Shopping and Headquarters Purchase Thread
Moderators: Game Masters, AGMs
- General Disarray
- Game Master
- Posts: 76
- Joined: Sat Aug 06, 2022 1:41 pm
Shopping and Headquarters Purchase Thread
This thread is for locating your HQ and buying any items you desire with your 13 million dollar payday. Normal Rifts purchase rules for gear.
Headquarters, find what you want with whatever features. I will do my best to develop a fair method of assigning cost to the location.
Headquarters, find what you want with whatever features. I will do my best to develop a fair method of assigning cost to the location.
- John Altfeld
- Diamond Level Patron
- Posts: 381
- Joined: Wed Aug 23, 2017 4:48 am
Re: Shopping and Headquarters Purchase Thread
Armor
Titan Plate Armor – UNCOMMON AVAILABILITY
Non-environmental armor: 85,000 credits
https://www.explorersunlimited.com/eu/v ... 1#p1352471
Invoke Trust: / 35%
Appraise Goods: / 76%
Barter: / 66%
Research: / 56%
Naruni Super-Heavy Forcefield integrated into the above Titan Plate – UNCOMMON AVAILABILITY
280,000 credits for the integral model (N-50B)
https://www.explorersunlimited.com/eu/v ... 8#p1358098
Invoke Trust: / 35%
Appraise Goods: / 76%
Barter: / 66%
Research: / 56%
Operator Enhancement to the FF and Titan Plate
Whatever it costs to hire someone (preferably of 8th level, thus a flat 20% boost) to enhance the two above items.
Armored Tank Long Coat - COMMON AVAILABILITY
Cost: 22,500 credits
+3,500-7,000 credits for faux leather or custom colors/patterns – Light Grey, please. Not sure if that’s custom color.
https://www.explorersunlimited.com/eu/v ... 0#p1352470
Real Estate
An Office in MercTown Plaza
On page 39 of MercTown in the upper right column, it lists rental prices for offices in Mercenary Plaza. This states that a "small office" costs 5000 credits per month. As per both the GChat and Will's in-adventure thread post, we're willing to pay a year's rent up front out of group funds. They describe a "standard" office as consisting of a lobby and six individual office spaces. If that means a "small" is a lobby and individual office, that's fine. If it's the "standard" that's also fine.
There was also talk about upgrading to the next level up of office (which may be the 'standard' described above?) which is 15,000 credits per month. Also easily covered from group funds, but probably need to double-check once purchasing starts.
A Home in the Mystic Quarter
With the goal of becoming a citizen of MercTown, I’d like to buy a home in the Mystic Quarter. Preferably in one of the spaces near Kraskut Manor or on the sightline to the south of the Collegiate (nothing nefarious, those just seem like the places where you’re not shoved right up against other buildings).
Weird Stuff
A Pet Panthera Thrinax – UNCOMMON AVAILABILITY? RARE?
Page 32 of Dinosaur Swamp (listed as 1,000 credits in value). Other pricing guidelines for ‘weird’ animals appear on page 76 of MercTown in the Bestiary of the Bizarre entry, but I’m not willing to pay more than 100,000 for what is going to just be a vanity pet.
Invoke Trust: / 35% - Success if Uncommon, Failure if Rare.
Appraise Goods: / 76%
Barter: / 66%
Research: / 56%
Lore: Cattle & Animals: / 56%
Wardrobe Amulet (Splynn Dimensional Market pg. 29, Enchanted Apparel entry) – VERY RARE
500,000 Credits for “standard” wardrobe amulet (having one outfit include face covering would be neat, but up to you)
Invoke Trust: / 15% (35% - 20% for Very Rare)
Appraise Goods (Magic Focus RUE pg. 323): / 56% (76%- 20% for Very Rare)
Barter: / 46% (66% - 20% for Very Rare)
Research: / 36% (56% - 20% for Very Rare)
Lore: Magic: / 66% (86% - 20% for Very Rare)
Rue Wand (England pg. 32, but we have a local herbalist shop, oddly) – VERY RARE
1,000,000 credits
Invoke Trust: / 25% (35% - 20% for Very Rare - +10% for Favorable Contacts)
Appraise Goods (Magic Focus RUE pg. 323): / 56% (76%- 20% for Very Rare)
Barter: / 46% (66% - 20% for Very Rare)
Research: / 36% (56% - 20% for Very Rare)
Lore: Magic: / 66% (86% - 20% for Very Rare)
Re-rolling Appraise Goods using Powerful Contact: Geoffrey "Geoff" Blackman - / 66% (76%- 20% for Very Rare - +10% for Powerful Contact reroll)
Re-rolling Lore: Magic using Powerful Contact: Menelaus Clotho - / 76% (76%- 20% for Very Rare - +10% for Powerful Contact reroll)
Titan Plate Armor – UNCOMMON AVAILABILITY
Non-environmental armor: 85,000 credits
https://www.explorersunlimited.com/eu/v ... 1#p1352471
Invoke Trust: / 35%
Appraise Goods: / 76%
Barter: / 66%
Research: / 56%
Naruni Super-Heavy Forcefield integrated into the above Titan Plate – UNCOMMON AVAILABILITY
280,000 credits for the integral model (N-50B)
https://www.explorersunlimited.com/eu/v ... 8#p1358098
Invoke Trust: / 35%
Appraise Goods: / 76%
Barter: / 66%
Research: / 56%
Operator Enhancement to the FF and Titan Plate
Whatever it costs to hire someone (preferably of 8th level, thus a flat 20% boost) to enhance the two above items.
Armored Tank Long Coat - COMMON AVAILABILITY
Cost: 22,500 credits
+3,500-7,000 credits for faux leather or custom colors/patterns – Light Grey, please. Not sure if that’s custom color.
https://www.explorersunlimited.com/eu/v ... 0#p1352470
Real Estate
An Office in MercTown Plaza
On page 39 of MercTown in the upper right column, it lists rental prices for offices in Mercenary Plaza. This states that a "small office" costs 5000 credits per month. As per both the GChat and Will's in-adventure thread post, we're willing to pay a year's rent up front out of group funds. They describe a "standard" office as consisting of a lobby and six individual office spaces. If that means a "small" is a lobby and individual office, that's fine. If it's the "standard" that's also fine.
There was also talk about upgrading to the next level up of office (which may be the 'standard' described above?) which is 15,000 credits per month. Also easily covered from group funds, but probably need to double-check once purchasing starts.
A Home in the Mystic Quarter
With the goal of becoming a citizen of MercTown, I’d like to buy a home in the Mystic Quarter. Preferably in one of the spaces near Kraskut Manor or on the sightline to the south of the Collegiate (nothing nefarious, those just seem like the places where you’re not shoved right up against other buildings).
Weird Stuff
A Pet Panthera Thrinax – UNCOMMON AVAILABILITY? RARE?
Page 32 of Dinosaur Swamp (listed as 1,000 credits in value). Other pricing guidelines for ‘weird’ animals appear on page 76 of MercTown in the Bestiary of the Bizarre entry, but I’m not willing to pay more than 100,000 for what is going to just be a vanity pet.
Invoke Trust: / 35% - Success if Uncommon, Failure if Rare.
Appraise Goods: / 76%
Barter: / 66%
Research: / 56%
Lore: Cattle & Animals: / 56%
Wardrobe Amulet (Splynn Dimensional Market pg. 29, Enchanted Apparel entry) – VERY RARE
500,000 Credits for “standard” wardrobe amulet (having one outfit include face covering would be neat, but up to you)
Invoke Trust: / 15% (35% - 20% for Very Rare)
Appraise Goods (Magic Focus RUE pg. 323): / 56% (76%- 20% for Very Rare)
Barter: / 46% (66% - 20% for Very Rare)
Research: / 36% (56% - 20% for Very Rare)
Lore: Magic: / 66% (86% - 20% for Very Rare)
Rue Wand (England pg. 32, but we have a local herbalist shop, oddly) – VERY RARE
1,000,000 credits
Invoke Trust: / 25% (35% - 20% for Very Rare - +10% for Favorable Contacts)
Appraise Goods (Magic Focus RUE pg. 323): / 56% (76%- 20% for Very Rare)
Barter: / 46% (66% - 20% for Very Rare)
Research: / 36% (56% - 20% for Very Rare)
Lore: Magic: / 66% (86% - 20% for Very Rare)
Re-rolling Appraise Goods using Powerful Contact: Geoffrey "Geoff" Blackman - / 66% (76%- 20% for Very Rare - +10% for Powerful Contact reroll)
Re-rolling Lore: Magic using Powerful Contact: Menelaus Clotho - / 76% (76%- 20% for Very Rare - +10% for Powerful Contact reroll)
- Dice rolls
- 1d100: [5] = 5
- 1d100: [40] = 40
- 1d100: [46] = 46
- 1d100: [9] = 9
- 1d100: [32] = 32
- 1d100: [23] = 23
- 1d100: [46] = 46
- 1d100: [6] = 6
- 1d100: [34] = 34
- 1d100: [5] = 5
- 1d100: [56] = 56
- 1d100: [52] = 52
- 1d100: [35] = 35
- 1d100: [11] = 11
- 1d100: [56] = 56
- 1d100: [31] = 31
- 1d100: [38] = 38
- 1d100: [39] = 39
- 1d100: [97] = 97
- 1d100: [96] = 96
- 1d100: [74] = 74
- 1d100: [79] = 79
- 1d100: [24] = 24
- 1d100: [93] = 93
- 1d100: [81] = 81
Last edited by John Altfeld on Wed Dec 28, 2022 11:55 am, edited 2 times in total.
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 108/108
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
P.P.E.: 16/16
H.P./M.D.C.: 108/108
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Immunities and Damage Reduction
Enhanced Sight Effects
- Jack Killian
- Diamond Level Patron
- Posts: 413
- Joined: Sat Jan 03, 2015 7:14 pm
- Location: Rifts: Australia
- Contact:
Re: Shopping and Headquarters Purchase Thread
Shopping and HQ Purchase Thread
Jack contributes some of his funds for an office.
He gets his NG-EX10 Gladius Light Exo-Skeleton Battle Armor repaired or a new suit
He is looking for an around town ride
Naruni Enterprises Armor
N-F50 B Superheavy Force Field 280,000 credits for the integral model (N-50B) for NG-EX10 Gladius Light Exo-Skeleton Battle Armor
uncommon availability
Invoke Trust/Charm & Impress*40/30 1d100: [52] = 52
Research 98 1d100: [86] = 86
Roadwise/Streetwise*61 1d100: [77] = 77
NG-A70 Mk II Sky King Cost: 1.5 million credits, and up, for a new, undamaged, fully powered Sky King 2 complete with laser, mini-missiles, and rail guns.
Fair availability.
Invoke Trust/Charm & Impress*40/30 1d100: [44] = 44
Research 98 1d100: [30] = 30
Roadwise/Streetwise*61 1d100: [67] = 67
Cost: 80 credits per round or 10,000 credits for a box of 144 rounds; common availability in Black Market outfits, uncommon availability elsewhere in North America
Invoke Trust/Charm & Impress*40/30 1d100: [33] = 33
Research 98 1d100: [26] = 26
Roadwise/Streetwise*61 1d100: [87] = 87
Jack contributes some of his funds for an office.
He gets his NG-EX10 Gladius Light Exo-Skeleton Battle Armor repaired or a new suit
He is looking for an around town ride
Naruni Enterprises Armor
N-F50 B Superheavy Force Field 280,000 credits for the integral model (N-50B) for NG-EX10 Gladius Light Exo-Skeleton Battle Armor
uncommon availability
Invoke Trust/Charm & Impress*40/30 1d100: [52] = 52
Research 98 1d100: [86] = 86
Roadwise/Streetwise*61 1d100: [77] = 77
NG-A70 Mk II Sky King Cost: 1.5 million credits, and up, for a new, undamaged, fully powered Sky King 2 complete with laser, mini-missiles, and rail guns.
Fair availability.
Invoke Trust/Charm & Impress*40/30 1d100: [44] = 44
Research 98 1d100: [30] = 30
Roadwise/Streetwise*61 1d100: [67] = 67
Cost: 80 credits per round or 10,000 credits for a box of 144 rounds; common availability in Black Market outfits, uncommon availability elsewhere in North America
Invoke Trust/Charm & Impress*40/30 1d100: [33] = 33
Research 98 1d100: [26] = 26
Roadwise/Streetwise*61 1d100: [87] = 87
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
- Ash, the kid (Theros)
- Diamond Level Patron
- Posts: 47
- Joined: Tue Sep 07, 2021 1:28 pm
Re: Shopping and Headquarters Purchase Thread
Rolls in trying to quire items if need be
Intelligence 55% 1d100: [28] = 28 passed
Lore: Dimensions 56% 1d100: [82] = 82 fail
Lore: Demons and Monsters 70% 1d100: [84] = 84 fail
Lore: Faeries & Creatures of Magic 50% 1d100: [11] = 11 passed
Charm/Impress 10% 1d100: [80] = 80 fail
Two TW Thundergun Revolver. New West page 215, & Rifts book of magic pg 324: fair availability
Cost: Gun: 70,000 x2 =140,000
1 DOzen (12)
Plasma: Cost: 350 credits. (total: 4,200)
Effective Range Throwing a Grenade: About 40 yards/l 20 feetl36 m.
Black Market Cost: Good availability.
Intelligence 55% 1d100: [13] = 13
Lore: Dimensions 56% 1d100: [80] = 80
Lore: Demons and Monsters 70% 1d100: [74] = 74
Lore: Faeries & Creatures of Magic 50% 1d100: [60] = 60
Charm/Impress 10% [roll=]1d100[/roll]
12 Globe of Daylight Arrow (36' illuminated AoE, does not move after reaching target area, 50% to break each time used) 2,000 credits each (24,000 total); Uncommon availability in magic communities, rare elsewhere
Intelligence 55% 1d100: [31] = 31
Lore: Dimensions 56% ] 1d100: [20] = 20
Lore: Demons and Monsters 70% ] 1d100: [92] = 92
Lore: Faeries & Creatures of Magic 50% ] 1d100: [55] = 55
Charm/Impress 10% ] 1d100: [83] = 83
NA-SW4 M.D.C. Bow Cost: 18,000 credits; rare availability in North America
Intelligence 55% ] 1d100: [40] = 40
Lore: Dimensions 56% ] 1d100: [27] = 27
Lore: Demons and Monsters 70% ] 1d100: [19] = 19
Lore: Faeries & Creatures of Magic 50% ] 1d100: [82] = 82
Charm/Impress 10% ] 1d100: [59] = 59
Flare bolt: 100 credits each (12=1200); common availability
Intelligence 55% 1d100: [12] = 12
Lore: Dimensions 56% 1d100: [39] = 39
Lore: Demons and Monsters 70% 1d100: [28] = 28
Lore: Faeries & Creatures of Magic 50% 1d100: [69] = 69
Charm/Impress 10% 1d100: [32] = 32
S.D.C. wooden stake: 5 credits each (24=120); uncommon availability
Intelligence 55% 1d100: [96] = 96
Lore: Dimensions 56% 1d100: [34] = 34
Lore: Demons and Monsters 70% 1d100: [18] = 18
Lore: Faeries & Creatures of Magic 50% 1d100: [59] = 59
Charm/Impress 10% 1d100: [90] = 90
M.D.C. bolt: 100 credits each (24=2400); common availability
Intelligence 55% 1d100: [25] = 25
Lore: Dimensions 56% 1d100: [84] = 84
Lore: Demons and Monsters 70% 1d100: [71] = 71
Lore: Faeries & Creatures of Magic 50% 1d100: [66] = 66
Charm/Impress 10% 1d100: [63] = 63
Explosive bolt: 400 credits each (12=4800); common availability
Intelligence 55% 1d100: [93] = 93
Lore: Dimensions 56% [rol=50919]1d100[/roll]
Lore: Demons and Monsters 70% 1d100: [36] = 36
Lore: Faeries & Creatures of Magic 50% 1d100: [84] = 84
Charm/Impress 10% 1d100: [27] = 27
24 arrow Quiver Possibly 800 since a gun holster is 400
Intelligence 55% 1d100: [23] = 23
Lore: Dimensions 56% 1d100: [33] = 33
Lore: Demons and Monsters 70% 1d100: [34] = 34
Lore: Faeries & Creatures of Magic 50% 1d100: [64] = 64
Charm/Impress 10% 1d100: [2] = 2
2 gun holsters common availability 400 each =800
Water Sword TWW-1000: Cost: 25,000 credits; rare availability in the southwest, very rare availability elsewhere
Intelligence 55% 1d100: [2] = 2
Lore: Dimensions 56% 1d100: [63] = 63
Lore: Demons and Monsters 70% 1d100: [97] = 97
Lore: Faeries & Creatures of Magic 50% 1d100: [20] = 20
Charm/Impress 10% 1d100: [49] = 49
Lightning Axe Cost: 95,000 credits; uncommon availability in Stormspire; rare availability elsewhere
Intelligence 55% 1d100: [84] = 84
Lore: Dimensions 56% 1d100: [96] = 96
Lore: Demons and Monsters 70% 1d100: [89] = 89
Lore: Faeries & Creatures of Magic 50% 1d100: [10] = 10
Charm/Impress 10% 1d100: [20] = 20
Total spent 321,920
Intelligence 55% 1d100: [28] = 28 passed
Lore: Dimensions 56% 1d100: [82] = 82 fail
Lore: Demons and Monsters 70% 1d100: [84] = 84 fail
Lore: Faeries & Creatures of Magic 50% 1d100: [11] = 11 passed
Charm/Impress 10% 1d100: [80] = 80 fail
Two TW Thundergun Revolver. New West page 215, & Rifts book of magic pg 324: fair availability
Cost: Gun: 70,000 x2 =140,000
1 DOzen (12)
Plasma: Cost: 350 credits. (total: 4,200)
Effective Range Throwing a Grenade: About 40 yards/l 20 feetl36 m.
Black Market Cost: Good availability.
Intelligence 55% 1d100: [13] = 13
Lore: Dimensions 56% 1d100: [80] = 80
Lore: Demons and Monsters 70% 1d100: [74] = 74
Lore: Faeries & Creatures of Magic 50% 1d100: [60] = 60
Charm/Impress 10% [roll=]1d100[/roll]
12 Globe of Daylight Arrow (36' illuminated AoE, does not move after reaching target area, 50% to break each time used) 2,000 credits each (24,000 total); Uncommon availability in magic communities, rare elsewhere
Intelligence 55% 1d100: [31] = 31
Lore: Dimensions 56% ] 1d100: [20] = 20
Lore: Demons and Monsters 70% ] 1d100: [92] = 92
Lore: Faeries & Creatures of Magic 50% ] 1d100: [55] = 55
Charm/Impress 10% ] 1d100: [83] = 83
NA-SW4 M.D.C. Bow Cost: 18,000 credits; rare availability in North America
Intelligence 55% ] 1d100: [40] = 40
Lore: Dimensions 56% ] 1d100: [27] = 27
Lore: Demons and Monsters 70% ] 1d100: [19] = 19
Lore: Faeries & Creatures of Magic 50% ] 1d100: [82] = 82
Charm/Impress 10% ] 1d100: [59] = 59
Flare bolt: 100 credits each (12=1200); common availability
Intelligence 55% 1d100: [12] = 12
Lore: Dimensions 56% 1d100: [39] = 39
Lore: Demons and Monsters 70% 1d100: [28] = 28
Lore: Faeries & Creatures of Magic 50% 1d100: [69] = 69
Charm/Impress 10% 1d100: [32] = 32
S.D.C. wooden stake: 5 credits each (24=120); uncommon availability
Intelligence 55% 1d100: [96] = 96
Lore: Dimensions 56% 1d100: [34] = 34
Lore: Demons and Monsters 70% 1d100: [18] = 18
Lore: Faeries & Creatures of Magic 50% 1d100: [59] = 59
Charm/Impress 10% 1d100: [90] = 90
M.D.C. bolt: 100 credits each (24=2400); common availability
Intelligence 55% 1d100: [25] = 25
Lore: Dimensions 56% 1d100: [84] = 84
Lore: Demons and Monsters 70% 1d100: [71] = 71
Lore: Faeries & Creatures of Magic 50% 1d100: [66] = 66
Charm/Impress 10% 1d100: [63] = 63
Explosive bolt: 400 credits each (12=4800); common availability
Intelligence 55% 1d100: [93] = 93
Lore: Dimensions 56% [rol=50919]1d100[/roll]
Lore: Demons and Monsters 70% 1d100: [36] = 36
Lore: Faeries & Creatures of Magic 50% 1d100: [84] = 84
Charm/Impress 10% 1d100: [27] = 27
24 arrow Quiver Possibly 800 since a gun holster is 400
Intelligence 55% 1d100: [23] = 23
Lore: Dimensions 56% 1d100: [33] = 33
Lore: Demons and Monsters 70% 1d100: [34] = 34
Lore: Faeries & Creatures of Magic 50% 1d100: [64] = 64
Charm/Impress 10% 1d100: [2] = 2
2 gun holsters common availability 400 each =800
Water Sword TWW-1000: Cost: 25,000 credits; rare availability in the southwest, very rare availability elsewhere
Intelligence 55% 1d100: [2] = 2
Lore: Dimensions 56% 1d100: [63] = 63
Lore: Demons and Monsters 70% 1d100: [97] = 97
Lore: Faeries & Creatures of Magic 50% 1d100: [20] = 20
Charm/Impress 10% 1d100: [49] = 49
Lightning Axe Cost: 95,000 credits; uncommon availability in Stormspire; rare availability elsewhere
Intelligence 55% 1d100: [84] = 84
Lore: Dimensions 56% 1d100: [96] = 96
Lore: Demons and Monsters 70% 1d100: [89] = 89
Lore: Faeries & Creatures of Magic 50% 1d100: [10] = 10
Charm/Impress 10% 1d100: [20] = 20
Total spent 321,920
- Dice rolls
- 1d100: [80] = 80
Last edited by Ash, the kid (Theros) on Mon Jan 23, 2023 3:02 pm, edited 2 times in total.
Theros
Description
- William Summers
- Diamond Level Patron
- Posts: 498
- Joined: Sun Jan 23, 2011 3:32 am
- Location: Roughnecks - PC
- Contact:
Re: Shopping and Headquarters Purchase Thread
Will goes shopping for "The Kid":
Not rolling for Common items, as those don't require a roll per the rarity rules.
Two TW Thundergun Revolvers. New West page 215, & Rifts book of magic pg 324: fair availability
Cost: Gun: 70,000 x2 =140,000
Appraise Goods: 1d100: [59] = 59 /48%
Anthropology: 1d100: [22] = 22 /58%
Barter: 1d100: [70] = 70 /42%
Find Contraband: 1d100: [50] = 50 /41%
Lore - Demons and Monsters: 1d100: [15] = 15 /93%
Streetwise: 1d100: [4] = 4 /35%
Research: 1d100: [85] = 85 /48%
Total: 3 Successes
Silver bullets:14 boxes (144 per box) per case ( 2016 rounds) in total comes to 5600 credits https://explorersunlimited.com/eu/viewt ... 5#p1374535
Appraise Goods: 1d100: [76] = 76 /48%
Anthropology: 1d100: [21] = 21 /58%
Barter: 1d100: [7] = 7 /42%
Find Contraband: 1d100: [1] = 1 /41% - CRITICAL SUCCESS
Lore - Demons and Monsters: 1d100: [86] = 86 /93%
Streetwise: 1d100: [15] = 15 /35%
Research: 1d100: [37] = 37 /48%
Total: 6 Successes (1 Critical Success)
12 Plasma Grenades: Cost: 350 credits. (total: 4,200)
Black Market Cost: Good availability.
Appraise Goods: 1d100: [65] = 65 /48%
Anthropology: 1d100: [45] = 45 /58%
Barter: 1d100: [78] = 78 /42%
Find Contraband: 1d100: [52] = 52 /41%
Lore - Demons and Monsters: 1d100: [38] = 38 /93%
Streetwise: 1d100: [77] = 77 /35%
Research: 1d100: [74] = 74 /48%
Total: 2 Successes
12 Globe of Daylight Arrows 2,000 credits each (24,000 total); Uncommon availability in magic communities, rare elsewhere
Appraise Goods: 1d100: [78] = 78 /48%
Anthropology: 1d100: [37] = 37 /58%
Barter: 1d100: [44] = 44 /42%
Find Contraband: 1d100: [7] = 7 /41%
Lore - Demons and Monsters: 1d100: [61] = 61 /93%
Streetwise: 1d100: [44] = 44 /35%
Research: 1d100: [90] = 90 /48%
Total: 2 Successes
NA-SW4 M.D.C. Bow Cost: 18,000 credits; rare availability in North America
Appraise Goods: 1d100: [66] = 66 /48%
Anthropology: 1d100: [44] = 44 /58%
Barter: 1d100: [55] = 55 /42%
Find Contraband: 1d100: [26] = 26 /41%
Lore - Demons and Monsters: 1d100: [4] = 4 /93%
Streetwise: 1d100: [27] = 27 /35%
Research: 1d100: [33] = 33 /48%
Total: 5 Successes
12 Flare bolts: 100 credits each; common availability
24 S.D.C. wooden stakes: 5 credits each ;uncommon availability
Appraise Goods: 1d100: [6] = 6 /48%
Anthropology: 1d100: [18] = 18 /58%
Barter: 1d100: [94] = 94 /42%
Find Contraband: 1d100: [38] = 38 /41%
Lore - Demons and Monsters: 1d100: [100] = 100 /93% - CRITICAL FAIL
Streetwise: 1d100: [84] = 84 /35%
Research: 1d100: [99] = 99 /48%
Total: 3 Successes (1 Critical Fail)
M.D.C. bolt: 100 credits each (24=2400); common availability
Explosive bolt: 400 credits each (12=4800); common availability
24 arrow Quiver Possibly 800 since a gun holster is 400
2 gun holsters common availability 400 each =800
Water Sword TWW-1000: Cost: 25,000 credits; rare availability in the southwest, very rare availability elsewhere
Will Note: There's one here in the display case. If we still have to use rarity rolls for something on display, here we go!
Appraise Goods: 1d100: [1] = 1 /48% - CRITICAL SUCCESS
Anthropology: 1d100: [87] = 87 /58%
Barter: 1d100: [55] = 55 /42%
Find Contraband: 1d100: [29] = 29 /41%
Lore - Demons and Monsters: 1d100: [75] = 75 /93%
Streetwise: 1d100: [4] = 4 /35%
Research: 1d100: [16] = 16 /48%
Total: 5 Successes (1 Critical Success)
Lightning Axe Cost: 95,000 credits; uncommon availability in Stormspire; rare availability elsewhere
Appraise Goods: 1d100: [48] = 48 /48%
Anthropology: 1d100: [48] = 48 /58%
Barter: 1d100: [73] = 73 /42%
Find Contraband: 1d100: [91] = 91 /41%
Lore - Demons and Monsters: 1d100: [10] = 10 /93%
Streetwise: 1d100: [2] = 2 /35%
Research: 1d100: [65] = 65 /48%
Total: 4 Successes
Not rolling for Common items, as those don't require a roll per the rarity rules.
Two TW Thundergun Revolvers. New West page 215, & Rifts book of magic pg 324: fair availability
Cost: Gun: 70,000 x2 =140,000
Appraise Goods: 1d100: [59] = 59 /48%
Anthropology: 1d100: [22] = 22 /58%
Barter: 1d100: [70] = 70 /42%
Find Contraband: 1d100: [50] = 50 /41%
Lore - Demons and Monsters: 1d100: [15] = 15 /93%
Streetwise: 1d100: [4] = 4 /35%
Research: 1d100: [85] = 85 /48%
Total: 3 Successes
Silver bullets:14 boxes (144 per box) per case ( 2016 rounds) in total comes to 5600 credits https://explorersunlimited.com/eu/viewt ... 5#p1374535
Appraise Goods: 1d100: [76] = 76 /48%
Anthropology: 1d100: [21] = 21 /58%
Barter: 1d100: [7] = 7 /42%
Find Contraband: 1d100: [1] = 1 /41% - CRITICAL SUCCESS
Lore - Demons and Monsters: 1d100: [86] = 86 /93%
Streetwise: 1d100: [15] = 15 /35%
Research: 1d100: [37] = 37 /48%
Total: 6 Successes (1 Critical Success)
12 Plasma Grenades: Cost: 350 credits. (total: 4,200)
Black Market Cost: Good availability.
Appraise Goods: 1d100: [65] = 65 /48%
Anthropology: 1d100: [45] = 45 /58%
Barter: 1d100: [78] = 78 /42%
Find Contraband: 1d100: [52] = 52 /41%
Lore - Demons and Monsters: 1d100: [38] = 38 /93%
Streetwise: 1d100: [77] = 77 /35%
Research: 1d100: [74] = 74 /48%
Total: 2 Successes
12 Globe of Daylight Arrows 2,000 credits each (24,000 total); Uncommon availability in magic communities, rare elsewhere
Appraise Goods: 1d100: [78] = 78 /48%
Anthropology: 1d100: [37] = 37 /58%
Barter: 1d100: [44] = 44 /42%
Find Contraband: 1d100: [7] = 7 /41%
Lore - Demons and Monsters: 1d100: [61] = 61 /93%
Streetwise: 1d100: [44] = 44 /35%
Research: 1d100: [90] = 90 /48%
Total: 2 Successes
NA-SW4 M.D.C. Bow Cost: 18,000 credits; rare availability in North America
Appraise Goods: 1d100: [66] = 66 /48%
Anthropology: 1d100: [44] = 44 /58%
Barter: 1d100: [55] = 55 /42%
Find Contraband: 1d100: [26] = 26 /41%
Lore - Demons and Monsters: 1d100: [4] = 4 /93%
Streetwise: 1d100: [27] = 27 /35%
Research: 1d100: [33] = 33 /48%
Total: 5 Successes
12 Flare bolts: 100 credits each; common availability
24 S.D.C. wooden stakes: 5 credits each ;uncommon availability
Appraise Goods: 1d100: [6] = 6 /48%
Anthropology: 1d100: [18] = 18 /58%
Barter: 1d100: [94] = 94 /42%
Find Contraband: 1d100: [38] = 38 /41%
Lore - Demons and Monsters: 1d100: [100] = 100 /93% - CRITICAL FAIL
Streetwise: 1d100: [84] = 84 /35%
Research: 1d100: [99] = 99 /48%
Total: 3 Successes (1 Critical Fail)
M.D.C. bolt: 100 credits each (24=2400); common availability
Explosive bolt: 400 credits each (12=4800); common availability
24 arrow Quiver Possibly 800 since a gun holster is 400
2 gun holsters common availability 400 each =800
Water Sword TWW-1000: Cost: 25,000 credits; rare availability in the southwest, very rare availability elsewhere
Will Note: There's one here in the display case. If we still have to use rarity rolls for something on display, here we go!
Appraise Goods: 1d100: [1] = 1 /48% - CRITICAL SUCCESS
Anthropology: 1d100: [87] = 87 /58%
Barter: 1d100: [55] = 55 /42%
Find Contraband: 1d100: [29] = 29 /41%
Lore - Demons and Monsters: 1d100: [75] = 75 /93%
Streetwise: 1d100: [4] = 4 /35%
Research: 1d100: [16] = 16 /48%
Total: 5 Successes (1 Critical Success)
Lightning Axe Cost: 95,000 credits; uncommon availability in Stormspire; rare availability elsewhere
Appraise Goods: 1d100: [48] = 48 /48%
Anthropology: 1d100: [48] = 48 /58%
Barter: 1d100: [73] = 73 /42%
Find Contraband: 1d100: [91] = 91 /41%
Lore - Demons and Monsters: 1d100: [10] = 10 /93%
Streetwise: 1d100: [2] = 2 /35%
Research: 1d100: [65] = 65 /48%
Total: 4 Successes
The Man in Black
Ledger- Wolf Whitaker
- Diamond Level Patron
- Posts: 193
- Joined: Wed Jul 24, 2019 2:24 pm
Re: Shopping and Headquarters Purchase Thread
2x DV-39 Wolf Pack Robot Drone (Very Rare) 1.2mil each (2.4 mil total) (One with Back-Mounted Ion Cannon/ One with Back-Mounted Sensor Array)
Find Contraband-- 1d100: [39] = 39 /62%
Streetwise-- 1d100: [12] = 12 /56%
Lore: Demons & Monsters-- 1d100: [52] = 52 /70%
2x NG Floater Camera (Common) 35k each (70k total)
Find Contraband-- 1d100: [80] = 80 /62%
Streetwise-- 1d100: [73] = 73 /56%
Lore: Demons & Monsters-- 1d100: [65] = 65 /70%
2x (12 pouch speedloader bandoleer) (Unknown Rarity) unknown price 2k max estimate (4k max total estimate)
Find Contraband-- 1d100: [61] = 61 /62%
Streetwise-- 1d100: [17] = 17 /56%
Lore: Demons & Monsters-- 1d100: [98] = 98 /70%
2x N-F40B integrated Force Field (To be installed on the DV-39 Wolf Pack Drones) (Uncommon) 130k each (260k total)
Find Contraband-- 1d100: [81] = 81 /62%
Streetwise-- 1d100: [15] = 15 /56%
Lore: Demons & Monsters-- 1d100: [51] = 51 /70%
2x Drone Control Module (One integrated into Wolf's armor) (Unknown Rarity) 5k max (10k max) Example can be found here
Find Contraband-- 1d100: [41] = 41 /62%
Streetwise-- 1d100: [53] = 53 /56%
Lore: Demons & Monsters-- 1d100: [23] = 23 /70%
Total: 2,744,000 credits
Find Contraband-- 1d100: [39] = 39 /62%
Streetwise-- 1d100: [12] = 12 /56%
Lore: Demons & Monsters-- 1d100: [52] = 52 /70%
2x NG Floater Camera (Common) 35k each (70k total)
Find Contraband-- 1d100: [80] = 80 /62%
Streetwise-- 1d100: [73] = 73 /56%
Lore: Demons & Monsters-- 1d100: [65] = 65 /70%
2x (12 pouch speedloader bandoleer) (Unknown Rarity) unknown price 2k max estimate (4k max total estimate)
Find Contraband-- 1d100: [61] = 61 /62%
Streetwise-- 1d100: [17] = 17 /56%
Lore: Demons & Monsters-- 1d100: [98] = 98 /70%
2x N-F40B integrated Force Field (To be installed on the DV-39 Wolf Pack Drones) (Uncommon) 130k each (260k total)
Find Contraband-- 1d100: [81] = 81 /62%
Streetwise-- 1d100: [15] = 15 /56%
Lore: Demons & Monsters-- 1d100: [51] = 51 /70%
2x Drone Control Module (One integrated into Wolf's armor) (Unknown Rarity) 5k max (10k max) Example can be found here
Find Contraband-- 1d100: [41] = 41 /62%
Streetwise-- 1d100: [53] = 53 /56%
Lore: Demons & Monsters-- 1d100: [23] = 23 /70%
Total: 2,744,000 credits
Wolf Whitaker
Reputation-Based Horror Factor: 12
Do not PM this Account. Please direct all PMs to Sum of All Fears
Reputation-Based Horror Factor: 12
Weapons
Armor: NE-BA-26
NE-F50: 160/160Do not PM this Account. Please direct all PMs to Sum of All Fears
- William Summers
- Diamond Level Patron
- Posts: 498
- Joined: Sun Jan 23, 2011 3:32 am
- Location: Roughnecks - PC
- Contact:
Re: Shopping and Headquarters Purchase Thread
Will goes shopping for himself
P.P.E. Battery Talisman x 5 - uncommon availability
Appraise Goods: 1d100: [71] = 71 /48%
Anthropology: 1d100: [90] = 90 /58%
Barter: 1d100: [6] = 6 /42%
Find Contraband: 1d100: [2] = 2 /41% - CRITICAL SUCCESS
Lore - Demons and Monsters: 1d100: [31] = 31 /93%
Streetwise: 1d100: [48] = 48 /35%
Research: 1d100: [25] = 25 /48%
Total: 4 Successes (1 Critical Sucess)
TW Firebolt Pistol - very rare availability
Appraise Goods: 1d100: [1] = 1 /48% - CRITICAL SUCCESS
Anthropology: 1d100: [91] = 91 /58%
Barter: 1d100: [69] = 69 /42%
Find Contraband: 1d100: [62] = 62 /41%
Lore - Demons and Monsters: 1d100: [15] = 15 /93%
Streetwise: 1d100: [14] = 14 /35%
Research: 1d100: [92] = 92 /48%
Total: 3 Successes (1 Critical Success)
Armstrong "Bolter" TW Sniping Rifle - "these rifles are exceedingly hard to come by, and at present, supplies are limited, with most models being sold either at MercTown or directly to the defenders of New Lazlo".
Appraise Goods: 1d100: [8] = 8 /48%
Anthropology: 1d100: [37] = 37 /58%
Barter: 1d100: [55] = 55 /42%
Find Contraband: 1d100: [63] = 63 /41%
Lore - Demons and Monsters: 1d100: [72] = 72 /93%
Streetwise: 1d100: [16] = 16 /35%
Research: 1d100: [35] = 35 /48%
Total: 5 Successes
TW Active Shield - WB28 page 81
Appraise Goods: 1d100: [73] = 73 /48%
Anthropology: 1d100: [76] = 76 /58%
Barter: 1d100: [34] = 34 /42%
Find Contraband: 1d100: [86] = 86 /41%
Lore - Demons and Monsters: 1d100: [62] = 62 /93%
Streetwise: 1d100: [50] = 50 /35%
Research: 1d100: [17] = 17 /48%
Total: 3 Successes
P.P.E. Battery Talisman x 5 - uncommon availability
Appraise Goods: 1d100: [71] = 71 /48%
Anthropology: 1d100: [90] = 90 /58%
Barter: 1d100: [6] = 6 /42%
Find Contraband: 1d100: [2] = 2 /41% - CRITICAL SUCCESS
Lore - Demons and Monsters: 1d100: [31] = 31 /93%
Streetwise: 1d100: [48] = 48 /35%
Research: 1d100: [25] = 25 /48%
Total: 4 Successes (1 Critical Sucess)
TW Firebolt Pistol - very rare availability
Appraise Goods: 1d100: [1] = 1 /48% - CRITICAL SUCCESS
Anthropology: 1d100: [91] = 91 /58%
Barter: 1d100: [69] = 69 /42%
Find Contraband: 1d100: [62] = 62 /41%
Lore - Demons and Monsters: 1d100: [15] = 15 /93%
Streetwise: 1d100: [14] = 14 /35%
Research: 1d100: [92] = 92 /48%
Total: 3 Successes (1 Critical Success)
Armstrong "Bolter" TW Sniping Rifle - "these rifles are exceedingly hard to come by, and at present, supplies are limited, with most models being sold either at MercTown or directly to the defenders of New Lazlo".
Appraise Goods: 1d100: [8] = 8 /48%
Anthropology: 1d100: [37] = 37 /58%
Barter: 1d100: [55] = 55 /42%
Find Contraband: 1d100: [63] = 63 /41%
Lore - Demons and Monsters: 1d100: [72] = 72 /93%
Streetwise: 1d100: [16] = 16 /35%
Research: 1d100: [35] = 35 /48%
Total: 5 Successes
TW Active Shield - WB28 page 81
Appraise Goods: 1d100: [73] = 73 /48%
Anthropology: 1d100: [76] = 76 /58%
Barter: 1d100: [34] = 34 /42%
Find Contraband: 1d100: [86] = 86 /41%
Lore - Demons and Monsters: 1d100: [62] = 62 /93%
Streetwise: 1d100: [50] = 50 /35%
Research: 1d100: [17] = 17 /48%
Total: 3 Successes
The Man in Black
Ledger- General Disarray
- Game Master
- Posts: 76
- Joined: Sat Aug 06, 2022 1:41 pm
Re: Shopping and Headquarters Purchase Thread
John Altfield
All but the RUE Wand was acquirable.
Custom Color Jacket +3500 Credits
Pantera thrinax 25,000 Credits from a reputable dealer. 2,500 Credits from from a skeevy guy who cant tell you how he acquired it or its pedigree who works out of the back of a troop transport in an alley. (The latter may have unexpected consequences.)
893,500 Credits With Back Alley Pet or 916,000 Credits for reputable pet dealer.
Operator Enhancement: I had trouble locating pricing for this but I am going to say that the enhancement cost what ever percentage the enhancement is of the retail price.
Add 17,000 Credits if you enhance the Titan Plate 20%
Add 56,000 Credits if you enhance the Forcefield 20%
Jack Killian
All purchases approved.
With Shiny new NG-EX10 Gladius Light Exo-Skeleton Battle Armor 2,180,000 Credits + 10,000 Credits per box of Ammo
With Current suit repaired 2,065,000 Credits + 10,000 Credits per box of Ammo
Theros
With Will's Assistance all Items were procured. 321,900 Credits
Wolf
All purchases approved, 2,744,000 Credits
Will
All items acquired. 400,000 Credits.
All but the RUE Wand was acquirable.
Custom Color Jacket +3500 Credits
Pantera thrinax 25,000 Credits from a reputable dealer. 2,500 Credits from from a skeevy guy who cant tell you how he acquired it or its pedigree who works out of the back of a troop transport in an alley. (The latter may have unexpected consequences.)
893,500 Credits With Back Alley Pet or 916,000 Credits for reputable pet dealer.
Operator Enhancement: I had trouble locating pricing for this but I am going to say that the enhancement cost what ever percentage the enhancement is of the retail price.
Add 17,000 Credits if you enhance the Titan Plate 20%
Add 56,000 Credits if you enhance the Forcefield 20%
Jack Killian
All purchases approved.
With Shiny new NG-EX10 Gladius Light Exo-Skeleton Battle Armor 2,180,000 Credits + 10,000 Credits per box of Ammo
With Current suit repaired 2,065,000 Credits + 10,000 Credits per box of Ammo
Theros
With Will's Assistance all Items were procured. 321,900 Credits
Wolf
All purchases approved, 2,744,000 Credits
Will
All items acquired. 400,000 Credits.
- John Altfeld
- Diamond Level Patron
- Posts: 381
- Joined: Wed Aug 23, 2017 4:48 am
Re: Shopping and Headquarters Purchase Thread
Thank you for purchases!
Yes to the enhancements and the price increase, please.
Also, since it will be more interesting, yes to the back alley, shady pet seller.
Yes to the enhancements and the price increase, please.
Also, since it will be more interesting, yes to the back alley, shady pet seller.
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 108/108
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
P.P.E.: 16/16
H.P./M.D.C.: 108/108
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Immunities and Damage Reduction
Enhanced Sight Effects