E-Mail: nowhere65 at hotmail.com
Discord: Halkolives#4789
Link to Ledger
Character Name: Kaster Trodwell
Alias:
Animal Type: Goat
Background: Border Area Character
Alignment: Unprincipled
XP Level: 2
XP Points: 17 (3-6-2023)
Next Level @ XP: 31
Sentiments/Humans: Never met one, just seen some Folk that claim to look a lot like them. Skeptical of anyone claiming to be human.
Sentiments/Reclaimers: Exploring and making contact with Folk beyond the Kingdom is the right thing to do.
Sentiments/Orthodox: There's no growth with these zealots, no change, just the same thing over and over. Which makes it much harder to make some Bucks.
Sentiments/Imperials: Conquerors one and all, taking what they find and destroying what the don't want.
Species Hostilities: Standoffish with canine types
Disposition: Always interested to see what's over the next hill. Tends to get itchy hooves when he stays in one place too long.
Insanity: None
ATTRIBUTES
I.Q.: 11
M.E.: 12
M.A.: 13
P.S.: 20 (Brute)
P.P.: 11
P.E.: 21
P.B.: 9
Speed: 42 (630 ft per melee, 157.5 ft per action)
PHYSICAL DATA
H.P.: 27
S.D.C.: 53
I.S.P.: 24
P.P.E.: 42
Age: 25
Sex: Male
Height: 4' 5”
Weight: 60 lbs
Description: A white furred Folk of the Goats is readily apparent with the curled horns of his kind. Cloven hooves clop on the paving stones as the yellow eyed Folk peers out on the world through the smoke rising from the pipe usually in his hand.
BIO-E DETAILS
Natural AbilitiesPerception: (63% +3%)
Invoke Trust/Intimidate: 25%
Max. Encumbrance: 36 lbs
Max. Carrying Weight: 400 lbs
Max. Lifting Weight: 1000 lbs
Max. Jumping Ability: 20' long, 10' high
Special Abilities
Vestigial Hooves
Horns (Dmg 2d4)
Advanced Vision
Brute Strength
Extraordinary Speed
Psionics
Animal Speech (Goat)
Mental Speak
Apprenticeship (Core) Teamster Skills
Native Language: Common (89% +1%)
Teamster/Wagoner (70% +5%)
Rope Works (55% +5%)
Land Navigation (54% +4%)
Animal Husbandry (45%+5%)
Mathematics: Basic (73% +4%)
Carpentry (40% +5%)
Farrier: Basic (43% +4%)
General Repair & Maintenance (45% +5%)
Wilderness Survival (40% +5%)
Dance (35% +5%)
Literacy: Common (35% +5%)
Horsemanship: General (45/30% +5%)
Horsemanship: Exotic Animals (45/30% +5%)
Sailing (65% +5%)
Apprenticeship (Other) Skills
Farming & Gardening 44% (+4%)
Paramedical (53% +3%)
Heraldry 25%/30% (+5%)
Intelligence (36% +4%)
W.P. Axe
W.P. Shield
W.P. Knife
W.P. Targeting
Physical Labor
Hand to Hand: Basic
Tumbling
--Back Flip: +4 to dodge; ends in a tumble and crouched stance (45%+5%)
--Body Throw/Flip Attack
--Leaps: 5' long +1' every 2nd level, 4' high +1' every 3rd level
--Pole Vault: 8' high +2'/level (50%+5%)
--Stilt Walk 50% (+5%)
Acrobatics
--Sense of Balance (62% +2%)
--Walk Tightrope or High Wire (63% +3%)
--Climb Rope (72% +2%)
--Climbing (44% +4%)
--Back Flip (55% +5%)
--Leap: 4’ high, 5’ long, +2’/level, Fearless of heights
Secondary Skills
Running
Swimming (55% +5%)
Prowl (40% +5%)
Juggling (35% +5%)
Recognize Weapon Quality (30% +5%)
Detect Ambush (35% +5%)
Identify Plants & Fruits (30% +5%)
Sign Language (40% +7%)
Combat Data
HTH Type: Basic
Number of Attacks: 4
Initiative Bonus: +2
Strike Bonus:
Parry Bonus: +2
Dodge Bonus: +2
HTH Damage Bonus: +5
Bonus to Roll w/Punch: +2
Bonus to Pull a Punch: +2
Bonus to Disarm:
Other:
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Axe - Strike +1
W.P. Shield – Parry +1
W.P. Knife – Strike +1, Parry +1, Strike when thrown +1
W.P. Targeting – Strike +1 If you have W.P. Targeting AND another missile W.P. (but not weapons not designed for throwing), then you may combine the bonuses from both proficiencies.
Saving Throw Bonuses
Coma/Death: +12%
Magic (varies): +3
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+):
Psionics (10+):
Horror Factor (varies):