Void Reaver Group Equipment

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Void Reaver Group Equipment

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1. Current Ship
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Re: Void Reaver Group Equipment

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Tillin's Kibiko

3 View

Deck Plan

Internal Side View

Type: Kibiko Class Light Cargo Ship
Class: Light Multipurpose Interstellar Transport
Crew: 9-10

MDC/Armor by Location:
Main Body: 4,820 / 5,000
Bridge/Forward Hull: 1,500
Main Communications/Sensor Array: 400
Engines (3):
Left 800/800,
Right 800/800,
Dorsal 800/800, working perfectly
Hangar Bay: 800
Pulse Laser Turret (1): 300
Upper Hanger Access doors: 400/400 Welded shut
Force field: 0/200 per side

Height: 67 ft
Width: 116 ft
Length: 256 ft
Weight: 7,100 tons
Cargo: 1600 tons internally in the main hull. Standard Kibiko can carry 3200 tons
Powerplant: Nuclear Fusion w/ 15 year energy life
(Atmosphere) Limited Hover (max 2 minutes of pure hover before things get risky) to Mach 1; trans atmospheric (CG drives).
(Sublight) Mach 7.
(FTL) 5 light years per hour.
(Underwater) Not possible
Market Cost: 20-30 million credits, depending in condition

Systems of Note:
*Standard Starship Systems - all are mid level commercial systems
*Upper Hangar Deck---A small hanger facility able to accommodate a light aerospace fighter. Reduces cargo capacity by 50% as it takes up much of the cargo hold. The fighter enters and exits the ship by doors located on the top of the ship.

Weapons Systems:
1) Dorsal pulse laser Turret
360 degree rotation.
Range: 1 mile (1.6 km)
Damage: 2d6*10 MD MD for burst
Rate of Fire: ECHH
Payload: Effectively unlimited

Interior Areas
The habitable area within a Kibiko hull can be divided into two levels. The upper level, for the most part, isn’t technically a deck because it consists of four small areas connected only by a metal mesh balcony encircling the cargo bay.

Upper Deck

1. Cockpit

This area could be called either a large cockpit or a small bridge. It has seats for a pilot and copilot with ample standing room behind. Redundant controls allow for basic communications, sensors, and engineering tasks to be performed from here when needed – though the dedicated stations elsewhere in the ship are more robust for their appointed duties. A crew of two can operate the vessel if necessary but four is the standard shift – two in the cockpit, one assigned to sensors/ communications, and one in engineering. The wrap-around window allows for good visibility forward and somewhat to the sides but is limited otherwise. As with most view ports on modern ships, the window is constructed of the same composite material as the surrounding hull, but fabricated (at considerable expense) so as to be transparent to visible light. Unlike the forward windows on most ships, those on Kibiko do not have built in display technology. Consoles and monitors must be used to present additional information or alternate views.

2. Captain’s Cabin
There is only a single private cabin on board and so it is typically occupied by the ship owner or captain. The proximity to the bridge makes it a convenient bunk for the pilot and many companies require their commanding officers to be certified pilots as well. The cabin holds a single bed, a small table and chair, plus a pair of standing lockers for clothes and personal effects. The tiny restroom nearby is shared between this cabin and anyone on duty in the cockpit.

3. Access Area
Not a really vestibule, antechamber, or foyer, this room is known simply as the “access area” as it allows one to go forward to the bridge/cockpit, aft onto the cargo bay balcony, down stairs to the lower level, or up a ladder to the dorsal exterior of the ship. A quartet of lockers hold vacc suits, tools, and assorted sundries. The stairs lead down to the galley. At the back of the room are two sets of doors. The larger set leads out onto the balcony in the cargo hold. These are, of course, sealed if the ship is transporting liquid or gaseous cargo; or if the hold is being kept in vacuum. The other set of doors grants access to a vertical tube running through the ship. At either end are hatches which open to the exterior of the ship (top and bottom). A ladder runs the length of the tube and it is bisected by another hatch set into the floor at this level. Either section of the tube can function as an air lock. Going down the ladder from here puts one into the section of the tube on the lower level, with the crawlway access immediately below that. Going up, one would emerge onto the hull next to the ship’s single gun emplacement.

4. Office
There are a pair of rooms, one above the other, on either side of the massive cargo bay. The upper room on the port (left) side is an open office space. This area is typically used as a place to meet customers and conduct the day to day business of a commercial vessel. A large desk looks out over the cargo bay; a comfortable couch and coffee station are provided for visitors; and file cabinets are present to store hard copies of paperwork if needed. As this room is built over and partially into the port engine nacelle, there are also engineering diagnostic and control panels to be found along the perimeter of the chamber. Doors at the front and back of the room lead out onto the cargo hold balcony. A ladder leads down to the garage. Since the couch can fold out into a bed it is not uncommon for the ship’s financial officer to bunk here instead of in the crowded barracks. In ships which do not require office space, this chamber is often converted into a rec-room (with weights and exercise equipment) or turned into either one large, or two small, cabins for the owner or passengers.

5. Lounge
The upper room on the starboard side of the cargo hold is set aside as a lounge for off duty crew. With the décor of a planet-side bar, this area has a billiards table, video game console, and self-serve beverage station. A small kitchenette and microwave allow for a limited selection of snacks. The bar and stools provide a commanding view of the cargo hold below and the office across the way. As with the office, the doors exiting the room lead onto the cargo hold balcony while the ladder leads to the chamber below. On this side of the hold that lower chamber houses the secure storage vaults. Also like the office, this room is difficult to access if the cargo hold is full of liquid, pressurized gas, or some other inhospitable cargo. When this is the case, the doors are sealed and the room can only be reached by traversing the crawlway beneath the hold floor than coming up the ladder from the vault chamber.

6. Engineering
The engineering room is built hard up against the ship’s power core (a refurbished hydrogen-fed fusion reactor) and access to the chamber is via a short ladder at the aft end of the cargo hold balcony. If the cargo hold is impassable, then this room is inaccessible. While this may seem like a serious design flaw, redundant displays on the bridge allow for common engineering tasks to be completed remotely and serious repairs or modifications typically require EVA (Extra- Vehicular Activity) to access the necessary components regardless. The chamber itself is low-ceilinged and cramped. Often it is hot and loud due to the surrounding systems. Diagnostic and control panels are squeezed in where possible and removable wall and floor plates allow hand-on access to power and life support systems.

Lower Deck
7. Air Locks
The primary air lock for the ship is on the port side of the living area. It is built low in the hull for easy access when the ship is landed. Inside the lock a short flight of stairs leads up to the level of the lower deck – emerging at the aft end of the galley area. A secondary air lock can be found at the bow of the ship. This one terminates in a round hatch and can extend forward somewhat in order to mate up with a similar tube from another ship or station. If the ship is on the ground, this hatch is more than a dozen feet off the ground. It is rarely used except for staging EVA and for connecting directly to starport terminals when the ship is on the tarmac. The ladder tube amidships can also function as a small air lock and there are extendible couplers at the top and bottom of that tube to facilitate linkage with other ships in the void.

8. Communications / Sensors
Sandwiched into the front end of the ship is a narrow room filled with communications, sensors, and navigation systems. The ship’s rudimentary computer core is also accessible from here as it oversees and coordinates the above systems. As with the engineering room in the back of the ship, wall and floor panels can be removed to allow direct access to several key components. Also as with engineering, basic functionality can be routed to the bridge. Because of this the comm/sensor room is often unoccupied or staffed by a crewman hanging out in the galley with the door propped open.

9. Galley & Mess
The forward section of the lower deck is dedicated to livingspace for the crew and the galley is the large open area within this space. A kitchen section is set against the foremost wall. It contains a sink, stove/oven, and refrigerator; plus an oldfashioned dish washer beneath the countertop. A large dining table with seating for eight occupies a raised area on the starboard side. A wall screen video unit and sofa (which can
fold out into a bed) also occupy the spacious dining alcove. The remainder of the galley space is more or less a wide hall running down the center of the ship. On one side are stairs leading up to access area of the upper deck.

On the opposite wall are the doors leading into the barracks. Additional exits at the aft end of the hall lead into the cargo hold, the primary air lock, and the central ladder tube. A large, though grimy, restroom is located to port. It contains a pair of showers and trio of toilets & sinks. A rusty steel cabinet holds supplies. Immediately forward of the restroom and adjacent to the kitchen area is a food storage pantry. Within the pantry a cabinet and shelves hold food, dishes, and similar items. A freezer unit is also provided. The Kibiko class does not have rehydration units and so must devote a fair amount of space to food storage. On long hauls an additional crate or two may be kept in the hold to resupply the kitchen and pantry as needed.

As mentioned previously, Kibiko has a ladder tube running vertically through the ship. On the lower deck, it can be accessed at the aft end of the galley area. Going up the ladder from this deck would place one in the upper level of the tube. Going down, one would pass the crawlspace access and then reach the pressure hatch in the bottom of the ship. This can be used to exit the vessel even when landed as the engine nacelles keep the middle part of the hull several feet above the tarmac.

10. Barracks
All crew members aside from the captain share a single room for sleeping. There are four pairs of bunk beds, allowing for eight crew members plus the captain under normal circumstances. These are typically divided into two shifts of four but it is not unheard of for these ships (especially the larger Kiboko) to carry a dozen crew members instead. In these cases the beds are either used in shifts or replaced with triple bunks. Storage lockers are provided for crew uniforms and personal effects. Bedding and similar items are stored underneath the stairs outside.

11. Garage
This class of ship comes with a pair of exo-frame cargo movers. These are mech-like exoskeletons “worn” by a single operator. The chamber at deck level on the port side of the hold is a garage dedicated to the storage and upkeep of this equipment. Though one of the dirtier areas on a typically filthy ship, the garage has all of the facilities needed to maintain and repair the exo-frames. Recharging ports are built into the wall as is a diagnostics console. A pair of rusty lockers holds tools and parts. Crates outside hold additional gear as well as alternate attachments for the frames. One wall of the room is a garage door which slides up to allow for easy access. A couple of normal (human sized) doors also lead out of the room, though these are sometimes blocked by cargo. As with all means of exiting the cargo hold, the doors to the garage are reinforced and constructed to withstand the various substances and conditions that may fill the hold outside. A ladder leads up to the office above and down to a crawlway tunnel beneath the cargo bay floor.

12. Cargo Hold
The Kibiko has a modified cargo hold. The top half of the cargo hold has been used to create a small fighter bay. The hold is 180 feet long, up to 60 feet wide and only 14 feet high for most of its length. Both the roof and the back end of the ship sport massive doors that allow for rapid loading and unloading of bulk cargo. There are dedicated hookups for adding and extracting liquid cargos and pressurized gases. Structural support is provided by a framework of girders and ribbing – leaving the hold itself free of pillars and other obstructions. The floor contains numerous clamps, tie downs, and magnetic fusing plates for securing cargo. On one side of the hold is a garage for cargo moving equipment. On the other side is a secure storage area for small, valuable, cargo. At the forward end doors lead to the crew space. At the aft end a retractable ramp allows for easy access to the ground.

The fighter bay on top of the cargo hold can be accessed from the metal mesh balcony. There are doors facing the lounge and the office. The floor of the launch bay is reinforced and can support a fighter's weight. Once in the bay the fighter is locked into place. Launching and retrieving is done through the modified access doors on the top in the ship itself.

The Balcony
A metal mesh balcony encircles the hold about sixteen feet above the deck. Steep stairs near the aft end provide access to the balcony and the upper level rooms. On the port side of the upper level an office looks down over the hold. Across from this a bar-like lounge has a similar view, in a standard Kibiko. In this ship the view is totally obscured by the fighter/shuttle bay built into the top of the cargo area. A short ladder in the middle of the aft section of balcony leads into the small engineering area. This aft balcony section is split in the middle (under the ladder) and can fold up to either side like a draw bridge or be removed entirely. A small semi-circular section of the balcony at the forward end of the hold can also be pulled up. The reason for these cumbersome modifications is to fit standard HMT-337 shipping containers snugly into the hold. These ubiquitous boxes are 35 ft long, 15 ft high, and 15 ft wide. They hold about 70 register tons of cargo. While a single layer of containers can fit beneath the balcony, a second layer requires that these balcony sections to be moved out of the way. It also facilitates loading and unloading such containers from above.

A Kibiko can squeeze in eight such shipping containers (four on the deck and four more on top of these) while a Kiboko can hold up to sixteen. Maneuvering these container in such tight quarters requires skilled operators and the judicious application of anti-grav and inertial manipulation technology. It is not uncommon for these ships to carry customized containers (holding passenger quarters or other specialized “rooms”) on a semi-permanent basis. With the removal of some railing, the second story of containers can be entered from the forward balcony section.

The Crawlway
Between the floor of the cargo hold and the bottom hull of the ship is nearly four feet of space dedicated to structural supports and ship’s systems. This is one reason that the Kibiko does not have “bomb bay” doors in the floor of its hold (the other reason being the cheap anti-grav system which makes hovering the ship in atmosphere difficult).This area also contains a crawlway: a padded tunnel about 3 feet across through which crew members can crawl or float. The crawlway starts at the central ladder tube near the front of the cargo hold. It heads towards the middle of the hold and then T’s right and left. The starboard branch ends beneath the ladder in the vaults chamber while the port branch comes up in the garage. The purpose of this crawlway is to allow access to the garage, vaults, office, and lounge when the cargo hold is full of liquid or compressed gas; or just filled to the brim with garbage, scrap, or rock. The passage is awkward to traverse when planet side but lies beneath the gravity plating in the floor and so is at zero-G when the ship is in space. Still, there is not much room for passing should a crew member meet someone going the other way along the padded and dimly lit tube.

On the map, the path of the crawlway can be traced by the removable panels in the floor over its route. Note that the engineering room is NOT accessible by any means short of EVA if the cargo hold is sealed.

13. Vaults
Within this area are three secure storage rooms. The doors are reinforced and the area has additional sensors and alarms. These small rooms aren’t vaults like one would find in a bank, but they do provide a much higher degree of security and privacy than the main cargo hold. Of course stowage rates are also much higher for customers who wish to keep their valuables here. Because demand for secure storage is typically low on this type of ship, the forward-most vault is also used to store tools and cleaning supplies. Outside of the vaults this chamber has some engineering panels and a ladder which leads up to the lounge and down to the crawlway beneath the cargo hold. The room is also equipped with a garage door which can slide up into the ceiling. This reduces the security of the room but adds another 100 square feet of usable floor space to the main hold.

Note that on the map this sliding garage door is shown closed with barrels stacked up against it. The vault room is entered through standard doors fore and aft. These doors are at the level of the cargo bay floor. The balcony is overhead, at the level of the lounge and office.
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Re: Void Reaver Group Equipment

Post by Death and Gravity »

Group Gear

1 x NE-HC-120 Hover Jouster (BD8, pg 72) Plated Gold / pink + jousting poles
2 x NE-DD6 Rover SUV - Tillin's rides (DB8, pg 75)
1 x NE-05GP Grav Pack (BD8, pg 42)

5 x NE-10 ER (Mercs pg 122)
2 x Hartigal knockoff versions of NE-10 ER (Mercs pg 122)
3 x NE-4 EP (Mercs pg 123)
1 x NE-200 Machine gun (Mercs pg 123)
1 x NE-105 Rail Gun (DB8, pg 33)

500 Plasma rounds
2 x 3000 round ammo drum
15 pounds K-Hex Plastique. (DB8, pg 95) (5 pounds used to blow up the hidden comms device Bhap found.)

Armor and Force fields:
4 x N-F40A (Mercs pg 126)
3 x NE-BA-26 Body Armor (DB8, pg 37. Each has 4 additional features, players choice. If a player claims one of these suits for themselves the player gets to decide what those 4 features are. One time deal, once the choice is made it's set in stone.)

151,975 unsecured credit - Updated D&G on 12 Jan 22


1 x Boot locker full of what looks and tastes like deliciously expensive rum.
3 Months of gourmet level pre-prepared long life food on board the Kibiko.

OOC Comments
NB - Stuff claimed by Galen was conveniently left on the Kibiko before the OTD went boom. Bhap left the stuff he claimed behind when he went missing, which is rather sporting of him.
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Re: Void Reaver Group Equipment

Post by Death and Gravity »

Parus-Class Zippercraft

(aka ‘Flying Cockroach’, ‘Buzzy’, ‘Chirpy/Chirpee’, ‘Buggy’)


“This thing’s the aerospace equivalent of the VW Bug. We see as many snazzy paint jobs on these birds as on the ground cars, and just as many gimmicked-up configurations for everything from flying limos to mini-aerospace guerillas. It’s bad enough that these things are actually CUTE looking, but that they can pull that off and be snarling DEADLY to get in the way of is just plain WRONG.”

The Parus(‘Chickadee’)-class zippercraft is a newly introduced Paladin Steel design for a small multi-purpose aerospace craft that can serve in both civil and military applications.
The Parus has a simple, robust design. In outward appearance, it resembles a ovoid with a flat bottom and rounded dome top, two small eye-like sensor clusters at one end, and two compact, but powerful, engines at the stern. Two small wings protrude from the sides; these wings can be retracted for stowage aboard spacecraft and stations. Internally, its fittings have been variously described as ‘cozy’ or ‘cramped’ depending on who one asks, but the interior is well shielded, and has a reliable and proven life support system. The Parus is remarkably durable and well-armored for a vehicle of its size, though it isn’t recommended to go into heavy combat with one. Still, the Parus can survive a surprising amount of punishment and keep flying. Fortunately, the Parus also possesses remarkable agility. Its small size, powerful engines, and multiple concealed attitude thrusters, linked to an improved flight control system, give the small craft a degree of aerobatic performance akin to its avian namesake. The ship is easy to pilot and simple to handle, courtesy of its onboard flight computer systems, making it even more attractive to operators looking for a small, fast, versatile shuttle.

If the Parus has a problem, it’s that the compact power systems require refueling and major component change more frequently than those on similar craft. Fortunately, the engines are on easily- accessible modular trays that allow for quick swap-out and replacement, and the fuel reactor kernal is small and equally easily swapped-out, making major engine overhauls a fairly easy matter. Because this is a Paladin Steel design, the Parus can be heavily modified for a variety of roles. It is most commonly configured as a light transport, yard inspection pod, or intership transfer vehicle, but it can also be outfitted as a light tug, work pod, scout ship, life pod, or even robot drone. Military configurations make the ship into a fighter or light gunship. It can even be outfitted as a stellacommutta- class FTL shuttle. All attractively priced for small groups looking for aerospace assets or larger concerns looking to place mass orders. The Parus is becoming quite common in PS/GNE service in a variety of roles. The Parus is manufactured both at Valiant Station and at the Aegis Stellar Industries spaceyards at Amberjin.

Type: PS/ASI-ASST9 Parus

Class: Light Shuttle

Crew: One, currently with room for 1 passenger (Passenger area is full of hydroponic unit parts, under normal conditions there are seats for up to 7 passengers)

MDC/Armor by Location:
Main Body 500

Reinforced Crew Compartment 100
Engines (2) 200 each

Wings (2) 120 each

Height: 18 ft

Width: 18 ft (38 ft with wings fully extended)
Length: 42 ft

Weight: 45 tons
Cargo: 2 tons (Cargo area is full of hydroponic unit parts. Ship hold + passenger area hold the parts for one high yield hydroponic unit)
Powerplant: Nuclear Fusion w/ 16 year energy life
(Atmosphere) Hover to Mach 3
(Space) Mach 8
*PS-ASST9CGFTL01---This is the ‘stellacommutta’ conversion that can make FTL jumps of 10 light years at 2 lightyears/hour, on a single charge, before needing 2 hours to recharge its drive systems.
(Underwater) Limited; the Parus is water-tight and can operate underwater and in the hydrospheres of other worlds, but without additional modification (see Options) its performance is limited to underwater speed of 25 MPH, maximum depth of 200 ft.
Bonuses: The Parus is easy to pilot and intuitive in handling; +15% to piloting roles and +1 to dodge.
Cost: 6 million credits
Systems of Note: Standard spacecraft systems.
Weapons Systems: None standard, but the aftermarket options exist and limited by what you can fit into the craft.

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