Player Name: Chris C.
Google Hangouts: csc2551@gmail.com
Character Name: Goram Gorock Durmstrom
Alias: Goram Alzim Shaktilar, Goram the Protector
Race: Troll
O.C.C.: Soldier
Alignment: Aberrant
XP Level: 3
XP Points: 5,785 (Updated by Dice Lord 01FEB23)
Next Level @ XP: 8,001
Racial Hostilities: None. No issues with race per se. He holds them to the same standard but also values their lives equally which is arguably not much.
Sentiments/Western Empire: No quarrel unless they present a threat. If they attack I will defend.
Sentiments/Dominion of Man: No quarrel unless they present a threat. If they attack I will defend.
Disposition: In the face of the public he is the noble knight. He also very touchy about insults to his dignity and honor. If pushed he will lose his knightly manner.
Insanity: Compulsive Liar. He hyperbolizes all of his stories especially those about his former master/father. Very Quixotic.
ATTRIBUTES
I.Q.: 15
M.E.: 11
M.A.: 7
P.S.: 28
P.P.: 12
P.E.: 27
P.B.: 8
Speed: 20
PHYSICAL DATA
P.P.E.: 9
H.P.: 34
S.D.C.: 100 / 145 with Armor / 245 with Shield
AR 13 with Armor
Age:25
Sex: Male
Height: 13’
Weight: 700 lbs
Description: tan leathery skin, thick black mane like hair with oversized lower canines that look like tusks. He is in no way attractive but his eyes are very warm.
Racial Abilities
Nightvision 60'
Clawed Hands 2D6+PS
Horror Factor: 12
Natural Abilities
Perception Bonus: 24% (3%)
Charm/Impress: 0%
Invoke Trust/Intimidate: 0%
Max. Encumbrance: 280 lbs
Max. Carrying Weight: 560 lbs
Max. Lifting Weight: 1,120 lbs
Max. Jumping Ability: 14’ Horizontal, 7’ Vertical
O.C.C. Skills
Body Building & Weight Lifting
Climb/Scale Walls 85%/75% (+5%) (Racial) 70%/60% in armor
Forced March
Hand to Hand: Expert
Language: Gobblely 104%
Language: Human: Eastern 50% (+5%)
Military Etiquette 65% (+5%)
Swimming 70% (+5%) (Racial) 55% in Armor
W.P. Shield
W.P. Swords
W.P. Axes
O.C.C. Related Skills +1 at 3,6,9, and 12
Field Armorer 50% (+5%)
First Aid 45% (+5%)
Gymnastics
--Sense of balance 40% (+5%)
--Work parallel bars & rings 36% (+3%)
--Back flip and somersault 50% (+5%)
Horsemanship: Exotic Animals 45%/30% (+5%)
Land Navigation 40% (+4%)
Literacy: Human: Eastern 45% (+5%)
Recognize Weapon Quality 45% (+5%)
Wilderness Survival 40% (+5%)
Secondary Skills 4
Athletics
Boxing
Running
Wrestling
Altess Eviscerator Skills
Public Speaking 98%
Lore: Demons & Monsters 98%
Lore: Faerie Folk 98%
Lore: Geomancy & Ley Lines 98%
Lore: Magic 98%
Lore: Religion 98%
Combat Data
HTH Type:
Number of Attacks: 6
Initiative Bonus: +0
Strike Bonus: +2
Parry Bonus: +5
Dodge Bonus: +5
HTH Damage Bonus: +13
Bonus to Roll w/Punch: +7
Bonus to Pull a Punch: +4
Bonus to Disarm: +2
Other:
Claws - 2d6+13
Punch - 1d4+13
Elbow/Forearm - 1d6+13
Power Punch - 2d4+13 Cost 2 Melee Attacks
Kick - 2d4+13
Knee - 1d6+13
Power Kick - 4d4+13 Cost 2 Melee Attacks
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Battle Axe - +2 to Strike, +1 Parry, +1 to Strike when Thrown
+1 to strike at levels 1, 3, 5, 8, 12 and 15. +1d6 to damage at level 2. +1 to strike when thrown or to parry at levels 2, 4, 8, and 12; not designed for throwing.
W.P. Sword - +2 to Strike, +1 to Parry
+1 to strike at levels 1, 3, 6, 9, 12, and 15. +1 to parry at levels 2, 4, 7, 10, and 13. +1 to strike when thrown at levels 4, 8, and 12; not designed for throwing.
W.P. Shield - +2 to Parry
+1 to Parry at levels 1, 3, 6, 9, 12, and 15. +1 to strike with shield at levels 4, 8, and 12. No bonus t strike when thrown.
Saving Throw Bonuses
Coma/Death: +24%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +0
Psionics (varies): +0
Horror Factor: +4
Goram - Troll Soldier
Moderators: Game Masters, AGMs
Goram - Troll Soldier
Last edited by Goram on Wed Feb 01, 2023 1:09 pm, edited 47 times in total.
Re: Possible PFRPG Character
Equipment
Allocate your items into the categories listed in green!
Carried/In Hand
Worn on Person
Uniform
boots
a pair of gloves
belt
Flaming Sword
Scale (Full)
Back Pack
Large Metal Plated Shield
Altess Eviscerator
Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: knife, canteen, food ration pack, minor items or individual tools.
• Attachment: small sack
• Attachment: small sack
• Attachment: water skin
• Attachment: Flame Sword and Scabbard
Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: set of civilian clothing
• Space: two weeks' worth of food rations
• Space: a tinder box
• Space: bedroll
• Space: One Man Tent
• Space:
• Space:
• Space:
• Space:
• Space:
Saddlebags
Saddlebags are padded, and sealable. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
30 GP
Gear Stats
Allocate your items into the categories listed in green!
Carried/In Hand
Worn on Person
Uniform
boots
a pair of gloves
belt
Flaming Sword
Scale (Full)
Back Pack
Large Metal Plated Shield
Altess Eviscerator
Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: knife, canteen, food ration pack, minor items or individual tools.
• Attachment: small sack
• Attachment: small sack
• Attachment: water skin
• Attachment: Flame Sword and Scabbard
Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: set of civilian clothing
• Space: two weeks' worth of food rations
• Space: a tinder box
• Space: bedroll
• Space: One Man Tent
• Space:
• Space:
• Space:
• Space:
• Space:
Saddlebags
Saddlebags are padded, and sealable. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
30 GP
Gear Stats
Last edited by Goram on Fri Mar 10, 2023 3:12 pm, edited 16 times in total.
Re: Possible PFRPG Character
Background Story
GORAM's STORY -- What he says
1. To live one's life so that it is worthy of respect and honor by all.
When the armored man found the Troll he was huddled in a small crack in the cave that was once home to his family. A party of people similar to the human had come through the cave a few days earlier. He was three years old. His mother hid him in the crack and said “No matter what don’t make a noise or leave here.” Even when he heard the din of battle he did as he was told and never left his position. When the armored man approached he held up his empty hands. When Goram turned to face him he slowly reached into a small satchel on his waist, removed a piece of salt pork and gave it to Goram. In perfect Gobbley he says “I am sorry for your loss young one. Here is some food. You look hungry.” The little troll child grabbed and gobbled up the salt pork. In Gobbley again he said “I am Sir Tulius Greentree, what is your name?” The troll responds, “I am Goram. Where are my Mom and Dad?” Sir Tulius warm smile changes to a look of sadness as he responds “I am sorry child, they fell in battle. I happened by this cave and was seeking shelter when I found them. Come with me and I will keep you safe.” “But you look like them.” responded Goram. Very curtly Tulius, fires back, “I am nothing like them. I do not kill for personal gain. No creature should fear me unless they seek to hurt others.” Goram replies. “I like that no one should hurt another. I wish they did not hurt my parents. I want to be like you.” Tulius smiles warmly, “You can my boy you just need to commit yourself to the service of others. That is how you achieve the first tenant of the code. ‘Live one's life so that it is worthy of respect and honor by all.’”
2. Fair Play :
3. Nobility :
4. Valor:
5. Honor:
6. Courtesy :
‘Dear Goram,
I am sorry that I failed to get the world to accept you as the man of noble heart and spirit that you are. But take away from this the knowledge that if I treated you the way the world tends to treat you I would of missed out on coming to know one of the most noble souls I have ever met. Your path will be much harder than mine. You will be trying to serve people that loathe your existence. Dedicating yourself to the code will be difficult, but as long as you remember that for every person that has pain there is someone that hurt them. It imperative that you use this code to show the world a better way. That in the face of rage and hatred you show kindness and mercy. That when those who would try to rile you to violence will only receive peace from you. You are a protector, person who puts themselves between the ones who seek to harm and those they intend to harm. Go to the Blacksmith in the city. There you will find gear fitted to your size that you may use in these endeavors. I am sorry I left you so early, but I know you are destined for great things. You have been a son to me and I hope one day you will see that I was a good father and not just a teacher.
Gods Speed,
Tulius’
7. Loyalty: To god, sovereign, country , and the Codes of Chivalry .
Goram walks into the Blacksmith shop and finds a dwarf there. “Oh you must be Goram. My how you have grown.” Goram is confused at first but realizes it is the dwarf that he saw Tulius set free and give work to so long ago. “Tulius changed my life. After doing masonry at the construction site a local Blacksmith offered me an apprenticeship. turned out I had a knack for it. Now I am successful and have my beautiful wife and three kids living above the shop. I never had to steal again, all from one person taking mercy on me.” Goram’s heart fills with warmth. “He was the best of men and I hope to live up to the faith he had in me.” The dwarf smiles, and says, “I have something for ye.” The dearf goes into a room in the back. He wheels out a cart with a crate on it and says, “He also asked my wife to make you this.” He hands Goram a tabard. Goram unfurls it to see a heart encased in a spherical cage of brambles. “When I told the oldest one it was a tabard for the knight he spent the rest of the day pretending to be a Knight of the Order of the Bramble Heart.” Goram pauses and then says, ”Every order has a founder, and the founder of the Order of the Bramble Heart is Sir Tulius Greentree. I will now take the reigns and stay loyal to everything he taught me. I will be that knight.”
GORAM's BACKGROUND - Actual
To the world Sir Tulius presented and was considered very reliable and honorable, a great knight.
But to Goram he was nothing but abusive and believed him less than. Treated him like chattel.
]Sir Tulius Greentree was known for his nobility and prowess in battle. After dispatching a group of Trolls that frightened villagers, he discovered a child. Rather tan put it down like the dog it was, he seized an opportunity to take the boy and utilize his labor. The troll would grow to be quite the pack animal and additional man at arms when the need arose. He would train his to act appropriately and instill enough fear to make sure he remains an obedient animal.[
Goram would watch Tulius train new knights and would pretend to be a knight himself. He watched there ways of combat and when left alone he would practice with a wooden sword.
GORAM's STORY -- What he says
1. To live one's life so that it is worthy of respect and honor by all.
When the armored man found the Troll he was huddled in a small crack in the cave that was once home to his family. A party of people similar to the human had come through the cave a few days earlier. He was three years old. His mother hid him in the crack and said “No matter what don’t make a noise or leave here.” Even when he heard the din of battle he did as he was told and never left his position. When the armored man approached he held up his empty hands. When Goram turned to face him he slowly reached into a small satchel on his waist, removed a piece of salt pork and gave it to Goram. In perfect Gobbley he says “I am sorry for your loss young one. Here is some food. You look hungry.” The little troll child grabbed and gobbled up the salt pork. In Gobbley again he said “I am Sir Tulius Greentree, what is your name?” The troll responds, “I am Goram. Where are my Mom and Dad?” Sir Tulius warm smile changes to a look of sadness as he responds “I am sorry child, they fell in battle. I happened by this cave and was seeking shelter when I found them. Come with me and I will keep you safe.” “But you look like them.” responded Goram. Very curtly Tulius, fires back, “I am nothing like them. I do not kill for personal gain. No creature should fear me unless they seek to hurt others.” Goram replies. “I like that no one should hurt another. I wish they did not hurt my parents. I want to be like you.” Tulius smiles warmly, “You can my boy you just need to commit yourself to the service of others. That is how you achieve the first tenant of the code. ‘Live one's life so that it is worthy of respect and honor by all.’”
2. Fair Play :
- Never attack an unarmed foe.
- Never charge an unhorsed opponent.
- Never attack from behind.
- Avoid cheating.
- Avoid torture.
3. Nobility :
- Exhibit self discipline.
- Show respect to authority.
- Obey the law.
- Administer justice.
- Administer mercy.
- Protect the innocent.
- Respect women.
4. Valor:
- Exhibit courage in word and deed.
- Avenge the wronged.
- Defend the weak and innocent.
- Fight with honor.
- Never abandon a friend, ally, or noble cause.
5. Honor:
- Always keep one ' s word of honor.
- Always maintain one ' s principles.
- Never betray a confidence or comrade.
- Avoid deception.
- Respect life.
6. Courtesy :
- Exhibit manners.
- Be polite and attentive.
- Respectful of host, authority and women.
‘Dear Goram,
I am sorry that I failed to get the world to accept you as the man of noble heart and spirit that you are. But take away from this the knowledge that if I treated you the way the world tends to treat you I would of missed out on coming to know one of the most noble souls I have ever met. Your path will be much harder than mine. You will be trying to serve people that loathe your existence. Dedicating yourself to the code will be difficult, but as long as you remember that for every person that has pain there is someone that hurt them. It imperative that you use this code to show the world a better way. That in the face of rage and hatred you show kindness and mercy. That when those who would try to rile you to violence will only receive peace from you. You are a protector, person who puts themselves between the ones who seek to harm and those they intend to harm. Go to the Blacksmith in the city. There you will find gear fitted to your size that you may use in these endeavors. I am sorry I left you so early, but I know you are destined for great things. You have been a son to me and I hope one day you will see that I was a good father and not just a teacher.
Gods Speed,
Tulius’
7. Loyalty: To god, sovereign, country , and the Codes of Chivalry .
Goram walks into the Blacksmith shop and finds a dwarf there. “Oh you must be Goram. My how you have grown.” Goram is confused at first but realizes it is the dwarf that he saw Tulius set free and give work to so long ago. “Tulius changed my life. After doing masonry at the construction site a local Blacksmith offered me an apprenticeship. turned out I had a knack for it. Now I am successful and have my beautiful wife and three kids living above the shop. I never had to steal again, all from one person taking mercy on me.” Goram’s heart fills with warmth. “He was the best of men and I hope to live up to the faith he had in me.” The dwarf smiles, and says, “I have something for ye.” The dearf goes into a room in the back. He wheels out a cart with a crate on it and says, “He also asked my wife to make you this.” He hands Goram a tabard. Goram unfurls it to see a heart encased in a spherical cage of brambles. “When I told the oldest one it was a tabard for the knight he spent the rest of the day pretending to be a Knight of the Order of the Bramble Heart.” Goram pauses and then says, ”Every order has a founder, and the founder of the Order of the Bramble Heart is Sir Tulius Greentree. I will now take the reigns and stay loyal to everything he taught me. I will be that knight.”
GORAM's BACKGROUND - Actual
To the world Sir Tulius presented and was considered very reliable and honorable, a great knight.
But to Goram he was nothing but abusive and believed him less than. Treated him like chattel.
]Sir Tulius Greentree was known for his nobility and prowess in battle. After dispatching a group of Trolls that frightened villagers, he discovered a child. Rather tan put it down like the dog it was, he seized an opportunity to take the boy and utilize his labor. The troll would grow to be quite the pack animal and additional man at arms when the need arose. He would train his to act appropriately and instill enough fear to make sure he remains an obedient animal.[
Goram would watch Tulius train new knights and would pretend to be a knight himself. He watched there ways of combat and when left alone he would practice with a wooden sword.
Last edited by Goram on Fri Sep 16, 2022 6:43 pm, edited 15 times in total.
Re: Goram - Troll Soldier
Code: Select all
Perception 246%: [roll]d100[/roll]
JIC: [roll]d100[/roll], [roll]d20[/roll]
Status: AR:11
SDC 100/100 | Hard Leather (Full) 48/48 | Shield 100/100
[inline=Conditions:]Coma/Death: +5%, Magic (varies): +1, Lethal Poison (14+): +1, Non-Lethal Poison (16+): +1, Insanity (12+): +3, Psionics (10+): +3, Horror Factor (varies): +0[/inline]
Initiative: [roll]d20+0[/roll]
Action 1:
Action 2:
Action 3:
Action 4:
Action 5:
Action 6:
Parries - Unarmed: [roll]d20+51[/roll], [roll]d20+5[/roll], [roll]d20+5[/roll], [roll]d20+5[/roll], [roll]d20+5[/roll], [roll]d20+5[/roll], [roll]d20+5[/roll]
Parries - Flaming Sword: [roll]d20+6[/roll], [roll]d20+6[/roll], [roll]d20+6[/roll], [roll]d20+6[/roll], [roll]d20+6[/roll], [roll]d20+6[/roll]. [roll]d20+6[/roll]
Parries - Altess Eviscerator: [roll]d20+6[/roll], [roll]d20+6[/roll], [roll]d20+6[/roll], [roll]d20+6[/roll], [roll]d20+6[/roll], [roll]d20+6[/roll]. [roll]d20+6[/roll]
Parries: Shield: [roll]d20+7[/roll], [roll]d20+7[/roll], [roll]d20+7[/roll], [roll]d20+7[/roll], [roll]d20+7[/roll], [roll]d20+7[/roll]. [roll]d20+7[/roll]
Attack Actions:
Dodge: [roll]d20+5[/roll]
[b]Melee: [/b]
Claws: To Strike - [roll]d20+2[/roll] | Damage - [roll]2d6+13[/roll] SD
Punch: To Strike - [roll]d20+2[/roll] | Damage - [roll]1d4+13[/roll] SD
Elbow/Forearm: To Strike - [roll]d20+2[/roll] | Damage - [roll]1d6+13[/roll] SD
Power Punch: To Strike - [roll]d20+2[/roll] | Damage - [roll]1d6+13[/roll] SD
Kick: To Strike - [roll]d20+2[/roll] | Damage - [roll]2d4+13[/roll] SD
Knee: To Strike - [roll]d20+2[/roll] | Damage - [roll]1d6+13[/roll] SD
Power Kick: To Strike - [roll]d20+2[/roll] | Damage - [roll]4d4+13[/roll] SD
Flaming Sword: To Strike - [roll]d20+4[/roll] | Damage - [roll]5d6+13[/roll] SD
Altess Eviscerator: To Strike - [roll]d20+4[/roll] | Damage - [roll]6d6+13[/roll] SD
[b]Ranged:[/b]
Altess Eviscerator Electrical Discharge: To Strike - [roll]d20[/roll] | [roll]4d6[/roll] SD | Range - 200' | Payload: 4; regenerates 4 charges per hour