: John#6761
Ledger: Ledger
Character Name: Marcus Davidson IV
Power Category: Hardware Expert (Analytical/Weapons)
Alias: Edison
Occupation: Freelance Mechanic/Engineer
Alignment: Unprincipled
XP Level: 4
XP Points: 10,316 (Updated 6/1/2022 by CHIMERA)
Next Level @ XP: 19,001
Birth Order/Family Ties: 3rd born son of 3 children
Land of Origin: United States
Childhood Environment: Small Town (Deadwood, North Dakota)
Social/Economic Background: Laborer/Lower Class.
Disposition: Nice guy, friendly. courteous and hospitable.
Insanity: OPTIONAL
ATTRIBUTES
I.Q.: 19
M.E.: 14
M.A.: 10
P.S.: 22
P.P.: 21
P.E.: 17
P.B.: 8
Speed: 20
PHYSICAL DATA
PPE: 4
HP: 47
SDC: 135 (165 w/ Talisman of Marduk)
Age: 25
Sex: Male
Height: 6'
Weight: 170 lbs
Description: Might have been attractive once, but some manner of accident has robbed him of his looks as the left side of his face is covered in burn scars that mar any looks he may have had. This coupled with what appears to be acme scars on his good cheek, makes for a relatively unappealing face. He has short brown hair, and pale blue eyes. He tends to dress in rugged work clothes, befitting of someone who calls themselves a mechanic.
Sponsoring Organization & Status: Wealthy individual or private industry. All responsibilities have been fulfilled and the relationship remains friendly and positive. Unless the character becomes a pariah, he can freelance for them any time (and at top pay too).
Natural Abilities
Perception: 50% (+3%)
Charm/Impress: 0%
Invoke Trust/Intimidate: 30%
Max. Encumbrance: 51 lbs
Max. Carrying Weight: 120 lbs
Max. Lifting Weight: 240 lbs
Max. Jumping Ability: Lengthwise: 6', Height: 3'
Special Skills
Analyze and Operate Devices 91% (+2%)
Build/Modify Armor 91%+2% per level
Communications: Electronic Countermeasures (Jamming) 81% (+2%)
Make & Modify Weapons Skill 95% (+2%)
Recognize Weapon Quality 45%/70% (+5%)
Gunfighter Paired Weapons: Revolver & Pistol (special)
Quick-Draw Initiative: Handguns & Rifles (special)
W.P. Sharpshooting (Special)
EDUCATION LEVEL: Analytical Expert
Fundamental Skills
Pilot Automobile 71% (+2%)
Mathematics: Basic 65% (+5%)
Language: American 113% (+1%)
Literacy: American 70% (+5%).
Scholastic Skills
Electrical Engineer 62% (+5%)
Mechanical Engineer 52% (+5%)
Weapons Engineer 50% (+5%)
Robot Mechanics 47% (+5%)
Robot Electronics 55% (+5%)
Radio: Basic 75% (+5%)
Sensory Equipment 60% (+5%)
Chemistry 60% (+5%)
Chemistry: Analytical 55% (+5%)
Computer Operation 70% (+5%)
Computer Programming 60% (+5%)
Computer Repair 55% (+5%)
Astrophysics 57% (+5%)
Art 60% (+5%)
Anthropology 55% (+5%)
Biology 55% (+5%)
Paramedic 65% (+5%)
Intelligence 54% (+4%)
Research 80% (+5%)
Mathematics: Advanced 80% (+5%)
W.P. Handguns
W.P. Rifle
W.P. Energy Rifle
W.P. Energy Pistols
W.P. Flame Throwers
W.P. Shotgun
W.P. Sub-Machine Gun
W.P. Knife
W.P. Blunt
Demolitions 86% (+3%)
Demolitions Disposal 86% (+3%)
Find Contraband 53% (+4%)
Basic Electronics 55% (+5%)
Basic Mechanics 60% (+5%)
[EP] HtH Martial Arts
[EP] Boxing
[EP]
[EP]
[EP] Running
[EP]
[EP] Athletics (General)
[EP] Physical Labor
[EP] Body Building & Weight Lifting
[EP] Wilderness Survival 45% (+5%)
[EP] Prowl 45% (+5%)
[EP] Land Navigation 45% (+4%)
[EP] Outdoorsmanship
[EP] Parachuting 50% (+5%)
[EP] Trap Construction 30% (+4%)
[EP] Trap & Mine Detection 30% (+5%)
Secondary Skills
Optic Systems 50% (+5%)
Swimming 70% (+5%)
Climbing 75% (+5%)
*Rappelling 50% (+5%)
Jury-Rig 45% (+5%)
Law: General 55% (+5%)
[3rd] Cook 45% (+5%)
[3rd] Automotive Mechanics 35% (+5%)
Combat Data
HTH Type: Martial Arts
Number of Attacks: 4 (+1 w/Handguns/Rifles)
Initiative Bonus: +2 (+4 w/Handguns/Rifles)
Strike Bonus: +5
Parry Bonus: +9
Dodge Bonus: +9
Disarm Bonus: +3
HTH Damage Bonus: +7 (+2 to Kicks)
Bonus to Roll w/Punch: +9
Bonus to Pull a Punch: +4
Other: Karate Kick (2D4), Tripping Leg Hook (No Damage, Knockdown), Snap Kick (1D6), Roundhouse Kick (3D6), KO/Stun (Nat 20)
Weapon Proficiencies
W.P. Handguns (+1 to Strike)
W.P. Rifles (+2 to Strike)
W.P. Energy Rifle (+1 to Strike)
W.P. Shotgun (+2 to Strike)
W.P. Sub-Machine Gun (+2 to Strike)
W.P. Blunt (+2 to Strike, +2 to Parry)
W.P. Knife (+1 to Strike, +2 to Parry, +2 to Strike when Thrown)
W.P. Energy Pistols (+2 to Strike)
W.P. Flame Throwers (+1 to Strike)
Saving Throw Bonuses
Coma/Death: +5%
Toxins (15+): +1
Magic (varies): +1 (+2 w/ Talisman of Marduk)
Lethal Poison (14+): +1
Non-Lethal Poison (16+): +1
Insanity (12+): +0
Psionics (varies): +0
Edison (Hardware Expert - Analytical/Weapons)
Moderators: Game Masters, AGMs
Edison's Equipment
Equipment
Held in Hands
• AR-15 w/ Master Key
Worn on Person
• Edison Mark 1
• Armored Bodyglove
•
• Talisman of Marduk (Patron Item)
• Sunglasses (Good Quality)
• Folding Knife
•
• Pen-sized Flashlight (Pants Pocket)
• Work Knife (Clipped to Belt)
Utility Belt
• 2 Lemat Revolvers
• Tomahawk
• 2 Flashbangs
• 2 Smoke Grenades
• 2 Explosive Grenades
Satchel
• Full-sized Flashlight
• Binoculars
• Pocket Tape Recorder
• Camera
• Handcuffs
• Magnifying Glass
• 2 Journal-Style Notebooks
• 2 Pens
• 2 Mechanical Pencils
Backpack
• Omega Suit v3.1.7
• Gun Cleaning Kit
• Steel Toed Boots
• Carhart Work Coat
• Baseball Cap (Seattle Mariners)
• Nylon Cord (100')
• Tarp (10x10)
• Box of 5.56 (100 rounds)
• Box of 12 Gauge Slug (20 Shells)
• 4 Spare AR-15 Magazines (Empty)
• Box of .44 rounds (50 rounds)
• Box of 20 Gauge Slugs (20 Shells)
Stored in Vehicle
• Craftsman Tool Chest
Stored at Home/Base
• 4 Flashbangs
• 4 Smoke Grenades
• 4 Explosive Grenades
Resources
• Cash on Hand: $90.00
• Bank Account: $10,000.00
• Projects Budget: $1,411,550.00
Gear Stats
Talisman of Marduk (Patron Item)

Powers
Godly Health: Even with the merest fraction of power from the Tablets of Destiny the talisman enhances the health of its wearer
Magical Resistance: The Talisman protects it's wearer from harmful magical effects
Voice of Kings: The wearer is able to speak any language even if only for a brief while and limited times per day
Sight of Destiny: The wearer is able to peer into the depths of time and space to view events as they happen
Edison Mk.1
Modified Class 4 Armor, integrated with bomb disposal armor features.

AR: 19
S.D.C.: 308
Weight: 22 lbs
Modifiers: None?
Features:
Book Reference: HU2
Cost: $44,300
Armored Undersuit
An armored bodyglove with a flexible combination of Kevlar, Chain Mail, and Padding

AR: 12
S.D.C.: 40
Weight: 2 lbs.
Modifiers: None.
Features:
Book Reference:
Cost: $2,000
Omega Suit v3.1.7
Bravo:
S.D.C. by Location:
Weight: 6 lbs
Modifiers:
Features:
2 Lemat Revolver
Reproduction of a Confederate Officers gun.

AR-15 w/Masterkey
A Modified AR-15 with underbarrel shotgun

Pocket Knife (Folding Type)
Short Blade Work Knife
Tomahawk
Flashbang
Teargas Grenade
Smoke Grenade
Explosive Grenade
Craftsman Tool chest
A sturdy tool chest full of tools.
Gun Cleaning Kit
63 Chevy Silverado

S.D.C.: 300
AR: 6
Statistical Data:
Maximum Speed: 120 mph
Range: 300 miles
Modifiers: None.
Crew: 1
Class: Small Truck (Pilot Automobile)
Dimensions: [6'3", 8', 16', 2200 lbs]
Cargo: Aproximately 800 lbs of cargo.
Power System: Combustion Engine
Weapon Systems: None.
Features of Note: Radio, Truck Tool box.
Book Reference:
Cost: $18,000
Held in Hands
• AR-15 w/ Master Key
Worn on Person
• Edison Mark 1
• Armored Bodyglove
•
• Talisman of Marduk (Patron Item)
• Sunglasses (Good Quality)
• Folding Knife
•
• Pen-sized Flashlight (Pants Pocket)
• Work Knife (Clipped to Belt)
Utility Belt
• 2 Lemat Revolvers
• Tomahawk
• 2 Flashbangs
• 2 Smoke Grenades
• 2 Explosive Grenades
Satchel
• Full-sized Flashlight
• Binoculars
• Pocket Tape Recorder
• Camera
• Handcuffs
• Magnifying Glass
• 2 Journal-Style Notebooks
• 2 Pens
• 2 Mechanical Pencils
Backpack
• Omega Suit v3.1.7
• Gun Cleaning Kit
• Steel Toed Boots
• Carhart Work Coat
• Baseball Cap (Seattle Mariners)
• Nylon Cord (100')
• Tarp (10x10)
• Box of 5.56 (100 rounds)
• Box of 12 Gauge Slug (20 Shells)
• 4 Spare AR-15 Magazines (Empty)
• Box of .44 rounds (50 rounds)
• Box of 20 Gauge Slugs (20 Shells)
Stored in Vehicle
• Craftsman Tool Chest
Stored at Home/Base
• 4 Flashbangs
• 4 Smoke Grenades
• 4 Explosive Grenades
Resources
• Cash on Hand: $90.00
• Bank Account: $10,000.00
• Projects Budget: $1,411,550.00
Gear Stats
Talisman of Marduk (Patron Item)

Powers
Godly Health: Even with the merest fraction of power from the Tablets of Destiny the talisman enhances the health of its wearer
- +30 S.D.C. or +15 M.D.C., as appropriate
Magical Resistance: The Talisman protects it's wearer from harmful magical effects
- +1 to save vs. magic
Voice of Kings: The wearer is able to speak any language even if only for a brief while and limited times per day
- Tongues 3/day (per invocation at 5th level proficiency)
Sight of Destiny: The wearer is able to peer into the depths of time and space to view events as they happen
- Clairvoyance 3/day (per invocation at 5th level proficiency)
Edison Mk.1
Modified Class 4 Armor, integrated with bomb disposal armor features.

AR: 19
S.D.C.: 308
Weight: 22 lbs
Modifiers: None?
Features:
- Increased AR.
- Increased S.D.C.
- Multi-Optic Helmet
- Integrated Body-cam
- Integrated Radio (Scrambler equipped, 2 mile range (3.2 km). up to 10 preset channels.)
- Integrated Mini-Flamethrower (Range: 6', Damage: 3D6, plus 60% chance of setting combustible items ablaze, Payload: Six blasts.)
- Integrated Explosive Wrist Blaster (Range: 80', Damage: 6D6, Blast Radius: Localized, one foot, Payload: .)
Book Reference: HU2
Cost: $44,300
Armored Undersuit
An armored bodyglove with a flexible combination of Kevlar, Chain Mail, and Padding

AR: 12
S.D.C.: 40
Weight: 2 lbs.
Modifiers: None.
Features:
- Concealable under clothes.
Book Reference:
Cost: $2,000
Omega Suit v3.1.7
Bravo:

S.D.C. by Location:
- Arms: 90 each
- Legs: 100 each
- Main Body: 250
- *Body Camera: 15
Weight: 6 lbs
Modifiers:
- AR: 17
- *Body Camera (-2 to strike via aimed shot only)
Features:
- Hyper-mimetic alloy fibers change size and molecular composition to fit wearer regardless of APS powers, shape or size changes.
- Built-in short range encrypted radio transceiver (Omega freq only).
- Built-in RFID transponder for C.S.P.D. verifies wearer is a Centurion to all C.S.P.D. and their precise GPS location within 20'
- Body Camera located in center of chest.
- Anti-Tamper system
2 Lemat Revolver
Reproduction of a Confederate Officers gun.

- Range: .44: 120'; 20 gauge: 80'
- Damage: .44: 5d6; 20 gauge: 3d6
- Rate of Fire: single shot.
- Payload: .44: 9 shots (Cylinder); 20 gauge: 1 (breech loaded)
- Weight: 5 lbs
- Features: None
- Modifiers: None.
- Book Reference:
AR-15 w/Masterkey
A Modified AR-15 with underbarrel shotgun

- Range: Rifle: 1,200'; Shotgun: 90'
- Damage: Rifle: 5D6, Shotgun: Slug: 5D6 Buckshot: 4D6 (5' AOE)
- Rate of Fire: Rifle: Capable of Burst fire; Shotgun: Each Shot counts as one attack.
- Payload: Rifle: 20 round Box Magazine; Shotgun: 6+1 internal tube magazine.
- Weight: 9.5 lbs
- Features: Masterkey (Underbarrel 12 Guage pump Shotgun), Tactical Scope, Mid-range Scope
- Modifiers:
- Modifications: Master Key, Mid-Range Scope, Tactical Scope.
- Book Reference:
Pocket Knife (Folding Type)
- Damage: 1D6
- Features: Foldable, fits in a pocket.
Short Blade Work Knife
- Range: 40'
- Damage: 1D6
- Features: Full Tang, comfortable handle.
Tomahawk
- Range: 40'
- Damage: 1D8
- Features: Handmade.
Flashbang
- Range: 120' thrown
- Damage: -1 APM, -1 to initiative, -8 to combat actions (w/o EBA or polarization) or -1 to initiative (w/protection) in a 20' AoE
- Duration: 1D4 melees.
Teargas Grenade
- Range: 120' thrown
- Damage: -6 to Strike, Parry, Dodge, Lose initiative. (No Save, Gas masks auto counters)
- Duration: 1D4 Melees.
Smoke Grenade
- Range: 120'
- Damage: None: -8 to Strike, Parry, Dodge; 20' AOE of vision impairing smoke.
- Duration: 1D4 Melees.
Explosive Grenade
- Range: 120'
- Damage: 2D4x10, 20' AOE.
Craftsman Tool chest
A sturdy tool chest full of tools.
- Features: Full of tools to make on the spot repairs, that don't require welding or machining.
Gun Cleaning Kit
- Weight: 4 lbs.
- Features: Each tool is fitted into a separate loop and there's plenty of room for spare bolts, screws, springs and cleaning rods. Contained in a 12 inch by 8 inch by 2 inch (30~20x5c m) case. Can be attached to a harness or worn over the shoulder with strap, which is included.
63 Chevy Silverado

S.D.C.: 300
AR: 6
Statistical Data:
Maximum Speed: 120 mph
Range: 300 miles
Modifiers: None.
Crew: 1
Class: Small Truck (Pilot Automobile)
Dimensions: [6'3", 8', 16', 2200 lbs]
Cargo: Aproximately 800 lbs of cargo.
Power System: Combustion Engine
Weapon Systems: None.
Features of Note: Radio, Truck Tool box.
Book Reference:
Cost: $18,000
Edison
“Why is it my job to save these people? Why do I have to be some kind of hero?” ~Dean Winchester
“Why is it my job to save these people? Why do I have to be some kind of hero?” ~Dean Winchester
Edison's Background
Background
Born February 11th, 2021 on the tail end of a global pandemic. Marcus Davidson IV was born in Deadwood, North Dakota to Marcus and Elisha Davidson, a young couple who at the time were struggling to make ends meet, with two other children a set of twin girls. Marcus while loved was very unexpected. Marcus was raised in poverty, his family making do with cheap manual labor jobs. While things were tough, Marcus showed signs as a young child to be gifted, not only in intelligence, but skilled with his hands. Marcus was inquisitive, always wanting to know how something worked, so he had a bad habit of taking apart things. At first, he wasn't particularly good at it and got into trouble often. Though with practice, he became relatively proficient at disassembly/reassembly, going so far as to help fix things around the house. Almost in a case of irony, Marcus actually did poorly in school as a youth. He found the curriculum to be slow and tedious. It wasn't till he moved into middle school that his teachers noticed and did something about it.
As a preteen/teenager Marcus sort of came into his own. His teachers realized that they were holding him back for the most part, so they started giving him advanced classes, and college prep courses. He bypassed a few of his grades, and would eventually graduate two full years early. Marcus' family continued to struggle, money issues, illnesses, and just plain bad luck. Marcus spent a good portion of his teens helping his family financially, working in local garages. Marcus also proved to be a crack shot, and was able to provide food through hunting. Around the age of fifteen, Marcus' grandfather had passed and the family got a little windfall. The money helped lift the family onto it's feet for the first time in a long while. One of the things handed over in the inheritance was a notebook, given specifically to young Marcus. This notebook would change the young man's life inexorably.
Not talked about in his small family was the legacy of his great grandfather, Marcus Davidson the first. A hero of World War II, tasked to secret operations in a joint task force in Europe. While the notebook was valuable, journal entries and schematics of, for the time high tech armor and weapons, it also had an address noted in it. This address would lead Marcus to a seemingly abandoned shop, locked up for decades. Inside this disused building was a dated workshop, that would allow young Marcus to begin his burgeoning foray into weapons and armor design.
After Marcus graduated from High school, he went college on a full ride scholastic scholarship. Marcus enrolled for a broad engineering degree, a smattering of all the disciplines. Like his primary schooling, Marcus graduated in near record time, graduating in a mere three years. Prospective employers had watched Marcus and saw not only potential, but drive, so they quickly snatched him up. Marcus was hired into a large firm that specialized in body armor design and manufacture. Marcus saw a real opportunity, but didn't know it would become a truly life altering decision. Being the new guy, Marcus had everything to prove and no seniority to back it up, but Marcus always loved a challenge, his whole life has been one. This unsurprisingly made him a few enemies, including a spy who had infiltrated the business from the nefarious Fabricators. Marcus had been badly wounded when he caught the spy stealing proprietary technology. The agent had used a chemical spray, melting half of Marcus' face. The company paid for his recovery and they compensated him very well, or so they say, but who can really put a price on ones looks.
Marcus now unemployed, and out of options desperately looking for work and maybe a little payback, got word of a job offer in Century Station. Marcus packed up his truck and made his way there. Upon arriving Marcus found work with Sector 10, At first it was good work, even fulfilling, but over a few years, Marcus found the work draining. The same old story began to unfold once more as one of his fellow officers threw him under the bus for something he wasn't involved in. Marcus' career now in danger has led to Marcus fighting for a transfer to a better position.
Born February 11th, 2021 on the tail end of a global pandemic. Marcus Davidson IV was born in Deadwood, North Dakota to Marcus and Elisha Davidson, a young couple who at the time were struggling to make ends meet, with two other children a set of twin girls. Marcus while loved was very unexpected. Marcus was raised in poverty, his family making do with cheap manual labor jobs. While things were tough, Marcus showed signs as a young child to be gifted, not only in intelligence, but skilled with his hands. Marcus was inquisitive, always wanting to know how something worked, so he had a bad habit of taking apart things. At first, he wasn't particularly good at it and got into trouble often. Though with practice, he became relatively proficient at disassembly/reassembly, going so far as to help fix things around the house. Almost in a case of irony, Marcus actually did poorly in school as a youth. He found the curriculum to be slow and tedious. It wasn't till he moved into middle school that his teachers noticed and did something about it.
As a preteen/teenager Marcus sort of came into his own. His teachers realized that they were holding him back for the most part, so they started giving him advanced classes, and college prep courses. He bypassed a few of his grades, and would eventually graduate two full years early. Marcus' family continued to struggle, money issues, illnesses, and just plain bad luck. Marcus spent a good portion of his teens helping his family financially, working in local garages. Marcus also proved to be a crack shot, and was able to provide food through hunting. Around the age of fifteen, Marcus' grandfather had passed and the family got a little windfall. The money helped lift the family onto it's feet for the first time in a long while. One of the things handed over in the inheritance was a notebook, given specifically to young Marcus. This notebook would change the young man's life inexorably.
Not talked about in his small family was the legacy of his great grandfather, Marcus Davidson the first. A hero of World War II, tasked to secret operations in a joint task force in Europe. While the notebook was valuable, journal entries and schematics of, for the time high tech armor and weapons, it also had an address noted in it. This address would lead Marcus to a seemingly abandoned shop, locked up for decades. Inside this disused building was a dated workshop, that would allow young Marcus to begin his burgeoning foray into weapons and armor design.
After Marcus graduated from High school, he went college on a full ride scholastic scholarship. Marcus enrolled for a broad engineering degree, a smattering of all the disciplines. Like his primary schooling, Marcus graduated in near record time, graduating in a mere three years. Prospective employers had watched Marcus and saw not only potential, but drive, so they quickly snatched him up. Marcus was hired into a large firm that specialized in body armor design and manufacture. Marcus saw a real opportunity, but didn't know it would become a truly life altering decision. Being the new guy, Marcus had everything to prove and no seniority to back it up, but Marcus always loved a challenge, his whole life has been one. This unsurprisingly made him a few enemies, including a spy who had infiltrated the business from the nefarious Fabricators. Marcus had been badly wounded when he caught the spy stealing proprietary technology. The agent had used a chemical spray, melting half of Marcus' face. The company paid for his recovery and they compensated him very well, or so they say, but who can really put a price on ones looks.
Marcus now unemployed, and out of options desperately looking for work and maybe a little payback, got word of a job offer in Century Station. Marcus packed up his truck and made his way there. Upon arriving Marcus found work with Sector 10, At first it was good work, even fulfilling, but over a few years, Marcus found the work draining. The same old story began to unfold once more as one of his fellow officers threw him under the bus for something he wasn't involved in. Marcus' career now in danger has led to Marcus fighting for a transfer to a better position.
Edison
“Why is it my job to save these people? Why do I have to be some kind of hero?” ~Dean Winchester
“Why is it my job to save these people? Why do I have to be some kind of hero?” ~Dean Winchester
EP Purchases and Level-UP Notes
EP Purchases and Level-UP Notes
EP Purchases
-3 EP Perception Boost (+25%) (Edison)
-2 EP S.D.C. Boost (+1D4x10) (Edison) 1d4*10: [4]*10 = 40
-3 EP Attribute Boost (applicable to attributes 16+, +1D6; IQ) (Edison) 1d6: [1] = 1
-3 EP Attribute Boost (applicable to attributes 16+, +1D6; PP) (Edison) 1d6: [1] = 1
-2 EP Skill Download: New O.C.C. Related Skill (HtH Martial Arts) (Edison)
-6 EP Upgrade Existing Combat Skill Two Levels (HTH Martial Arts) (Edison)
-2 EP Skill Download: New O.C.C. Related Skill (Boxing) (Edison)
-2 EP Skill Download: New O.C.C. Related Skill (Acrobatics) (Edison)
-2 EP Skill Download: New O.C.C. Related Skill (Gymnastics)(Edison)
-2 EP Skill Download: New O.C.C. Related Skill (Running)(Edison)
-2 EP Skill Download: New O.C.C. Related Skill (Aerobic Athletics)(Edison)
-2 EP Skill Download: New O.C.C. Related Skill (Athletics (General))(Edison)
-2 EP Skill Download: New O.C.C. Related Skill (Physical Labor)(Edison)
-2 EP Skill Download: New O.C.C. Related Skill (Law: General)(Edison)
Acrobatics: SDC: 1d6: [2] = 2
Athletics (General): SPD: 1d6: [2] = 2 SDC: 2d4: [4, 3] = 7
Boxing: SDC: 3d6: [4, 1, 4] = 9
Gymnastics: SDC: 2d6: [5, 2] = 7
Running: SPD: 4d4: [2, 1, 1, 4] = 8 SDC: 1d6: [6] = 6
Aerobic Athletics: SDC: 2d4: [4, 3] = 7
Physical Labor: SDC: 2d8: [8, 7] = 15
Outdoorsmanship: S.D.C.: [roll]2d6[/roll]
EP Purchases
-3 EP Perception Boost (+25%) (Edison)
-2 EP S.D.C. Boost (+1D4x10) (Edison) 1d4*10: [4]*10 = 40
-3 EP Attribute Boost (applicable to attributes 16+, +1D6; IQ) (Edison) 1d6: [1] = 1
-3 EP Attribute Boost (applicable to attributes 16+, +1D6; PP) (Edison) 1d6: [1] = 1
-2 EP Skill Download: New O.C.C. Related Skill (HtH Martial Arts) (Edison)
-6 EP Upgrade Existing Combat Skill Two Levels (HTH Martial Arts) (Edison)
-2 EP Skill Download: New O.C.C. Related Skill (Boxing) (Edison)
-2 EP Skill Download: New O.C.C. Related Skill (Acrobatics) (Edison)
-2 EP Skill Download: New O.C.C. Related Skill (Gymnastics)(Edison)
-2 EP Skill Download: New O.C.C. Related Skill (Running)(Edison)
-2 EP Skill Download: New O.C.C. Related Skill (Aerobic Athletics)(Edison)
-2 EP Skill Download: New O.C.C. Related Skill (Athletics (General))(Edison)
-2 EP Skill Download: New O.C.C. Related Skill (Physical Labor)(Edison)
-2 EP Skill Download: New O.C.C. Related Skill (Law: General)(Edison)
Acrobatics: SDC: 1d6: [2] = 2
Athletics (General): SPD: 1d6: [2] = 2 SDC: 2d4: [4, 3] = 7
Boxing: SDC: 3d6: [4, 1, 4] = 9
Gymnastics: SDC: 2d6: [5, 2] = 7
Running: SPD: 4d4: [2, 1, 1, 4] = 8 SDC: 1d6: [6] = 6
Aerobic Athletics: SDC: 2d4: [4, 3] = 7
Physical Labor: SDC: 2d8: [8, 7] = 15
Outdoorsmanship: S.D.C.: [roll]2d6[/roll]
Edison
“Why is it my job to save these people? Why do I have to be some kind of hero?” ~Dean Winchester
“Why is it my job to save these people? Why do I have to be some kind of hero?” ~Dean Winchester
- Consumer
- Game Master
- Posts: 1654
- Joined: Sun Sep 13, 2009 2:26 pm
- Location: Phase World GM (Galactic Rogues)
- Contact:
Re: Edison (Hardware Expert - Analytical/Weapons)
EP Purchases
(2 EP) Skill Download: New O.C.C. Related Skill (Wilderness Survival; Edison)
(2 EP) Skill Download: New O.C.C. Related Skill (Prowl; Edison)
(2 EP) Skill Download: New O.C.C. Related Skill (Land Navigation; Edison)
(2 EP) Skill Download: New O.C.C. Related Skill (Outdoorsmanship; Edison)
(2 EP) Skill Download: New O.C.C. Related Skill (Parachuting; Edison)
(2 EP) Skill Download: New O.C.C. Related Skill (Trap Construction; Edison)
(2 EP) Skill Download: New O.C.C. Related Skill (Trap & Mine Detection; Edison)
Outdoorsmanship: S.D.C.: 2d6: [6, 2] = 8
Level 4: HP: 1d6: [6] = 6
(2 EP) Skill Download: New O.C.C. Related Skill (Wilderness Survival; Edison)
(2 EP) Skill Download: New O.C.C. Related Skill (Prowl; Edison)
(2 EP) Skill Download: New O.C.C. Related Skill (Land Navigation; Edison)
(2 EP) Skill Download: New O.C.C. Related Skill (Outdoorsmanship; Edison)
(2 EP) Skill Download: New O.C.C. Related Skill (Parachuting; Edison)
(2 EP) Skill Download: New O.C.C. Related Skill (Trap Construction; Edison)
(2 EP) Skill Download: New O.C.C. Related Skill (Trap & Mine Detection; Edison)
Outdoorsmanship: S.D.C.: 2d6: [6, 2] = 8
Level 4: HP: 1d6: [6] = 6
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and Likely Future DM of BTS
GM of the Galactic Rogues (PW), The Templar, and Likely Future DM of BTS
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- Game Master
- Posts: 1654
- Joined: Sun Sep 13, 2009 2:26 pm
- Location: Phase World GM (Galactic Rogues)
- Contact:
Post Templates
Code: Select all
Perception: [roll]1d100[/roll]/50%
Just in Case: [roll]1d20[/roll]; [roll]1d100[/roll]
Conditions: None.
[inline=Equipment][b]Edison Mk. I[/b]: AR: 19; S.D.C.: 308/[color=red]308[/color]
[b]Armored Undersuit[/b]: AR: 12; S.D.C.: 40/[color=red]40[/color]
2 [b]Lemat Revolvers[/b] Payload: .44: 9/[color=red]9[/color] - 9/[color=red]9[/color]; 20 gauge: 1/[color=red]1[/color] - 1/[color=red]1[/color]
[b]AR-15 w/ Masterkey[/b]: Payload: 5.56: 20/[color=red]20[/color]; 12 Gauge: 7/[color=red]7[/color][/inline]
[inline=Personal Mission Notes][u]Location:[/u] Camp Guthrie, Lake Tatsiumpi, south west Montana.
[u]Map:[/u] Yes.
[u]Situation:[/u]
[list][*]Missing Counselors
[*]superhuman?, Supernatural threat.[/list]
[u]Potential Victims:[/u]
[list][*]Cuppo; AKA Robert Pimm (Power Object, Family Heirloom Cup)
[*]Firsty; AKA Janet Crosby.[/list]
[u]Points of contact:[/u]
[i]Black Star; AKA Yasim Kwellib[/i]
[i]Clair de Lune; AKA Claire Juggliano[/i]
[u]Objectives:[/u] Assist at the camp as requested/needed, Find missing Counselors, Deal with threat.
[u]Insertion Method:[/u] Airplane, Parachuting, plus short hike.
[u]Orders given:[/u]
[b]From Chimera:[/b]
[list][*]Find the missing Councilors.
[*]Find what the threat is and deal with it.[/list]
[b]From WiFi:[/b]
[list][*]Buddy system, always have a partner.[/list]
[u]Additional Notes:[/u]
[list][*]Radio Deadzone; Sat phone only, small window 7 AM and/or 7 PM.
[*]Area is dimensionaly odd, making dimensional based abilities act weird.
[*]Howling noises in the woods nearby, neither wolf or Coyote.
[*]Something knocked down trees across one of the main hiking trails, these were not old trees. Tracks around the tree are mostly the campers, and a few of the prints found during our initial landing. Trees were battered down with several blows, so what ever did it was strong, but not ungodly strong it seems.
[*]A bear washed up on the shore of the lake, and apparently was mauled very bad. The bear was destroyed by use of Napalm.
[*]The two missing councilors had run off to do adult things, and never came back.[/list]
[ooc=Campers List][list][*]"30" Helen Agee (14; multiple selves) - Charged with felony theft and trespassing; can create up to 30 clones of herself which she used to storm designer retail stores and steal as much as possible
[*]Siobahn "Cran" Berry (16) - Ward of the state; the psychological profile for first viola is very close to the psychological profile of a costumed villain, we hope early intervention will produce the former
[*]Gaylord "Smith" Byron (15; vertigo powers) - charged with two dozen counts of petty assault; someone insulted his poetry (NOTE FROM CLAIR: tbf his poetry sux so bad) (NOTE FROM BLACK STAR: be nice, if my parents gave me that name id write moody doggerel too) (NOTE FROM CLAIR: aha! even you think his poetry is bad!) (NOTE FROM BLACK STAR: thats not what i said!)
[*]Dolph Groening (16) - Arrested for manufacture of an illicit chemical, possession with intent to sell of an illicit chemical, and aggravated assault, charges pending; made his own designer drugs that could temporarily grant user super powers and sold it to his classmates
[*]Yuki Hitachi (16; teleportation) - Arrested for trespassing, charges dropped; was caught using her powers to sneak backstage to the Centa-jamboree Music and Arts Festival on more than one occasion
[*]HRM - Ward of state; Hermione Jane (13) was consumed by a swarm of nanites three years ago, the nanites later consolidated into a single entity claiming to have Hermione's consciousness
[*]James "Jimbo" Jones (15) - Charged with possession of an illicit chemical, petty assault, aggravated assault, trespassing with intent to assault; purchased drugs that gave him temporary super powers and decided to settle the score with some classmates
[*]Kearney (10; rapid aging and super-strength) - Charged with petty assault and larceny; despite being in the 5th grade he looks and acts like a low-level goon in his middle 30's, was caught shaking down drunks outside a bar
[*]Riley "Kilo" Lewis (14; create dimensional pockets) - Arrested for possession with intent to sell, charges dropped; was coerced by her uncle to use her developing super powers to transport large quantities of narcotics into Century Station
[*]Stark "Raver" Mann (14) - Charges pending; no one is sure where the uranium Stark used to power his armor came from, he insists that he synthesized it himself in his basement but CHIMERA scientists have yet to find the particle accelerator he would need to do so
[*]Gavin McCulloh (9; reality warping) - Ward of the state; just keep Gavin happy and distracted at all times, do not let him help in any way and for the love of all that is holy do not ask him about imaginary friend "Buddy"
[*]Beth Molok (13) - Arrested for burglary, felony theft, and menacing with a deadly weapon, charges pending; broke into a storehouse controlled by the Order of St. Ptolmey and bonded with a magical staff, staff returned to Order for time being but bond still very strong
[*]Dave Muntz (16; sonic blast) - Arrested for vandalism, charges dropped; a sarcastic laugh destroyed the windows of 10 storefronts, uses humor to mask his high anxiety
[*]Nester Onard (13; electrokenisis) - Ward of state; found living in an abandoned video arcade that he was operating using his own powers
[*]Jean "String" Phaseol (15; create vines from body) - Arrested for aggravated assault, charges pending; attacked Jimbo Jones after he had been subdued by police officers
[*]"Letters 2" Cleopatra Post Jr. (15; mild precognition) - Arrested for felony theft charges dropped; stole 238 scratch lottery tickets from a convenience store, insisted she would pay the owner back with part of the winnings
[*]Jeremy "Coyote" Roedikk (16; fire manipulation) - Charged with public indecency and petty vandalism; arrested while urinating into his physics teacher's windshield wiper fluid tank, the fact he hasn't used his super powers in his many acts of vandalism yet is a good sign
[*]Pippa "Riot" Rosay (14; metal manipulation) - Arrested for aggravated assault, charges dropped; generally shy and withdrawn but has explosive anger issues
[*]Gwenno "Rocksteady" Stevens (15; energy constructs) - Expelled from multiple high schools; Gwenno does not play nice with others and while she has not commited any crimes yet, we're concerned that she will in the future
[*]Mark "Headcrusher" Tyzik (17; telekenisis) - Expelled from high school; attempted to crush his guidance counselor's head[/list][/ooc]
[ooc=Schedule]Morning: Group Activities
Afternoon: School work.
Dinner: 6 PM.
CHIMERA Check-in: 7 PM
Evenings: Group Activities till 8:30-9 PM
Lights out: 10:30 PM[/ooc]
[ooc=Timeline of Events]Events started two to three weeks before Arrival: Odd Sounds coming from the woods, Large unidentified animal tracks near the cabins.
Sunday April 5th: Something knocked the trees down near camp.
Wednesday April 8th: Bear washed up on shore after being mauled.
Friday Night April 10th/Saturday Morning April 11th: Cuppo and Firsty leave camp to do "things" but do not return.
Saturday April 11th And Sunday April 12th: Camp Guthrie searches for missing Councilors.
Monday April 13th: Omega's Team Bravo Arrives via Airdrop.
Monday April 13th: Something in the woods makes it's presence known.
Tuesday April 14th: Current Day[/ooc]
[ooc=Strange History of the Area][list][*]80's: Previous camp was slaughtered by a machete wielding maniac.
[*]90's: Rich kids were murdered on an island in the middle of the lake.
[*]00's: Old lady unleashed mega-fauna crocodile into the lake.
[*]Late 00's: Pair of Serial killers kidnapped some families.
[*]10's -20's?: Crypto-bro gathering dies due to massive food poisoning due to tainted abalone salad.[/list][/ooc][/inline]
Code: Select all
Attacks: 4 (+1 w/Handguns/Rifles)
Initiative: [roll]1d20+2[/roll] (+4 w/Handguns/Rifles)
Action One:
Action Two:
Action Three:
Action Four:
*Action Five:
Parries as needed: [roll]1d20+9[/roll], [roll]1d20+9[/roll], [roll]1d20+9[/roll], *[roll]1d20+9[/roll].
Dodges vs Ranged Attacks: [roll]1d20+9[/roll], [roll]1d20+9[/roll], [roll]1d20+9[/roll], *[roll]1d20+9[/roll].
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and Likely Future DM of BTS
GM of the Galactic Rogues (PW), The Templar, and Likely Future DM of BTS
Medals