Claudia (Autistic Savant)

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Claudia (Autistic Savant)

Post by Claudia »

Player Name: Nichole
Discord: Liadin#6661
Link to Ledger

Character Name: Claudia Maria Di Mantua
Alias: Topolina ("Little Mouse")
Occupation: None
P.C.C.: Autistic Savant
Alignment: Scrupulous
XP Level: 4
XP Points: 14,325 (10/7/2022 Consumer)
Next Level @ XP: 16,601
Sentiments/Supernatural: While the supernatural remains hidden from most eyes, Claudia can see all its wonders and horrors. To her, it's just another part of the world to navigate, neither wholly good or bad.
Sentiments/Mages & Psychics: Claudia understands that she's special; not everyone sees the world in the same way she does. With childlike curiosity, she is drawn to fellow psychics and even mages able to wield mystical powers.
Disposition: Claudia is as quiet as a church mouse and often seems distracted by a daydream. In reality, she is quite observant and understands more than those around her. She is protective of her companions, and she especially looks after her uncle, Ari. She has difficulties communicating and she is often misunderstood. Claudia can get frustrated when others do not understand her warnings, but she does try to be patient with them all.

I.Q.: 11
M.E.: 17
M.A.: 18
P.S.: 10
P.P.: 14
P.E.: 11
P.B.: 11
Speed: 14

P.P.E.: 13
I.S.P.: 20 (x3, x5, x8, x12)
H.P.: 26
S.D.C.: 13
Age: 16
Sex: Female
Height: 5' 5"
Weight: 115 lbs.
Description: Claudia is a plain, thin girl. Olive skin hints at her Italian roots. Her dark brown hair has been cut in a short, uneven style. Her brown eyes are wide and watchful. Her clothing and shoes are simple, but not terribly out of fashion. Sometimes the buttons of her wool coat haven't been done up properly or her clothes look a little wrinkled.

Natural Abilities
Perception: 33% (+3%)
Charm/Impress: 5%
Invoke Trust/Intimidate: 50%
Max. Encumbrance: 35 lbs.
Max. Carrying Weight: 110 lbs.
Max. Lifting Weight: 220 lbs.
Max. Jumping Ability: 5' long and 3' high

Special Abilities
An Autistic Psychic Savant can appear to "check out" of reality by entering into what appears to be a catatonic state. The Savant usually stops and sits down or curls up into a tight ball (fetal position) and zones out. Hands will be folded or balled together as if in prayer or wringing of the hands. The character rocks back and forward or side to side while humming, moaning, counting numbers, performing simple mathematics ("one plus one is two," perhaps repeating the same one over and over again), or muttering or repeating the same phrase over and over again ("Don't be afraid. Don't be afraid." or "It's okay, it's okay." or "Stop it. Stop it. Stop it." and so on.). Threats, physically shaking the character, picking him up and moving him, none of it will break the character out of his trance.
In reality, the entranced psychic is vaguely aware of what's going on around him, but he has closed himself off from the world as a temporary defense maneuver. While in the Autistic Defensive Trance the character is impervious to Telepathy, Empathy, Empathic Transmission, Bio-Manipulation, See Aura, Detect Psionics, Hypnotic Suggestion, illusions and all types of psychic probes, mind reading, and mental attacks, including Horror Factor and Possession. To other psychics and supernatural beings, the Savant reads as a blank and is perceived as helpless and harmless, however, the Savant can sense when they are no longer watching him and no longer consider him an threat. That's when he comes out of the trance and takes action (makes good an escape, gets help, rescues a friend, even attacks a monster). For a five full minutes after coming our of the trance the Savant remains impervious to Horror Factor, Possession, Mind Control and all the things noted above.

The character has trouble expressing himself or hardly talks at all, at least not very coherently.
However, his mind reaches out to write words, phrases and one or two sentences out of common materials. This may appear as if written in the dust with a finger, or scratched in the dirt with a stick or formed out of pebbles, sticks, toothpicks, rice, grain, salt, pepper, sugar, peas, noodles, ketchup, string, even hair shed by a house pet! The message is always spelled correctly, grammar is perfect, and the message very clear. Note: Nobody ever sees the words form, they are just suddenly there. The Savant knows when Psychic Messaging appears, and will point to it, take people to it, or draw attention to the message in some way or another to get his message, idea or statement across. Never more than thirteen words and usually 2-8.

Normally the character cannot read a word, but when in an agitated psychic state (investigation or crisis situation), he can not only read signs, newspaper headlines and book titles, but also magic symbols, wards, runes, and archaic languages such as ancient Greek, Egyptian hieroglyphs, Sanscrit and similar. The Savant also instantly understands the meaning of a child's drawing, optical illusions, puzzles (can find the key missing piece or two after looking at the puzzle and pieces for one melee round), and even "see" the key word(s) or phrase in an encrypted code. The word(s) just pop into the Savant's head and he speaks it aloud, sometimes repeating it over and over again (especially if important) until someone else gets the meaning or the significance.
In all cases, the Autistic Savant only reads a few key words, a name, title or phrase, but like the key piece of a puzzle, it should be enough to enlighten the rest of the team.
This power only engages in a x2 or greater Threat Level or when someone can get the character to look at and focus on a word, puzzle or image that has a secret, paranormal or mystical meaning.

During periods when the character is involved with investigating onsite locations involving the paranormal, and when dealing directly with the supernatural, magical or paranormal, the character's autism is still present, but much less severe. He becomes more like an eight year old child in his communication skills and can perform basic functions: get dressed by himself, open doors, use a telephone, tum a switch on and off, use and untie rope, use tape, use simple tools, and knows the purpose of common, everyday items such as a vehicle, computer, alarm, phone book, gun, etc., even though he cannot actually use any of them, and so on. He is still odd, awkward, stilted, and distracted, but different, more "there" than usual.
Stranger still, the Autistic Psychic Savant can, as needed in a crisis situation, perform select skills he has never learned at 82% proficiency! They include Escape Artist, Hide (equal to Prowl as long as he stays in one place and doesn't move), Land Navigation, Pick Locks, Rope Works and Swim.

The Autistic character may need help to dress properly, need to be led around by the hand ("stand here," "sit there," "wait here until I come back to get you"), speak in single words ("yes," "no," "okay") and short phrases ("change the channel," "I'm looking for something," "very bad thing did this." "We need to stop it." "No more suffering." etc.), and seems oblivious to ordinary things and events happening around him most of the time. May sit or stand in one place for hours at a time, and what he's looking at or thinking about is anyone's guess, because he can't say ("Just waiting, thank you." "Pretty sky." "Thinking about mystery." etc.).
However, when the supernatural, psychic or magical is within one mile of the Autistic Psychic, he becomes - by comparison - amazingly cognizant and aware. The character is motivated, driven even, to locate, interact with, and respond to the supernatural, magical and psychic. He seeks to protect people from supernatural evil and destroy the monsters who prey upon and torment humans. The character is always motivated to investigate psychic and supernatural phenomena (drawn to it like a moth to flame) and to confront/fight supernatural and magical evil and any otherworldly thing that threatens human life.

Most of the time the Autistic Savant seems out of it, in a daze and sleepwalking through life. However, in places of mystic power and/or in the presence of the supernatural, magic, or psychic phenomena, he can automatically see the invisible (including ghosts, Elementals and Astral Beings), sense dimensional anomalies and find dimensional portals. The Savant can also see Scurriers and Stealers (they act as if the Savant isn't even there and do things right in front of him; half the time the Savant could care less and ignores them). In addition, the character can tell the difference between what's real and what's an illusion (when in normal life he can't tell the difference between a knife and a fork), and recognizes items that are imbued with dark magic or possessed by evil spirits (amulets, charms, talismans, statues, weapons, scrolls, etc.). Likewise, the character can easily find his way out of a maze, fog, etc., and stay on the correct or safe path the entire time, unless he strays from it to help somebody.

All Autistic Savants have trouble communicating, and some scarcely talk at all. However, there are moments that come and go when the character can suddenly understand and fluently speak a language unknown to him at 89% skill proficiency. This includes alien languages, demonic tongues, and ancient lost languages (i.e., Egyptian and even Lemurian and Atlantean). In addition, the character can instantly figure out spoken word puzzles, tongue twisters and riddles. Note: This ability applies exclusively to the spoken word; the character cannot read.

This startling power occurs only when facing Possessing Entities or any force that can possess a mortal being (person or animal), Demonic Servants (Greater Demons), Ancient Evil and Alien Intelligences or their avatars, as well as any supernatural being directly attacking the Savant. The character must expend 6 I.S.P. and desire to attack or destroy the monster for the power to engage. When he does, the character's hands glow and smolder as if they were hot coals.
Range: Touch, punch or light beam.
Duration: One melee round.
Damage: A touch of both hands to a mortal possessed by an evil entity does one point of damage to the victim and 4D6 damage to the possessing force. To inflict damage again, the Savant must remove his hands and then touch the victim again. After two touches (and damage) there is a 01-50% chance the possessing spirit will vacate its mortal host. After the possessing force loses more than two thirds of its Hit Points, it is almost certain (01-89% likelihood) to vacate the body, unless it can make good an escape inside the host body. Note: This weird exorcism does not work on Witches and others who join and merge with supernatural evil of their own choice.
A punch attack against Demonic Servants and greater supernatural beings also inflicts 4D6 damage to the creatures, but the Autistic Savant can also fire bolts of light that inflict 1D6 damage per level of experience (a fifth level Savant does 5D6 damage, and so on) to supernatural beings, and has a range of 15 feet per level of experience.
I.S.P.: 6

is an automatic, intuitive ability.

Master Psionic
Empathy (4)
Sixth Sense (2)
Telepathy (4)
Hypnotic Suggestion (6)

Deaden Senses (4)
Telekinetic Push (4)
Telekinesis (varies)

Healing Touch (6)
Suppress Fear (8)

None, but see Intuitive Skills under Special Abilities

Combat Data
HTH Type: None
Number of Attacks: 3
Initiative Bonus: +0
Strike Bonus: +0
Parry Bonus: +0
Dodge Bonus: +0
HTH Damage Bonus: +0
Bonus to Roll w/Punch: +1
Bonus to Pull a Punch: +0
Bonus to Disarm: +0
Other: None.

Weapon Proficiencies/Penalties
Shoots guns with a penalty of -3 to Strike (applies to an aimed shot as well)

Saving Throw Bonuses
Coma/Death: +0%
Magic (varies): +3
Lethal Poison (14+): +0
Non-Lethal Poison (16+): +0
Insanity (12+): +0
Psionics (10+): +0
Horror Factor (varies): +5
Possession: +7
Illusions: +6
Curses: +5
Impervious to Hypnotic Suggestion, Mind Controlling Drugs and most forms of Mind Control (including magic)
Last edited by Claudia on Wed Oct 19, 2022 3:14 pm, edited 30 times in total.
“When people say impossible, they usually mean improbable.” - Leigh Bardugo, Siege and Storm
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Re: Claudia - BTS Autistic Savant

Post by Claudia »


Carried/In Hand

Worn on Person
White, collared blouse
Blue, knee-length skirt (with pockets)
Brown leather laced shoes
Dainty gold necklace with a cross
Wool coat with pockets
Winter gloves
Winter hat

• Small coin purse ($41.00) Updated 7/8/22 ~Consumer
• Rose petal rosary
• Four pieces of salt water taffy
• Handkerchief

Canvas Duffel Bag
• A couple of spare outfits
• Spare underclothes
• Pajamas
• Straw hat with a blue ribbon
• Silk scarf that belonged to her mother
• Goggles (to wear while riding in the sidecar of Ari's motorcycle)
• Old cigar box tied with a ribbon (filled with pictures of her parents, buttons, an old Roman coin, a broken pencil, seashells, pebbles and a crow's feather)
• Small stuffed toy rabbit
• Bar of Castile soap
• Comb

Stored in Vehicle

Gear Stats
Last edited by Claudia on Fri Jun 18, 2021 3:23 pm, edited 8 times in total.
“When people say impossible, they usually mean improbable.” - Leigh Bardugo, Siege and Storm
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Re: Claudia - BTS Autistic Savant

Post by Claudia »

Background Story

“Papa?” From the backseat of her family’s car, Claudia’s voice was soft and uncertain. Earlier in the day, her father suggested a drive to the woods to escape the summer heat of the city. Her mother had packed a picnic lunch. It had been a lovely day. Now, as they drove through the dark forest, Claudia could see a monstrous form caught in the headlights. Claudia’s father swerved off the road and struck a tree.


In the spring of 1909, Claudia was born in the countryside near Mantua, Italy. Although she was the only child her parents had, her young aunts and uncles were something like siblings to her. They grew up playing together on the family farm, unaware of just how poor they were. Claudia was especially fond of her uncle, Ari, as he often would sneak her sweets. And while Claudia was unnaturally quiet for a child and often caught up in a daydream, she was treated no differently within the family.

When war broke out in 1914, life became even more difficult for the struggling Mantua family. And in 1915, Claudia’s grandfather was killed on the frontline. Claudia’s father, Marco, and Uncle Ari took over the responsibilities of managing the farm and working to bring in enough money for the family to survive upon. Eventually, Ari found that he had a knack for fighting. After a few years, he had earned enough prize money to send himself and Marco to New York City. Like many immigrants, the brothers hoped to find greater opportunities in America. Claudia’s father decided that he couldn’t leave his wife and young daughter behind in Italy.

Moving to America was a grand adventure for the little girl. New York City was buzzing with energy, and Claudia’s wide eyes took it all in. While her parents worked as successful greengrocers, Claudia watched every customer who came into their shop. They must have thought her to be an odd child. More than once, customers wondered why Claudia wasn’t enrolled in school. Never did they suspect that Claudia could see more than what meets the eye.


In front of her, the monster crossed the road and wandered into the woods until it was no longer illuminated by the car’s headlights. It paid no attention to Claudia standing in the road or the nearby wreckage of the car. A few moments later, another car arrived. Claudia kept her eyes on the woods as her late parents were taken away. Eventually, a policeman took her to Ari and explained the sad situation.


A year after the accident, Ari suggested a road trip. He packed up his motorcycle and made room for his niece in the sidecar. Fitting a pair of goggles over her eyes, he asked her, “What do you think of the mountains, Topolina?” Claudia smiled at him, knowing that she would do anything to protect her uncle, even if it meant leaving the grocery store behind. She wasn’t about to lose him the way she lost her parents.

Autistic Psychic Savant:
Level I: 0,000-2,07S
Level 2: 2,076-4,150
Level 3: 4,151-8,300
Level 4: 8,301-16,600
Level 5: 16,601-26,300
Level 6: 26,301-36,600
Level 7: 36,601-56,300
Level 8: 56,301-74,600
Level 9: 74,601-88,300
Level 10: 88,301-124,600
Level 11: 124,601-184,300
Level 12: 184,301-210,600
Level 13: 210,601-310,300
Level 14: 310,301-370,600
Level 15: 370,601-430,300
Last edited by Claudia on Sun Jun 13, 2021 1:05 pm, edited 4 times in total.
“When people say impossible, they usually mean improbable.” - Leigh Bardugo, Siege and Storm
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Re: Claudia (Autistic Savant)

Post by Claudia »

Scratch Sheet

ISP gain (4th level): 1d4: [3] = 3
HP gain (4th): 1d6: [4] = 4
“When people say impossible, they usually mean improbable.” - Leigh Bardugo, Siege and Storm
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