Refugee All Stars

These fuckers are too stubborn to die.

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Venenifer
Posts: 77
Joined: Thu Feb 06, 2020 10:09 am

Re: Refugee All Stars

Post by Venenifer »

Perception: 1d100: [48] = 48 /60%
JiC: 1d20: [8] = 8 / 1d100: [95] = 95

Conditions:
MDC: 630/630 | Barding MDC: 315/315 (Barding BR: 2d6/melee) | P.P.E.: 136/136 | I.S.P.: 144/152
| HF (when identified as a dragon): 11 (13 w/Frills extended in Dragon Form) | Nightvision: 200ft | See Invisible (at will) | Shadow Meld (at will) | Cold/Fire 1/2 DMG | Impervious to All Forms Of Paralysis | Bio-Regen: 1d4*10 MDC/min | Sense Ley Lines/Nexuses/Dragons 20mi | Visually ID dragons within 4,000ft | Sixth Sense [Inactive, 2ISP] |
  • Range: 300ft, or 200ft (61m) plus 100ft (30.5) for two-way communication
  • Duration: 8m0s
  • I.S.P.: 8
  • Saving Throw: Conditional. When a character suspects he is being telepathically probed he can resist, getting the standard saving throw.
    Note: Mind Blocks will completely prevent telepathic probes or communications as long as the block is up.
  • Just like the lesser Sensitive power of telepathy, Telepathy: Superior grants the ability to hear surface thoughts, or send adn receive telepathic messages. However, this superior form of the power gives the character the ability to read deeper or even subconscious thoughts. If the victim fails the saving through, the psychic will be able to read thoughts on any subject he wants. This can include passwords, names of contacts, the victim's true name, and even skills. Sometimes (62%) the chracter will be able to see or hear parts of memories associated with the thoughts they are reading from the victim. A saving throw should be rolled for each skill/memory/thought that the character tries to read. The character can make one attempt to pull information for each attack per melee.


Skills
Sing: 1d100: [29] = 29 /45% (What's this?)
Charm: 1d100: [33] = 33 /109% (Get a name out of the masked one, some more information)

Post

[What's this?]
There's markets everywhere

Ven enters the market bare and completely on guard, she won't soon forget her time in Atlantis, a time that still makes her scales crawl. That city needs to be purged. Ven thinks to herself with a shiver of disgust. After arriving at the Roughnecks HQ, the dragoness had remained inside while the others shopped the first round. It took some convincing, but Will's extensive level of connections around Merctown eventually convinced the Dragonness to follow, and when she first arrived in the Mystic Quarter, two words escaped her lips. "What's this?" She blinks and shakes her head. There's something very wrong, there's people who're unarmed... The streets don't reek of fear, people here are free? She looks to Will questioningly and moves into the Mystic Quarter by herself, with Will following, his hands growing increasingly full of shopping bags as Ven explores more.

"What's this? What's this!?" She pause and points to two different stores before peering in. "There's people throwing credits instead of throwing heads?" She looks to the other store. "They're busy living life and absolutely no ones chained!" She practically skips to the next store outlet as Will finally finds the Dimensional bags and lightens his load considerably, now carrying two purses. "They're signs on every window, I can't believe my eyes, a place I can exist without living in fear for my life?" She finally asks, the last note practically dour as she mentally recounts what happened almost every single time she tried going to the markets in Atlantis. "What's this?" She continues on to the next store.

[The blue light]
Is a Dragon a Cat?

Ven spent a little too much time in the market place and Will eventually gave up, handing her the bag of purchased items and returning to HQ to make ready to depart. Ven takes a leisurely stroll down the chaotic (though calm to her) streets of Merctown, really just soaking in a relatively advanced city where she doesn't need to publicly fear for her life, just for being. I mean, sure, it's got its quaint features She thinks as she passes a couple gang members on one side of the street and the Defenders on the other.

Further on she notes the blue light and stops, her upper lip twitching. No, ignore it. Always happens when I'm alone. Always bad. Ooooh. Dragon. Alone. Gotta GET IT. Assholes. Just ignore it. Ven tries to tell herself and takes one more step down the walkway before sighing and stomping her foot. "Damn it." She mutters as her curiosity is piqued and turns to look at the light. When the man appears from the alley, she nods to herself. Yep. Kidnap time. She muses as the cloaked one becomes more visible. She peers at the armor with perhaps too interested a gaze before she catches herself as he speaks.
Masked One wrote:You are Venenifer. I have been sent to provide transport for you to Castle Refuge. Lord Coake says that once there you will receive the hospitality of the Tomorrow Legion as you wait for the caravan with your friends to arrive. However your presence is requested for a briefing, meaning that your immediate presence is preferable. If these terms are acceptable, we can depart and be there in a matter of seconds. Do you agree to transport there now."
Her eyes seem to glint like a predator when he mentions her name as she listens to the message. She will test her new friend by continuing her approach and placing a single finger on his chest plate. "And why, pray tell, would I trust a masked, hooded man in an alleyway? One who has not even introduced himself." She asks, walking around him slowly before stopping back in front of him and smacking her lips once. "So many easier ways to say hello that are so much less... questionable." She adds playfully. As she awaits an answer she triggers her Telepathy: Superior to see if this individual is indeed being truthful, and what secrets he may be hiding about his employers. [Telepathy, Superior: [roll]1d100[/roll]: [54] = 54 /62%)

After his answer and her mental screening, she accepts the offer. "I expect your Lords to have the finest wine they can muster made available." She adds with a sly smiles. "There really is no better way to conduct talks." She finishes and will allow her hooded friend to lead her away.
Venenifer, the Royal Frilled Dragon

P.P.E.: 136 | I.S.P.: 152 | Natural A.R.: 13 | Personal MDC: 630 | Barding MDC: 630D/315H
(+ 1 on all other saving throws not listed here) )
Coma/Death: 28%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +11
Psionics (varies): +9
Mind Control (varies): +3
Horror Factor (varies): +6

HF/Awe: 11/13 when frills flared. | Nightvision 200ft | See Invisible at Will | Shadow Meld at Will | Half Damage Fire/Plasma/Cold | Impervious to all forms of Paralysis | Bio-Regen: 1d4*10 MDC/minute | Sense Ley Lines, Nexuses, Pyramids and Dragons within 20 miles | Visually see past other dragon's illusions within 4,000ft


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General Disarray
Game Master
Posts: 101
Joined: Sat Aug 06, 2022 1:41 pm

Re: Refugee All Stars

Post by General Disarray »

Kyle
Ok Kyle in regards to this part of the post.
Wolf Whitaker wrote: Mon Feb 13, 2023 4:40 pm Draw and fire as a single action. Equalizer Strike: 1d20+6: [20]+6 = 26 Nat 20; Damage: 5d6: [3, 3, 2, 4, 6] = 18 x2 = 36MDC
Thank you for this experience I learned more about the combat rules in the last day than I imagined was possible. I consulted multiple books and multiple GMs far more experienced than myself. After discussion and research, there is no skill, ability or Quick Draw OCC abilities that allows drawing a weapon and firing in one action. All of them give initiative bonuses. Mechanically I believe the justification is that speed or initiative bonus means you do everything faster, so you have two Quick Draw Artists, initiative decides who draws and fires first, but the fastest quick draw artist can’t draw and get a shot off faster than a gunman that has a gun drawn and aimed at you. So what transpires is according to the rules as written, I promise. Since the above action is unresolvable as intended I move to the first contingency action. As you will see in the post, I translated the crit into an unexpected benefit. I hope this is acceptable and fun.
Wolf Whitaker wrote: Mon Feb 13, 2023 4:40 pm
Dumb Ass Elf wrote:
As he hyperfocuses he is startled by a voice. "Yo...
Crack! The gun goes off shattering the clear silence of the
Faster than the dialogue and his thoughts pass through his head Xander grabs the gun in his left hand and twists it in a way incompatible with his wrist’s range of motion forcing it it out of Wolf’s hand before he can pull the trigger, while his other hand, knocks the gun in his right toward the sky as it fires. It takes a moment for Wolf to process, but his progress is shattered by a blood curdling screech above them, drawing Wolf’s eagle eye. He looks up to see a small winged form start flapping sporadically as it begins falling to the ground growing rapidly to a humanoid shape before thudding onto the earth. His eyes fall back to Xander’s who appears to be ignoring everything other than Wolf. Wolf expecting a smug remark or a look of fury, finds Xander calm with a look of empathic concern. “Whitaker, look at me. Look at me. It’s ok. Calm down. I am going to let go and I need you to holster your weapons. It’s going to be ok. We are friends.” once Wolfs muscles relax and he returns to the moment. Xander releases his guns so he can holster them.

Wolf sees lanterns turning on in multiple tents. Some of the watch head to the tent areas and keep the refugees occupied and way from the scene. Other parts of the watch are making their way toward Wolf’s platform, two of those soldiers stop and look at the form. The soldiers who intercept the form immediately draw down on the form. The comms flare up. “Rawlings, we have a vampire. I repeat we have a vampire.” One of the soldiers seems to ready his hands to cast a spell. As soon as things are calm with wolf Xander turns and runs to the form at remarkable speed.
Wolf Whitaker wrote: Mon Feb 13, 2023 4:40 pm "Contact. In the trees. Unknown entities. Be alert for hostile action!" Wolf, his focus still mostly on the trees, gives orders to his Wolves, "Shadow, get on the ground. Give me a report of all movement outside our perimeter. Fang ready to fire at anything that attacks us." Fang's weapon swings inline with Xander, "Not him." The gun moves out of line and back to the trees. Wolf has his Equalizer and NE-6SL out Wolf is focused on what ever is coming his way. Blood boiling from the idiotic elf. Wolf is ready to vent his frustration on what ever is stalking them.
Shadow runs for the tree line tracking any vibrations that seem humanoid. Fang initially turning his gun on Xander, switches to the tree line when corrected, covering Shadow.

Rawlings voice is own the radio. “Keep refugees away from the scenes. I need a hover platform in the air sweeping the tree line. I am en route to the scene.” About that time you hear “This is Xander, just running up to the scene now……what the ever-loving fuck?”

Note: Theros when awoken by the shot you realize that weak strange feeling has returned. A bit stronger this time. You are sure it is a vampire but something isn’t right. About the time you have this feeling you here the call over the radio telling Rawlings that there is a vampire. This is followed by the above radio chatter.

What do you do?


Ven
As you enter his mind it is vast. It feels like you are looking into the cosmos it self. You get the general feeling that he is more than entune with blue energy (this seems to be what he cause ley line energy) it is part of his very being. You sense a benevolence, a life of service. He is old, and with that comes a flood of memories, most of an early time. You see vehicles and uniforms that say NEMA. You see him entering burning buildings extracting people from the fires. The you see him Fighting strange De Bee's. You see a large Caravan of NEMA vehicles. You see the day that he became what he is as a ley line (which he refers to as a Blue Zone) erupts and explodes as his body absorbs the brunt of it as he closes the door to a some sort of disaster shelter that he evacuated people to for safety. You see the day that stability was finally achieved. NEMA settled in Chicago and he felt the pull of the megaverse accompanied with wanderlust that results in his decision to depart Earth and explore the dimensions that exist throughout the megaverse. At some point the volume of memories, emotions and experiences become taxing and you severe the link, confident you are safe with this being.

As you agree to the terms, the odd man says, “I apologize for my abruptness and I understand your need to scan for my intentions, I struggle with the niceties of conversation as I rarely find myself in presence of others. My name is Dresden. Follow me and I will open the portal. This makes humans very sick, but since you aren’t human you should be fine.” Without motion or vocalization ley energy seems to emanate from Dresden forming a portal the energy seems more raw than portals created by other Shifters and you can see what lies on the other side. You see a stone room lined with tapestries, Lord Coake and Erin Tarn are sitting at a table where there is charcuterie and wine. He says. “After you.”

What do you do?
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Venenifer
Posts: 77
Joined: Thu Feb 06, 2020 10:09 am

Re: Refugee All Stars

Post by Venenifer »

[Rolls Held]

Recognize Magic Symbols, Runes, Circles, Etc: 1d100: [67] = 67 /55% (Any etchings or spellwork in the stone room she can identify)
Dresden wrote:“I apologize for my abruptness, I struggle with the niceties of conversation as I rarely find myself in presence of others. My name is Dresden. Follow me and I will open the portal. This makes humans very sick, but since you aren’t human so you should be fine.”
Ven smiles coyly and nods. "Ah; a Master's specialist on an escort mission? Well, Dresden, please call me Ven." She teasingly says to Dresden not expecting an answer. Well informed and not afraid to show it. Old, wizened. More than meets the eye. Confidence or hiding apprehension? Probably an assassin or possibly a spellweaver. He is uncomfortable escorting a dragon alone or he thinks of this as a waste of time. Ven muses to herself as she taps his mind, following her escort through the portal.

When she steps through to the tapestry lined stone room, she takes a moment to look around before settling on the two sitting at a table. Interesting designs. She takes note of any occult or magical looking markings. Ven will stride to the table and examine the wine with a nod of approval. "My, my." She whispers to herself and pours herself a glass of wine, smelling it before taking a taste. "Exquisite." She says, sitting down across from Lord Coake and Erin Tarn. Ven's eyes trace back to wherever Dresden went before returning to her hosts. Ven notably pushes the charcuterie away from her seat. She'll sit in silence for a moment, more or less looking at her hosts, her Telepathy: Superior still active, she passively scans what she can from those in the room with her, taking another sip. Regardless of what she learns or doesn't, after another sip she'll then set down her cup with barely any wine gone.

"The hospitality of the Tomorrow Legion certainly does not disappoint, though I must admit I am incredibly curious." She says, a finger tracing the wineglass as she then sets her palms down and looks squarely at them both. "So tell me, I'm here, what now?" Ven asks, looking between the two. Her eyes and smile boasting her own confidence as she awaits for one of the hosts to speak. A meeting without the team? Perhaps there is entertainment planned. Well, I'm sure I could find ways to amuse myself while I wait one way or another. Ven thinks to herself, the slightest of up curl on her lip appears as she takes another drink.
Venenifer, the Royal Frilled Dragon

P.P.E.: 136 | I.S.P.: 152 | Natural A.R.: 13 | Personal MDC: 630 | Barding MDC: 630D/315H
(+ 1 on all other saving throws not listed here) )
Coma/Death: 28%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +11
Psionics (varies): +9
Mind Control (varies): +3
Horror Factor (varies): +6

HF/Awe: 11/13 when frills flared. | Nightvision 200ft | See Invisible at Will | Shadow Meld at Will | Half Damage Fire/Plasma/Cold | Impervious to all forms of Paralysis | Bio-Regen: 1d4*10 MDC/minute | Sense Ley Lines, Nexuses, Pyramids and Dragons within 20 miles | Visually see past other dragon's illusions within 4,000ft


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Jack Killian
Diamond Level Patron
Posts: 423
Joined: Sat Jan 03, 2015 7:14 pm
Location: Rifts: Australia
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Re: Refugee All Stars

Post by Jack Killian »

Perception: 67% 1d100: [100] = 100
JIC d20: 1d20: [11] = 11
JIC: 1d100: [49] = 49

(Does our Jack have a chance roll) DOHACR 1d100: [34] = 34

Jack tries to have a pleasant time. Dang this is boring as counting fleas on the back side of a dingo. Riding in a vehicle with not one of me mates here. Can’t tell who is who, or what, with these Drongo poncho on, they cover up everything. All the enemy have to do is walk in with one of these on an it will look kooky as a croc in parka.(chaos)

Count Bustamante states to Jack, “It could be worse. I only have you to talk to!”

Jack smile, "Right, you are Count. Sorry for being a downer. We should look to some how track people in our lift. Feet maybe. Or put a mark on their cloak so we can see if they belong here. I’m good with sensing Fire."

Count Bustamante responds to Jack, “Good Idea! I can try to match voices with size and the feet. See if we can get a Roster of who is who and what. Might be helpful later."
Research 98 1d100: [53] = 53
Jack smiles, with a grin that know one can see, just him and the Count.

When the wagon train stops for the night. Jack goes out and tries to talk to the rest of the group over the secured coms, “Well, I do notice some security flaws. No one can tell who is who, under these Ponchos. We all look alike, maybe the folk at the castle have a way of telling. What if the others have the gear from the other trips. We could get infiltrated, and we would not know the good from the bad. In our transport the Count and I are keeping track by the feet and size. I’m going to try to mark them with a bit of ash from the fire. It would be helpful to have. a roster with that information available to us.”

Before the lights go out Jack and the Count Plan is to gather some ash from his group fire to apply it to those traveling with him ponchos or feet. He has a simple of doing it, just put the ash on the entry way and before they get there. They well have to step in it.
Research 98 1d100: [92] = 92


It’s lights out, Jack. wakes form a lite slumber, As the Count loudly speaks in his head, "The Fox is loose. Time for the hunt, stay close to these People might be a good distraction."
Rawlings voice is own the radio. “Keep refugees away from the scenes. I need a hover platform in the air sweeping the tree line. I am en route to the scene.” About that time you hear “This is Xander, just running up to the scene now……what the ever-loving fuck?”
Jack waits for orders one hand ready with the "Big Boss".

Count Bustamante quips, "One of those transmission mentioned Vampires! The only thing we have is water, I do believe."
Jack responds, "Thanks Count."

Jack turns on his suits force field, brings up his powers, See Aura ( 6 I.S.P.), Enhanced Perception (10 I.S.P.), Hydrokinesis (Sense Water. Hurl Water 5 ISP, ( 8 gallons 20 feet) Locate the vehicle Water tank. get ready to hurl water at Vampire, 8x 4d6/gallon damage.
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
Jack Killian
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

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Wolf Whitaker
Diamond Level Patron
Posts: 200
Joined: Wed Jul 24, 2019 2:24 pm

Re: Refugee All Stars

Post by Wolf Whitaker »

Perception: 1d100: [10] = 10 /65%
JIC: 1d20: [6] = 6 ; 1d100: [12] = 12


Paranoia Thought Text

Active Effects:
  • HF: 12
  • (Opponents must roll to save vs horror factor whenever the Gunslinger makes a serious threat (stop or else ... ) and again if and when he first draws his weapon on a character. Likewise, those who attack a Gunslinger must roll to save vs Horror Factor whenever facing the Gunslinger in a one-on-one showdown, duel, or shootout, and whenever an opponent makes his first move to attack the Gunslinger, even if the gunslinger isn't aware the character plans to attack.)
  • See Invisible
  • Night vision 60’
  • Integrated Sensor Pod - NE Armor
    • 360° scanning capability
    • Allows user to dodge all attack, even those from behind and/or surprise
  • Optics Enhancements
    • Passive Night Vision: 3,000'
    • Telescopic Vision (up to 20x Magnification): 1 mile
    • Macro-Lens (6x Magnification)
    • Thermo-Imager: 2,000'
General Disarray wrote: Wed Feb 15, 2023 7:30 am Xander calm with a look of empathic concern. “Whitaker, look at me. Look at me. It’s ok. Calm down. I am going to let go and I need you to holster your weapons. It’s going to be ok. We are friends.” once Wolf's muscles relax and he returns to the moment. Xander releases his guns so he can holster them.
Wolf's arms struggle for a moment, his eyes cold and emotionless visible through his visor seem slightly unfocused. Xander...Don't listen. Kill him!!!...Xander?...Kill Him!!!!......It's quiet... Wolf's eyes seem to refocus as he relaxes. A deep sigh follows as Wolf actually looks at Xander now. He can see the concern Xander has for him. He nods to him as he holsters his weapons and straitens up. He took a big risk. Why would someone do that for me?.......Nothing? No time to think on that right now. That creature fell from the sky, what hit it? Wait...My shot went up. Wow, even then I still hit the enemy. Wolf keys his radio as he takes an over watch position with Fang. "Xander. That thing fell after I fired. We need to watch for an aerial attack as well. Expect contact from the woods and the sky!" Wolf looks at the others simply covering it. Wolf Barks back over the radio, his voice back to being mostly professional, "Don't just stand there stake the Damn thing already! Don't give a vamp time to recover!" Wolf also sends an order to Shadow on his freq. "Shadow stay close. You have range on those sensors. You don't need to be in the tree-line until we've cleared it. Both of you activate your Force Fields." Wolf draws one of his thunderguns and his equalizer to keep everyone covered.

Wolf will keep an over watch position of the tree-line where he saw earlier movement. Wolf will have Shadow train it's visual on the downed vampire. Wolf will use the camera to act as his eyes so he can focus in two different directions.

-If the vampire comes to and poses a threat to anyone near it, Wolf will turn and engage it from his position.

-If there are any more aerial targets like what just fell from the sky Wolf and Fang will engage those targets first.

-If any more movement is detected or any threats present themselves from the woods, Wolf and Fang will engage from their elevated position.


APM: 10
Init: 1d20+28: [1]+28 = 29

Consumable Expenditures at start of combat:
FF ON: 160/160
Equalizer- 5/6
Thundergun - 6/6

Action 1: Dual Pistol Shot; Right Equalizer Strike: 1d20+6: [7]+6 = 13 ; Damage: 5d6: [1, 2, 4, 5, 4] = 16 ; Left Thundergun Strike: 1d20+5: [5]+5 = 10 ; Damage: 1d6*10: [4]*10 = 40
Action 2: Dual Pistol Shot; Right Equalizer Strike: 1d20+6: [10]+6 = 16 ; Damage: 5d6: [4, 5, 6, 2, 6] = 23 ; Left Thundergun Strike: 1d20+5: [18]+5 = 23 ; Damage: 1d6*10: [2]*10 = 20
Action 3: Dual Pistol Shot; Right Equalizer Strike: 1d20+6: [11]+6 = 17 ; Damage: 5d6: [2, 5, 1, 6, 6] = 20 ; Left Thundergun Strike: 1d20+5: [14]+5 = 19 ; Damage: 1d6*10: [5]*10 = 50
Action 4: Dual Pistol Shot; Right Equalizer Strike: 1d20+6: [7]+6 = 13 ; Damage: 5d6: [4, 2, 1, 4, 6] = 17 ; Left Thundergun Strike: 1d20+5: [17]+5 = 22 ; Damage: 1d6*10: [6]*10 = 60
Action 5: Dual Pistol Shot; Right Equalizer Strike: 1d20+6: [19]+6 = 25 ; Damage: 5d6: [4, 6, 3, 6, 3] = 22 ; Left Thundergun Strike: 1d20+5: [3]+5 = 8 ; Damage: 1d6*10: [3]*10 = 30
Action 6: Dual Pistol Shot; Right Equalizer Strike: No shot. No Ammo; Left Thundergun Strike: 1d20+5: [15]+5 = 20 ; Damage: 1d6*10: [1]*10 = 10
Action 7: Reload Right Pistol: Speedloader
Action 8: Reload Left Pistol: Speedloader
Action 9: Dual Pistol Shot; Right Equalizer Strike: 1d20+6: [14]+6 = 20 ; Damage: 5d6: [4, 2, 1, 4, 1] = 12 ; Left Thundergun Strike: 1d20+5: [8]+5 = 13 ; Damage: 1d6*10: [5]*10 = 50
Action 10: Dual Pistol Shot; Right Equalizer Strike: 1d20+6: [20]+6 = 26 Nat 20; Damage: 5d6: [1, 6, 2, 4, 1] = 14 x2 = 28MD; Left Thundergun Strike: 1d20+5: [17]+5 = 22 ; Damage: 1d6*10: [5]*10 = 50

Auto-Dodge: 1d20+13: [5]+13 = 18 ; 1d20+13: [16]+13 = 29 ; 1d20+13: [13]+13 = 26 ; 1d20+13: [11]+13 = 24 ; 1d20+13: [2]+13 = 15 ; 1d20+13: [2]+13 = 15 ; 1d20+13: [11]+13 = 24 ; 1d20+13: [12]+13 = 25 ; 1d20+13: [16]+13 = 29 ; 1d20+13: [12]+13 = 25

Contingencies:

-If Wolf's FF goes down sacrifice an action to activate Invincible armor talisman from Will
-Wolf will use one of his three EP crits against any mind control or paralysis effects.




FF: 110/110

APM: 6
Init: 1d20+4: [1]+4 = 5

Action 1: Dodge: 1d20+6: [1]+6 = 7
Action 2: Dodge: 1d20+6: [8]+6 = 14
Action 3: Dodge: 1d20+6: [4]+6 = 10
Action 4: Dodge: 1d20+6: [1]+6 = 7
Action 5: Dodge: 1d20+6: [3]+6 = 9
Action 6: Dodge: 1d20+6: [6]+6 = 12




FF: 110/110
NE-700: 150/150

APM: 6
Init: 1d20+4: [12]+4 = 16

Action 1: NE-700 burst; Strike: 1d20+2: [20]+2 = 22 Nat 20; Damage: 4d6*10: [4, 2, 6, 6]*10 = 180 x2 = 360MD
Action 2: NE-700 burst; Strike: 1d20+2: [6]+2 = 8 ; Damage: 4d6*10: [2, 2, 2, 1]*10 = 70
Action 3: NE-700 burst; Strike: 1d20+2: [20]+2 = 22 Nat 20; Damage: 4d6*10: [3, 5, 3, 4]*10 = 150 x2 = 300MD
Action 4: NE-700 burst; Strike: 1d20+2: [17]+2 = 19 ; Damage: 4d6*10: [6, 6, 4, 6]*10 = 220
Action 5: NE-700 burst; Strike: 1d20+2: [10]+2 = 12 ; Damage: 4d6*10: [5, 5, 5, 2]*10 = 170
Action 6: NE-700 burst; Strike: 1d20+2: [8]+2 = 10 ; Damage: 4d6*10: [2, 5, 3, 4]*10 = 140

Rounds Expended: 36
Rounds Remaining: 114/150
Wolf Whitaker

Reputation-Based Horror Factor: 12
Weapons
NE-6SL 6/6
NE-6SL 6/6

NG Equalizer
Equalizer 6/6

Model 1860 Colt .44 Revolver
Silver 6/6
Model 1860 Colt .44 Revolver
Silver 0/6
Armor: NE-BA-26

Helmet: 50/50
Arms: L 40/40 R 40/40
Legs: L 50/50 R 50/50
Main Body: 90/90
NE-F50: 160/160

Do not PM this Account. Please direct all PMs to Sum of All Fears
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John Altfeld
Diamond Level Patron
Posts: 388
Joined: Wed Aug 23, 2017 4:48 am

Re: Refugee All Stars

Post by John Altfeld »

Perception: 1d100: [14] = 14 / 76%
JIC: 1d20: [10] = 10 / 1d100: [71] = 71

CONDITIONS: John is at +1 foot, See Invisible, Radar, Immune to Possession, can't be touched by undead, can't be mind controlled by vampires, etc.

John comes running out from his trailer, completely naked except for his various jewelry and carrying his sword in ready position. His hair sticks up on one side of his head and is at a weird angle on the other.

"What's up? Why was there a shot? Why is there a body on the ground?"

He closes his eyes and reaches out to the full range of his radar to better sense what's going on. (1100 foot range)

Detect Concealment: 1d100: [26] = 26 / 61%
Detect Ambush: 1d100: [80] = 80 / 61%
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 108/108
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 900'
• See the invisible
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Ash, the kid (Theros)
Diamond Level Patron
Posts: 55
Joined: Tue Sep 07, 2021 1:28 pm

Re: Refugee All Stars

Post by Ash, the kid (Theros) »

Perception: 31% (+15% involving vampires or undead) 1d100: [8] = 8
JIC: 1d20: [9] = 9
JIC: 1d100: [85] = 85
Initiative 1d20+1: [15]+1 = 16
Sense vampires/undead always active


Coming to with a sudden urge and feeling again for urgency when he realizes it's vampires, a moment later he hears the radio chatter. ~ They are flying, thats why it kept coming and going, in and out of range, son of a bitch.~ Theros gets up, still fully in gear, as he had trained to be acustomed too, goes out, draws his left pistol and reaches back for a globe of daylight arrow. Runs to the largest group of refugee's and activates the arrow stabbing it into the ground at the center of the group to make a 36 ft area Globe of sunlight in diameter of safety for the group from the vampires."Stay with in the light if you want to live and not be their dinner" Thero's goes off into the darkness twoards the enxt largest group of refugee's to do the same. after second one is established, being more than enough to take in anyone willing to stay in the globes, anyone not willing (not Smart) is just darwinism. "This is Ash, refugee area's secured in Globe of daylight safety zones, we are free to engage."

Along the way any vampires or enemies trying to stop him will get blasted with the Tw Thunder Gun.
APM and rolls
Number of Attacks: 5+*1 APM when fighting vampires/undead/demons/supernatural evil

Order may vary depending on attacks on persons (character)

Action 1: Movement, weapon grab(s) (pistol, arrow)

Action 2: Activate globe of daylight arrow

Action 3: Movement, weapon grab(s) (arrow)

Action 4: Activate globe of daylight arrow

Action 5: 1d20+9: [15]+9 = 24
Damage: 3d6: [6, 3, 5] = 14 to mortal beings, 5d6: [2, 6, 2, 5, 2] = 17 M.D. to practitioners & creatures of magic, 1d6: [6] = 6 x10=60 M.D. to supernatural beings

Action *6: 1d20+9: [19]+9 = 28
Damage: 3d6: [4, 4, 6] = 14 to mortal beings, 5d6: [4, 1, 4, 6, 5] = 20 M.D. to practitioners & creatures of magic, 1d6: [4] = 4 x10=40 M.D. to supernatural beings

Globe of Daylight Arrow (36' illuminated AoE, magical daylight)
Theros
Description
Outside of his armor's, appears to be a early teenager, despite his age. Dark red hair (Auburn) Light Blue/Grey eyes, sparse freckles on body, tall, athletic build. He has his marks of heritage on his wrists as do every True Atlantean, he wears leather bracers over them outside of his armor's. Tattoos are placed mainly on his torso, so not as visible if worn with regular clothing, along with quite a number of talismans that look like dogtags around his neck.
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General Disarray
Game Master
Posts: 101
Joined: Sat Aug 06, 2022 1:41 pm

Re: Refugee All Stars

Post by General Disarray »

Ven
Venenifer wrote: Wed Feb 15, 2023 9:47 am Recognize Magic Symbols, Runes, Circles, Etc: 1d100: [67] = 67 /55% (Any etchings or spellwork in the stone room she can identify)
You struggle to see what you can of the room through the portal but the frame of reference is very small. You do see some Magical Symbology at the far side of the room. You can't quite make out their purpose.
Venenifer wrote: Wed Feb 15, 2023 9:47 am Ven smiles coyly and nods. "Ah; a Master's specialist on an escort mission? Well, Dresden, please call me Ven." She teasingly says to Dresden not expecting an answer. Well informed and not afraid to show it. Old, wizened. More than meets the eye. Confidence or hiding apprehension? Probably an assassin or possibly a spellweaver. He is uncomfortable escorting a dragon alone or he thinks of this as a waste of time. Ven muses to herself as she taps his mind, following her escort through the portal.
As you cross through the portal your telepathy is immediately shut down. You enter a command center and you detect standard protection spells. Par of the room along the periphery is group of screens with multiple feeds. You deduce that they are from various operations. At one point you see a feed that has a familiar face as you see Wolf, loading gear on a hover platform. There are Legionaires diligently attending stations.

"Lord Coake, I have brought ..." he pauses, "... Ven." He kind of looks at Ven when he says it with an awkward smile. He then moves to the door that leads out of the room where he is joined by a 10ft tall humanoid in a hooded robe and they exit together.
Venenifer wrote: Wed Feb 15, 2023 9:47 am When she steps through to the tapestry lined stone room, she takes a moment to look around before settling on the two sitting at a table. Interesting designs. She takes note of any occult or magical looking markings. Ven will stride to the table and examine the wine with a nod of approval. "My, my." She whispers to herself and pours herself a glass of wine, smelling it before taking a taste. "Exquisite." She says, sitting down across from Lord Coake and Erin Tarn. Ven's eyes trace back to wherever Dresden went before returning to her hosts. Ven notably pushes the charcuterie away from her seat. She'll sit in silence for a moment, more or less looking at her hosts, her Telepathy: Superior still active, she passively scans what she can from those in the room with her, taking another sip. Regardless of what she learns or doesn't, after another sip she'll then set down her cup with barely any wine gone.
Erin Tarne seems excited to meet you always the avid academic. "It is an honor and pleasure to finally meet you . . . Ven." Lord Coake says, "Indeed! Welcome to Castle Refuge. I hope your trip with Dresden was pleasant. Our reason bringing you here is two fold. The first is of course to enjoy our hospitality while we wait for your team to arrive, including a tour to show you why we do what we do. The second is somewhat related to that, we would like you to join our ranks. Full disclosure, your race gives us an opportunity that is rarely a consideration. The Tomorrow Legion is founded on the principle that all of Earth's Denizens can work together to protect Earth from Extra Dimensional threats. Our research shows you are a young Dragon, but even a young dragon has reasons to be weary of any human endeavor. Between the CS who see you as an extradimensional threat and our 'allies' who use Dragon Blood to juice up their soldiers, the world seems very inhospitable to your kind. The legion is a new organization, and as such we have limits to what we have been able to achieve. Our influence will grow in time and we can correct some of these injustices, but it is crucial we get as many onboard with our agenda as possible, including Dragons. That is where you come in. Legionnaires are called upon to do many things. Some to fight, others to build, but in your case we want you to liaise. We would like to pen down a relationship with Dragons so that we can bolster our ranks in securing Earth for everyone, not just humans. Now I am not asking you to give me an answer now, in fact I wouldn't accept it if you did. I would like our team to show you around show you what we have done here. I would also like to have you feel free to talk to people. Get a feel for the team. Once you have reunited with your team, we will check in and see how you feel about the prospect. Any Questions?" (Ask Questions and I will answer them in the next post in its own dedicated section.)

After a short Q&A, you are taken on a tour by a young corporal who focuses on showing you inns, shops and some of the features like plumbing and water filtration systems that are more advanced than you are used to. As you explore the grounds on the you will see the following things.
1. The castle is beautifully constructed and relatively new. In the 2 years since Tolkeen fell, even the most modestly knowledgeable people would be shocked that this castle was completed in that time.
2. They are slowly building concentric rings around the castle as the grounds are expanding. Within those rings they are building sections of a town.
3. Two teams seem to be involved in the process. A wall team and a habitation team. What is unique is the teams are using technology and magic seamlessly. In a world that seems to segment into the divided groups of magic and tech, that dichotomy does not exist here. Once a wall is completed by the wall team, the habitation team begins building the housing and shops for the segment. It is a highly efficient process. The towns layout is geometrically perfect, like to the extent that you believe there may be some higher purpose to the design, but you can't quite make it out.
4. Occasionally you see Dresden and the tall robed figure observing construction. They rarely interact with anyone.
5. There is a contingent of Cyber Knights that have a permanent Headquarters with Barracks.
6. You are provided sleeping quarters in the castle. Very well decorated and comfortable, you are sure it is for guests because the rest of the rooms you have seen have been plain and focused on functions.
7.You also see what appears to be Embassies from various North American Factions, Including the Federation of Magic in the first ring. Surprisingly you also se a CS embassy although it currently sits vacant. Other embassies carry symbols you are unfamiliar with.

You are told the team is expected days after your arrive. On the evening of day three at roughly midnight you are awoken by a page and lead to the situation room, as you learned was the name of the room you arrived in was called. There you find a flurry of activity. "Sir the scouts are reporting the settlement is empty. No signs of combat. Everything seems like they just walked away." Intriguing. "Are they getting . . . . " Suddenly a security office says , "Sir, we have a report from the Kingsdale Convoy. They have made contact with a Vampire." Lord Coake says, "Bring up the feed." Suddenly a large monitor flickers and you see a first person point of view approaching a humanoid on the ground. You here a voice apparently the camera bearer say, “This is Xander, just running up to the scene now……what the ever-loving fuck?” On the screen you see what is definitely a vampire, but it is especially emaciated it has tubes that appear to have needles made of silver. The vampire looks sickly and unable to even lift his own weight. Xander reaches into a pouch withdraws a wooden stake and plunges it into the Vampire's chest sending it into the stasis.

"This is not good." says Lord Coake. "Ven I believe we need you to join your team sooner than expected. Make the necessary preparations. You have a half hour."
_____________________________________________________________________________________________________________________

Convoy

The team notices Globes of Sunlight popping up over camping areas, as if on cue Legionnaires sensing Ash's intent start huddling the refugees under them.

A disheveled bejeweled John Runs towards the center of the circled vehicles, confused and buck naked. He has his sword at the ready as he communes with the earth. In the camp he detects everyone. Beyond he detects the scurry of small animals but nothing humanoid.

Wolf begins scanning the area for hostiles prepared to strike them down without mercy.

Jack prepares water for an onslaught of vampires, opting to become a human fire hose to mow them down en masse.

All of you watch as Xander walks up to the body takes out a stake and stabs down with great force and without pause. He then throws up a Armor of Ithan and begins searching the areas with the others.

After half an hour Will is the last one to appear. By the time he appears the area has been searched and secured. He is in his underwear emerging from a tent, with a husband and wife in their skivvies John recognizes them as a husband and wife from his truck.

After half an hour nothing else triggers senses 1-6. It appears to be only one hostile.

Rawlings calls over comms. "Team we have a portal incoming, they are not hostiles. I repeat they are not hostiles." Almost immediately after that a brilliant blue light appears in an unoccupied space of the camp. It grows in size until you can see the interior of what appears to be a castle. Unlike other shifts you have seen this is a more raw and a less eloquent use of the power, almost a primordial representation. A tall blue cloaked figure steps through seemingly searching the area. Behind him emerges Ven in all her new flashy gear. Dresden looks at Ven and says, "Farewell Ven. I wish you the best on your journeys. Consider Lord Coake's offer. You can help make things better."

Simultaneously the all clear is sounded, Xander picks the body up and makes his way to one of the trucks. He throws it in the back of the truck turns on the lights. He sends for the team and Rawlings. All of you show up and get in the truck. A humanoid body sits on the bed of the truck, covered with a sheet. As soon as every one arrives he says, "I have never seen anything like this." He removes the sheet. You see a vampire with a stake in its chest. It is especially emaciated it has tubes that appear to have needles made of silver sticking in the skin. The vampire looks sickly and unable to even lift his own weight.

WHAT DO YOU DO?
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Venenifer
Posts: 77
Joined: Thu Feb 06, 2020 10:09 am

Re: Refugee All Stars

Post by Venenifer »

Perception: 1d100: [25] = 25 /60%
JiC: 1d20: [13] = 13 / 1d100: [100] = 100

Conditions:
MDC: 630/630 | Barding MDC: 315/315 (Barding BR: 2d6/melee) | P.P.E.: 136/136 | I.S.P.: 152/152
| HF (when identified as a dragon): 11 (13 w/Frills extended in Dragon Form) | Nightvision: 200ft | See Invisible (at will) | Shadow Meld (at will) | Cold/Fire 1/2 DMG | Impervious to All Forms Of Paralysis | Bio-Regen: 1d4*10 MDC/min | Sense Ley Lines/Nexuses/Dragons 20mi | Visually ID dragons within 4,000ft | Sixth Sense [Inactive, 2ISP] |

Skills
Charm: 1d100: [13] = 13 /107% (Get the Corporal to spill whatever beans they have about Mr Cloak)

Post

[Pre-Meeting Meeting]

As Ven crosses the threshold she is intrigued by the magical etchings. Intricate, rune work of some sort. Powerful. Ven thinks. Ven thoroughly enjoys listening to Dresden introduce her to his lords. Short for Venom. She mentally jests with herself as she licks her own lips, the slight spice of residual poison lurking, stifling a mild laugh at her own jest. When Dresden leaves with the cloaked one, Ven's eyes linger. And who might that one be? She thinks to herself before turning her attention back to Coake and, the very enthusiastic Tarn.
Lord Coake wrote:"It is an honor and pleasure to finally meet you... Ven."
She smiles and nods. "And I, you. I prefer the simplicity of Ven, most agree." Ven answers the curiousness of her name. Plus, most mortals say my full name wrong like it's a sport, and I'd rather not have to get angry with our host. Ven adds to herself. Ven then sits and listens to their spiel, the only look on the dragoness's face is one of a light smile and unflinching gaze as they speak.

After he finishes, there is a long silence as she thinks about the idea. "I can't deny your claim about this world's view of dragons, I've seen my share of it." She muses aloud for them to hear, her voice a tad reminiscent before she looks back to them. "Your goal is ambitious, I look forward to seeing how far you can take it." Ven admits, nodding briefly. "I will consider your request, though some more details would be needed as to our roles and relationships. Is that the only reason you asked my team here as well or is there something you wish to have us do?" Ven asks, glancing around with a smile as she opens her arms. "Not that I don't welcome such a grand invitation from such hospitable hosts, it is, as you say, a nice change of pace." She finishes. Her final words are both sincere if not laced with a bit of resentment, though it's hard to say where that is directed. I'm waiting for this Lord Coake to spout tentacles and claim his splurgothian heritage... Ven can't help but think, her brief time in Atlantis once again festering in her memories. She pauses and her gaze shifts from Coake to Tarne and her head leans in a little too reptilian-like for a humanoid as she smiles at Tarne. "What about you, Erin Tarne. I've heard the Lord speak, but not the academic sitting besides the lord?" Ven asks, looking between them.

After the above is answered, Ven will nod along. "Well, nothing will be decided until we convene. Your hospitality is appreciated, and I shall look forward to exploring your land while we wait." Ven says and will then begin lurking with her escort.

[Lurking]

Ven gladly accepts the company of the young corporal to guide her through the area so she can explore, placing her hand on their shoulder through a thin-eyed smile. "I can't wait to see what you have to show me, lead on." Ven says, purposefully testing this corporal. Many are smitten by me, many cower, many more hate. I wonder which one this will be. Ven muses with a smile after her statement and encourages the corporal to lead on.

Ven is impressed with the castle architecture, musing over the cobbling and placement and relative speed of construction. "I could see myself calling this home." She muses with a smile and if the corporal shoots her a weird look or question, she'll smile and wave her hand playfully dismissive. She notes the sections of the town being ringed off by cement walls. Building a kingdom of divisions, surrounded by impenetrable walls? She thinks, remembering the stories of another city she had heard about that lived encircled by several stone walls as both a means of protection and segregation. Ah, perhaps I am too judgmental of these. Ven is notably impressed by the teams work with magic and technology and when she spots Dresden and the cloaked one, she'll nod to her guide. "Tell me of that one." She asks, pointing out the hooded one and not Dresden. Cloaked and mysterious, it's like you're begging me to find out more about you. Ven amusingly thinks and will focus on finding out about the cloaked one. Ven will glide through parts of the surrounding area throughout the couple of days, just looking at the population and seeing how they live, work and build. She otherwise stays out of the way and observes, though if anything catches her interest she will investigate without a care for whether she should or not.

[Day 3]

Ven never spends much time sleeping, especially in new areas, however she is good at slithering. On this fine night, Ven is enjoying the night sky when the commotion is heard and piques her interest. What have we here? She thinks to herself and walks in a glide toward the Situation Room. When there, she will simply observe and listen, perhaps a little more amused than worried. Look at them all run around. She thinks with a smile, her eyes watching them not unlike a cat would, leaning against the nearby wall. When Lord Coake finally addresses her, she turns to him and offers the lightest of nods and a smile.
Lord Coake wrote:"This is not good." ..."Ven I believe we need you to join your team sooner than expected. Make the necessary preparations. You have a half hour."
Ven furrows her brow and and glances at the ceiling. "I guess my vacation is over, and I was just getting comfortable." She pouts playfully, running a finger on the cobblestone before standing and looking around. "Will Dresden be the one to get me there?" She asks, glancing around again towards the place the two left from earlier. Ven checks that her purse is attached to her hip's armor and she revamps her Cloak of Guises, glancing to Dresden and anyone else in the castle who may be looking. "No peeking" She says playfully as the cloak transforms into more suitable
Image
for the outdoors.

Dresden escorts Ven back and she waves to the spellweaver as he vanishes, nodding to Dresden. "I will." She states simply and the portal vanishes. She then walks towards the group in a smooth strut, placing one hand on her hip as she addresses her fellow teammates.

"There I were, resting. When upon a sudden, I'm told you lot are in some sort of dire need." She finishes, tauntingly speaking until she stops a few paces from the group of them. "I think this need was greatly exaggerated." She teases her allies and will converge on the truck with them

When the vampire is exposed to have dozens of silver needles and tubes, Ven visibly pulls her head back in mild disgust or discomfort. Ven's not seen much but this type of perversion upsets her. "My goodness, let's just end the little monster, no need for it to sit and suffer."
Venenifer, the Royal Frilled Dragon

P.P.E.: 136 | I.S.P.: 152 | Natural A.R.: 13 | Personal MDC: 630 | Barding MDC: 630D/315H
(+ 1 on all other saving throws not listed here) )
Coma/Death: 28%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +11
Psionics (varies): +9
Mind Control (varies): +3
Horror Factor (varies): +6

HF/Awe: 11/13 when frills flared. | Nightvision 200ft | See Invisible at Will | Shadow Meld at Will | Half Damage Fire/Plasma/Cold | Impervious to all forms of Paralysis | Bio-Regen: 1d4*10 MDC/minute | Sense Ley Lines, Nexuses, Pyramids and Dragons within 20 miles | Visually see past other dragon's illusions within 4,000ft


Please Do Not PM This Account, PM Underguard Instead
╭∩╮(=^ェ^=)╭∩╮
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Ash, the kid (Theros)
Diamond Level Patron
Posts: 55
Joined: Tue Sep 07, 2021 1:28 pm

Re: Refugee All Stars

Post by Ash, the kid (Theros) »

Perception: 31% (+15% involving vampires or undead) 1d100: [69] = 69
JIC: 1d20: [19] = 19
JIC: 1d100: [76] = 76
Initiative 1d20+1: [3]+1 = 4
Sense vampires/undead always active


After a while Theros goes and recollects his Globe of daylight arrows, and checks to ensure none broke as they weren't shot. Re-quivers them, then joins the group again.

When he see's the vampire with the needles, he looks around wondering why it's still alive. ~Why the hell is it not dead "dead" yet?~ "Alien intelligences will not allow their minions to speak against them, there is no need in letting that thing live and endanger others, and it can draw others to it while it still exists, best to get rid of it. IF need be I can stand watch for the rest of the night and sleep on the transport come dawn."




APM and rolls
Number of Attacks: 5+*1 APM when fighting vampires/undead/demons/supernatural evil
If on guard and attack theros will use a Globe of daylight area to secure his firing area and then use his TW pistols that do extra damage to supernatural.

Action 1: Globe of daylight arrow to ground

Action 2: TW Thunder gun :Strike 1d20+10: [18]+10 = 28 Damage: 3d6: [5, 3, 6] = 14 mdc to mortal beings, 5d6: [5, 5, 1, 4, 5] = 20 M.D. to practitioners & creatures of magic, 1d6: [6] = 6 x10= 60 M.D. to supernatural beings

Action 3: TW Thunder gun :Strike 1d20+10: [15]+10 = 25 Damage: 3d6: [1, 1, 5] = 7 mdc to mortal beings, 5d6: [2, 1, 3, 6, 2] = 14 M.D. to practitioners & creatures of magic, 1d6: [4] = 4 x10=40 M.D. to supernatural beings

Action 4: TW Thunder gun :Strike 1d20+10: [3]+10 = 13 Damage: 3d6: [6, 3, 5] = 14 mdc to mortal beings, 5d6: [4, 6, 5, 6, 4] = 25 M.D. to practitioners & creatures of magic, 1d6: [6] = 6 x10=60 M.D. to supernatural beings

Action 5: TW Thunder gun :Strike 1d20+10: [5]+10 = 15 Damage: 3d6: [3, 5, 6] = 14 mdc to mortal beings, 5d6: [3, 1, 5, 4, 4] = 17 M.D. to practitioners & creatures of magic, 1d6: [4] = 4 x10=40 M.D. to supernatural beings

Action *6: TW Thunder gun :Strike 1d20+10: [1]+10 = 11 Damage: 3d6: [1, 3, 4] = 8 mdc to mortal beings, 5d6: [4, 5, 5, 2, 2] = 18 M.D. to practitioners & creatures of magic, 1d6: [4] = 4 x10=40 M.D. to supernatural beings
Theros
Description
Outside of his armor's, appears to be a early teenager, despite his age. Dark red hair (Auburn) Light Blue/Grey eyes, sparse freckles on body, tall, athletic build. He has his marks of heritage on his wrists as do every True Atlantean, he wears leather bracers over them outside of his armor's. Tattoos are placed mainly on his torso, so not as visible if worn with regular clothing, along with quite a number of talismans that look like dogtags around his neck.
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William Summers
Diamond Level Patron
Posts: 503
Joined: Sun Jan 23, 2011 3:32 am
Location: Roughnecks - PC
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Re: Refugee All Stars

Post by William Summers »

Perception: 1d100: [34] = 34 /51% (+15% regarding machines and/or magic)
JIC: 1d20: [20] = 20 / 1d100: [62] = 62

Of all the things I hate about adventuring, it's watch. There's just some wind and some trees and...
Image
Soldier wrote: Wed Feb 15, 2023 7:30 am“Rawlings, we have a vampire. I repeat we have a vampire.”
Well, shit. That's not good.
Will draws PPE from his Energy Sphere to cast Armor of Ithan (-5 PPE) to protect him and Globe of Daylight (-1 PPE) to keep his area clear of vampires. He draws his Thundergun before rushing over to the scene.

Upon his arrival, he gets the warning about the portal and sees a familiar face in Ven. "You're just in time. We've got bloodsuckers."

Looking at the vampire loaded up with needles, Will removes one and tries to get an object read on it (Impressions: 1d100: [54] = 54 /62%, -6 ISP). "Any ideas what the hell this is?"
The Man in Black
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Wolf Whitaker
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Posts: 200
Joined: Wed Jul 24, 2019 2:24 pm

Re: Refugee All Stars

Post by Wolf Whitaker »

Perception: 1d100: [38] = 38 /65%
JIC: 1d20: [9] = 9 ; 1d100: [70] = 70


Paranoia Thought Text

Active Effects:
  • HF: 12
  • (Opponents must roll to save vs horror factor whenever the Gunslinger makes a serious threat (stop or else ... ) and again if and when he first draws his weapon on a character. Likewise, those who attack a Gunslinger must roll to save vs Horror Factor whenever facing the Gunslinger in a one-on-one showdown, duel, or shootout, and whenever an opponent makes his first move to attack the Gunslinger, even if the gunslinger isn't aware the character plans to attack.)
  • See Invisible
  • Night vision 60’
  • Integrated Sensor Pod - NE Armor
    • 360° scanning capability
    • Allows user to dodge all attack, even those from behind and/or surprise
  • Optics Enhancements
    • Passive Night Vision: 3,000'
    • Telescopic Vision (up to 20x Magnification): 1 mile
    • Macro-Lens (6x Magnification)
    • Thermo-Imager: 2,000'
Wolf directs his robots to keep an eye out as he moves to the body of the vampire. "Shadow keep below the platform, Fang cover the woods from the top." The robots move to watch the area previously under Wolf's eyes.

Wolf jogs down to the other. Wolf does not seem to be off put by the scene. Huh. Vamp looks like it was someone's play thing. Well they all want to kill it and I can't blame them. It would be a good idea. Lets hope Will can get something off the items left behind...It's still quiet. Talk to him after this is over. Wolf looks up as Ven joins them. Wolf gives one of his rare smiles. "Glad you were able to find us, Ven. Sorry if we cut your relaxation short. I'm inclined to agree that we dispose of the trash as soon as possible, however if Will fails to get any information with his abilities, then we will need to speak to it. I want to make sure it's alone and nothing is going to come looking for it. Which is likely. Someone went through a lot of trouble to do this. I can't imagine they will be happy it left. I don't want a nice caravan of juicey refugees no one is going to miss to be seen as a target of opportunity when who ever decides to come after their lost vampire. Also, there were other things moving around in the woods. Not sure if it was with the vamp or not. Either way once we get our answers, we should relocate. This area is not safe anymore." Wolf looks around at the others if there are any differing opinions.
Wolf Whitaker

Reputation-Based Horror Factor: 12
Weapons
NE-6SL 6/6
NE-6SL 6/6

NG Equalizer
Equalizer 6/6

Model 1860 Colt .44 Revolver
Silver 6/6
Model 1860 Colt .44 Revolver
Silver 0/6
Armor: NE-BA-26

Helmet: 50/50
Arms: L 40/40 R 40/40
Legs: L 50/50 R 50/50
Main Body: 90/90
NE-F50: 160/160

Do not PM this Account. Please direct all PMs to Sum of All Fears
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Jack Killian
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Posts: 423
Joined: Sat Jan 03, 2015 7:14 pm
Location: Rifts: Australia
Contact:

Re: Refugee All Stars

Post by Jack Killian »

Perception: 67% 1d100: [16] = 16
JIC d20: 1d20: [19] = 19
JIC: 1d100: [85] = 85

Conditions:
Sense the Presence of Spirits Amulet
Talisman Invincible 200 MD (OFF)
Altess Eviscerator Count Bustamante

Once the Wagon train settles down, Jack heads over to the others.
Rawlings calls over comms. "Team we have a portal incoming, they are not hostiles. I repeat they are not hostiles." Almost immediately after that a brilliant blue light appears in an unoccupied space of the camp. It grows in size until you can see the interior of what appears to be a castle. Unlike other shifts you have seen this is a more raw and a less eloquent use of the power, almost a primordial representation. A tall blue cloaked figure steps through seemingly searching the area.
Jack hears Rawlings over the radio.
When he arrives he sees the Vampire in the truck, As he looks at the Creature, Interesting way to torture a Vampire. Or is it trying to drain the Vamp. And Why?
Jacks speaks up, "My First thought is Torturing a Vampire. Then only an insane person would do that. Those needles are for extracting the blood, Could they be for milking the vampire, and then for what purpose? Maybe to pump into humans like a Juicer. They did something like it to create Dragon Juicers if I’m right. Maybe these are the strange beings attacking the Wagon Trains.”

Count Bustamante, "Wow that is a great theory and you did it without me, or steam coming out your ears. I am so proud of you. Mayhap you might find a Seven for yourself."
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
Jack Killian
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

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General Disarray
Game Master
Posts: 101
Joined: Sat Aug 06, 2022 1:41 pm

Re: Refugee All Stars

Post by General Disarray »

Although everyone wishes to greet Ven with enthusiasm, matters at the moment are very pressing. The camp is abuzz with rumor and speculation but they do not interfere with the professionalism of the Tomorrow Legion crew.

As events unfold Wolf meets Ven and welcomes her back.
Wolf Whitaker wrote: Sat Feb 25, 2023 6:05 pm "Glad you were able to find us, Ven. Sorry if we cut your relaxation short. I'm inclined to agree that we dispose of the trash as soon as possible, however if Will fails to get any information with his abilities, then we will need to speak to it. I want to make sure it's alone and nothing is going to come looking for it. Which is likely. Someone went through a lot of trouble to do this. I can't imagine they will be happy it left. I don't want a nice caravan of juicey refugees no one is going to miss to be seen as a target of opportunity when who ever decides to come after their lost vampire. Also, there were other things moving around in the woods. Not sure if it was with the vamp or not. Either way once we get our answers, we should relocate. This area is not safe anymore." Wolf looks around at the others if there are any differing opinions.
As if on queue Rawlings walks up to Wolf and says, "Ven I believe it was? Good to see you again, I am sorry it isn't under more pleasurable circumstances. I have dispatched the drivers to reinforce the guards and help refugees get packed up. Xander has taken that thing to one of the trucks for examination. We will keep those refugees from that truck outside until you are done. If you need more time we will move them to one of the platforms and you guys can work on the move. I need you guys to join Xander to figure out what is going on. We leave in half an hour." Wolf and Ven make their way to the transport being used as a makeshift morgue. They find the others standing around the horrendous being equal amounts of intrigued and appalled.

Theros chimes in with the practical action given the circumstances.
Ash, the kid (Theros) wrote: Tue Feb 21, 2023 11:31 pm "Alien intelligences will not allow their minions to speak against them, there is no need in letting that thing live and endanger others, and it can draw others to it while it still exists, best to get rid of it. IF need be I can stand watch for the rest of the night and sleep on the transport come dawn."
Ven offers her voice to a perspective of Mercy.
Venenifer wrote: Tue Feb 21, 2023 11:42 am "My goodness, let's just end the little monster, no need for it to sit and suffer."
Xander says, "We will destroy it soon. We need to glean what we can. I need information and I need ideas. Good ones only please. We have Video of its discovery thanks to in suit cameras on the Legionnaires uniforms. Rawlings game me this one. Please help me manipulate him so I can photograph everywhere there is a needle. I will get these back to the physicians at Castle refuge."
William Summers wrote: Sat Feb 25, 2023 11:40 am Looking at the vampire loaded up with needles, Will removes one and tries to get an object read on it (Impressions: 1d100: [54] = 54 /62%, -6 ISP). "Any ideas what the hell this is?"
Will grabs a needle that is stuck in the monsters abdomen. He concentrates on the item intending to get an impression from it.
Impressions:
1: The owner is very much alive. His alignment is extremely evil. You sense also a borderline psychopathy.
2: The needle it self is not magical but it is silver. It seems to be intended for use on Supernatural creatures.
Jack Killian wrote: Sun Feb 26, 2023 10:39 am "My First thought is Torturing a Vampire. Then only an insane person would do that. Those needles are for extracting the blood, Could they be for milking the vampire, and then for what purpose? Maybe to pump into humans like a Juicer. They did something like it to create Dragon Juicers if I’m right. Maybe these are the strange beings attacking the Wagon Trains.”
Xander's forehead furrows. "That is an intriguing and terrifying theory. I myself do not know enough about medicine to confirm the viability of that though. Could that even be a thing? We can't send the body for review. I will make sure it is clear the exact location of each needle, so that the medical team can determine what the needles were extracting. I will include your theory in the report Mr. Killian. He is extremely emaciated. Whatever they were doing to him they kept him on the edge of starvation. We must have been the first meal he stumbled on after its escape. Let's recount the events. Mr. Whitaker you were the first to see something. Let us assume what you saw was this creature. Where did you see the creature that made you sound the alert. I would assume that in this condition he would need to minimize exertion in the acquisition of sustenance. Therefore there is a good chance he was coming from the direction of the ones from whom he escaped. Anyone feel confident enough to surmise how far he could travel in this state. Maybe it would give us an idea where this place is."

What are you doing?
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Ash, the kid (Theros)
Diamond Level Patron
Posts: 55
Joined: Tue Sep 07, 2021 1:28 pm

Re: Refugee All Stars

Post by Ash, the kid (Theros) »

Perception: 31% (+15% involving vampires or undead) 1d100: [76] = 76
JIC: 1d20: [19] = 19
JIC: 1d100: [35] = 35
Initiative 1d20+1: [11]+1 = 12
Sense vampires/undead always active

Jack Killian wrote: Sun Feb 26, 2023 10:39 am "My First thought is Torturing a Vampire. Then only an insane person would do that. Those needles are for extracting the blood, Could they be for milking the vampire, and then for what purpose? Maybe to pump into humans like a Juicer. They did something like it to create Dragon Juicers if I’m right. Maybe these are the strange beings attacking the Wagon Trains.”
The realization of what the others just implemented, of Vampiric powered juicers hits Theros, or Ash to outsiders. "That is aboslutey insane, they could end up spreading this disgusting curse to large masses, and even worse." He looks to the group. "Do you think that is what those strange leeches we fought in our last battle were? The partial vampire borgs?"
Xander wrote:"That is an intriguing and terrifying theory. I myself do not know enough about medicine to confirm the viability of that though. Could that even be a thing? We can't send the body for review. I will make sure it is clear the exact location of each needle, so that the medical team can determine what the needles were extracting. I will include your theory in the report Mr. Killian. He is extremely emaciated. Whatever they were doing to him they kept him on the edge of starvation. We must have been the first meal he stumbled on after its escape. Let's recount the events. Mr. Whitaker you were the first to see something. Let us assume what you saw was this creature. Where did you see the creature that made you sound the alert. I would assume that in this condition he would need to minimize exertion in the acquisition of sustenance. Therefore there is a good chance he was coming from the direction of the ones from whom he escaped. Anyone feel confident enough to surmise how far he could travel in this state. Maybe it would give us an idea where this place is."
If we were the first, that would most likely mean that this was done not too far away, as in that weakend state he wouldn't have gotten far, and not alot of humanoid food out here, save for us. We can mark this area to return to another time for the safety of these people and not risk the chance of more being turned, or search and destroy now. Smirks at the next thought. And let those bastards starve in pain a while longer
Theros
Description
Outside of his armor's, appears to be a early teenager, despite his age. Dark red hair (Auburn) Light Blue/Grey eyes, sparse freckles on body, tall, athletic build. He has his marks of heritage on his wrists as do every True Atlantean, he wears leather bracers over them outside of his armor's. Tattoos are placed mainly on his torso, so not as visible if worn with regular clothing, along with quite a number of talismans that look like dogtags around his neck.
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Jack Killian
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Posts: 423
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Location: Rifts: Australia
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Re: Refugee All Stars

Post by Jack Killian »

Perception: 67% 1d100: [11] = 11
JIC d20: 1d20: [5] = 5
JIC: d100 1d100: [96] = 96
Conditions:
Sense the Presence of Spirits Amulet
Talisman Invincible 200 MD (OFF)
Altess Eviscerator Count Bustamante
Xander's forehead furrows. "That is an intriguing and terrifying theory. I myself do not know enough about medicine to confirm the viability of that though. Could that even be a thing? We can't send the body for review. I will make sure it is clear the exact location of each needle, so that the medical team can determine what the needles were extracting. I will include your theory in the report Mr. Killian. He is extremely emaciated. Whatever they were doing to him they kept him on the edge of starvation. We must have been the first meal he stumbled on after its escape. Let's recount the events.
Jack is worried about what this new danger could imply with the attacks on the convoy, What if they did combine the two. People would think they are human and fight them as such, never think about the invulnerability of a vampire. Would it take water, silver, intense light or a wooden stake to stop the attacks instead of normal rounds? An even greater fear would be what if some fool scientist found a cure for the Vampires to just one of their vulnerabilities. A vampire who could walk by day, have no. fear of water or wood.

Jack looks at Xander and brings out the idea, “Maybe that is why those other attacks on the convoy were so successful, people assumed normal ammo should stop these attackers, but they need to find what these supped up humans’ weakness was, like silver! Or something else.“

Count Bustamante speaks to Jack, “A near undefeatable mercenary army. Definitely a game changer for a short time, till they come up with a weakness. But why the homeless refugees.”

Jack replies back, “Large source of humans that no one really cares if they go missing? They need new members, or something these people can supply. Maybe that is the control over these new soldiers, an addiction? The areas that these needles are draining maybe the key.”
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
Jack Killian
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

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John Altfeld
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Posts: 388
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Re: Refugee All Stars

Post by John Altfeld »

Perception: 1d100: [33] = 33 / 76%
JIC: 1d20: [1] = 1 / 1d100: [98] = 98

CONDITIONS: John is at +1 foot, See Invisible, Radar, Immune to Possession, can't be touched by undead, can't be mind controlled by vampires, etc.

John flicks his gem and says "Nuevo Imperator!" shrouding himself in imaginary clothing. Does this make you happy people?!?

He listens to everyone talking, and examines the vampire. "Doc Reid tortures vampires, right? He's written books about it. Lots of silver, lots of dripping."

John pauses, "Hey vampire, you want us to mess up the people who were using you? Point us at them."

He then tries to take Will, Wolf and Rawlings aside. "Once we find out whatever the vampire is willing to tell us, we gotta melt it. They're clearly doing some kind of dragon juicer stupidity here, which just means there's a nest of near-vampires around."

You'd have to be a grade A moron to try to inject vampire blood.

"This is the real reason evil doesn't win," John adds. "Thinking that dumb ideas are good just because those ideas are also very bad. Evil bad. Evil."

When the time comes, John collects his belongings and follows the team into the woods after the source of the vampirism.
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 108/108
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 900'
• See the invisible
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Venenifer
Posts: 77
Joined: Thu Feb 06, 2020 10:09 am

Re: Refugee All Stars

Post by Venenifer »

Perception: 1d100: [68] = 68 /60%
JiC: 1d20: [3] = 3 / 1d100: [96] = 96

Conditions:
MDC: 630/630 | Barding MDC: 315/315 (Barding BR: 2d6/melee) | P.P.E.: 136/136 | I.S.P.: 152/152
| HF (when identified as a dragon): 11 (13 w/Frills extended in Dragon Form) | Nightvision: 200ft | See Invisible (at will) | Shadow Meld (at will) | Cold/Fire 1/2 DMG | Impervious to All Forms Of Paralysis | Bio-Regen: 1d4*10 MDC/min | Sense Ley Lines/Nexuses/Dragons 20mi | Visually ID dragons within 4,000ft | Sixth Sense [Inactive, 2ISP] | Telepathy Superior [300ft | 8min ]

Skills
Telepathy Superior: 1d100: [8] = 8 /62% (Read into the Vampire's Mind.)

Post

Ven offers her customary friendly greetings to all. turning to the teams escort, Rawlings and Xander. "Yet more capable..." she pauses and takes a quick sniff towards whichever is closer, "... Humans? I'm continually impressed." Ven states to no one in specific. Where it not for the hubris and courage of humans, I may still be in the slave markets of Atlantis. Ven ponders to herself, tapping one finger to her chin as her eyes trace away from Rawlings, looking back to the vampire then to the sky. "A curious thing that such wretched creatures exist en masse. Their existence is a cursed one." Ven ponders aloud to herself while looking at the restrained vampire.

Ven's eye moves from the vampiric captive to John and her normal smile is relatively tight at the free mention of torture. Her eyes trace away and she leans and looks at the vampire. "Shh. Give me a moment." She says to anyone near her, holding up her hand with a single finger up, though not actually looking away from the vampire. She watches the vampire for signs of alertness in its near comatose state before she locks her eyes on it. Tell me your story. She says in her mind, activating her telepathy superior to breach the vampires mind.

Ven's main goal is to bypass the savagery of the vampire and read the core psyche, collect information that isn't filtered through the haze of vampirism. Ven's goal is to learn where the main nest is, where the master vampire is, and who did these experiments on it (and where they are if the vampire knows). Ven will focus her telepathy on the Vampire.
Venenifer, the Royal Frilled Dragon

P.P.E.: 136 | I.S.P.: 152 | Natural A.R.: 13 | Personal MDC: 630 | Barding MDC: 630D/315H
(+ 1 on all other saving throws not listed here) )
Coma/Death: 28%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +11
Psionics (varies): +9
Mind Control (varies): +3
Horror Factor (varies): +6

HF/Awe: 11/13 when frills flared. | Nightvision 200ft | See Invisible at Will | Shadow Meld at Will | Half Damage Fire/Plasma/Cold | Impervious to all forms of Paralysis | Bio-Regen: 1d4*10 MDC/minute | Sense Ley Lines, Nexuses, Pyramids and Dragons within 20 miles | Visually see past other dragon's illusions within 4,000ft


Please Do Not PM This Account, PM Underguard Instead
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Wolf Whitaker
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Posts: 200
Joined: Wed Jul 24, 2019 2:24 pm

Re: Refugee All Stars

Post by Wolf Whitaker »

Perception: 1d100: [47] = 47 /65%
JIC: 1d20: [3] = 3 ; 1d100: [19] = 19


Paranoia Thought Text

Active Effects:
  • HF: 12
  • (Opponents must roll to save vs horror factor whenever the Gunslinger makes a serious threat (stop or else ... ) and again if and when he first draws his weapon on a character. Likewise, those who attack a Gunslinger must roll to save vs Horror Factor whenever facing the Gunslinger in a one-on-one showdown, duel, or shootout, and whenever an opponent makes his first move to attack the Gunslinger, even if the gunslinger isn't aware the character plans to attack.)
  • See Invisible
  • Night vision 60’
  • Integrated Sensor Pod - NE Armor
    • 360° scanning capability
    • Allows user to dodge all attack, even those from behind and/or surprise
  • Optics Enhancements
    • Passive Night Vision: 3,000'
    • Telescopic Vision (up to 20x Magnification): 1 mile
    • Macro-Lens (6x Magnification)
    • Thermo-Imager: 2,000'

Wolf, lacking any of the magical talents of his comrades, awaits the results of their work. He ponders what they know so far. Vamp likely fleeing what ever had it confined. So how found us and decided to maybe stop for a bite. We don't even know if that part is true. Vamp juicers? Well we did fight an ancient god a while ago so I guess anything is possible. I hope they are able to find something.

Wolf nods to John's comment, "Ya. Doc Reed has done many experiments. I was looking through one of his books before we took this job. Is it just me or have out last three jobs all involved the undead in some form or fashion? Like is this a thing for us now?"

Wolf types a few commands into his drone gauntlet before giving voice to his concerns. "So. Is there a possibility that this thing was let loose on purpose? I mean data is data right? Who ever did this really doesn't seem to mind how they get their data, so could this have been let go intentionally?"

Wolf's commands were for Shadow to run a frequency scan to detect any signals from the surrounding area or emanating from the vamp. Using the radio Scanner in the sensor array.
Intelligence 1d100: [64] = 64 /80% (Identify the differing radio frequencies being used in the area and ID ones not being used by the group and convoy)
Wolf Whitaker

Reputation-Based Horror Factor: 12
Weapons
NE-6SL 6/6
NE-6SL 6/6

NG Equalizer
Equalizer 6/6

Model 1860 Colt .44 Revolver
Silver 6/6
Model 1860 Colt .44 Revolver
Silver 0/6
Armor: NE-BA-26

Helmet: 50/50
Arms: L 40/40 R 40/40
Legs: L 50/50 R 50/50
Main Body: 90/90
NE-F50: 160/160

Do not PM this Account. Please direct all PMs to Sum of All Fears
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William Summers
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Posts: 503
Joined: Sun Jan 23, 2011 3:32 am
Location: Roughnecks - PC
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Re: Refugee All Stars

Post by William Summers »

Perception: 1d100: [7] = 7 /51% (+15% regarding machines and/or magic)
JIC: 1d20: [17] = 17 / 1d100: [17] = 17


"Whoever did this is still out there. And unwell. In the head. No magic involved in the needle itself but most of these things are vulnerable to silver. This... this is sick."
John Altfeld wrote: Sun Mar 05, 2023 1:09 am He then tries to take Will, Wolf and Rawlings aside. "Once we find out whatever the vampire is willing to tell us, we gotta melt it. They're clearly doing some kind of dragon juicer stupidity here, which just means there's a nest of near-vampires around."
"Agreed. That thing doesn't deserve to live, tortured or not. Vamps are a plague and we're the cure. Merc Life. So, anyone got clues about which way to look for this thing's lair?"


Whenever it's sorted out, Will gets his stuff together to go look through the woods for a home base for the poor bastard.
The Man in Black
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General Disarray
Game Master
Posts: 101
Joined: Sat Aug 06, 2022 1:41 pm

Re: Refugee All Stars

Post by General Disarray »

Everyone discusses the vampire's fate, however Rawlings makes it clear. "Once we are done gathering what we can this being will be destroyed." Xander appears troubled by what he sees and for a moment there appears to be a sadness that he quickly wipes away.
Wolf Whitaker wrote: Tue Mar 07, 2023 4:15 pm Wolf's commands were for Shadow to run a frequency scan to detect any signals from the surrounding area or emanating from the vamp. Using the radio Scanner in the sensor array.
Intelligence 1d100: [64] = 64 /80% (Identify the differing radio frequencies being used in the area and ID ones not being used by the group and convoy)
Shadow's frequency scan picks up some distant CS frequencies. They are all encrypted. One from the north, where Wolf saw a vampire on watch, appears to be clearer and would be seemingly closer, but Wolf's knowledge of communication bands and standard encryption, tells him that the encryption is extremely complex.

Jack is finding it hard to get a read on the severity of the Vampire's condition.
Venenifer wrote: Tue Mar 07, 2023 10:10 am Ven's eye moves from the vampiric captive to John and her normal smile is relatively tight at the free mention of torture. Her eyes trace away and she leans and looks at the vampire. "Shh. Give me a moment." She says to anyone near her, holding up her hand with a single finger up, though not actually looking away from the vampire.
Venenifer wrote: Tue Mar 07, 2023 10:10 am She watches the vampire for signs of alertness in its near comatose state before she locks her eyes on it. Tell me your story. She says in her mind, activating her telepathy superior to breach the vampires mind.
Ven's main goal is to bypass the savagery of the vampire and read the core psyche, collect information that isn't filtered through the haze of vampirism. Ven's goal is to learn where the main nest is, where the master vampire is, and who did these experiments on it (and where they are if the vampire knows). Ven will focus her telepathy on the Vampire.[/quote]

As you open your mind you begin pushing aside the

And let those bastards starve in pain a while longer
What if they did combine the two. People would think they are human and fight them as such, never think about the invulnerability of a vampire. Would it take water, silver, intense light or a wooden stake to stop the attacks instead of normal rounds? An even greater fear would be what if some fool scientist found a cure for the Vampires to just one of their vulnerabilities. A vampire who could walk by day, have no. fear of water or wood.
Large source of humans that no one really cares if they go missing? They need new members, or something these people can supply. Maybe that is the control over these new soldiers, an addiction? The areas that these needles are draining maybe the key.
You'd have to be a grade A moron to try to inject vampire blood.
Vamp likely fleeing what ever had it confined. So how found us and decided to maybe stop for a bite. We don't even know if that part is true. Vamp juicers? Well we did fight an ancient god a while ago so I guess anything is possible. I hope they are able to find something.
focusing on the creatures.

The thing is just barely alive. He can't seem to even think in words. It is just showing images as you start probing. You see through its eyes as it recalls memories. You visualize running through the woods but in foliage not readily observed here. You recall learning about rainforests. The vampire is running with other vampires, when all of a sudden that run into some sort of silver netting that is conducting electricity. There is a moment of convulsing as the being passes out. His eyes slowly open. First he realizes he is restrained. All of his limbs, his head and torso and head are secured by silver shackles that he begins to realize are burning. His peripheral vision show large silver needles sticking out of his stomach and chest that also burns. He feels that burning in multiple spots on his body. The needles are attached to tubing and seem to be sucking fluid into bottles that surround him. A
The Bad Doctor.jpg
approaches, dressed in civilian clothes. "Oh look Celeste. It woke up." A female voice says, "Oh time to up the sedative dosage." A
Bad doctor 2.jpg
Bad doctor 2.jpg (14 KiB) Viewed 719 times
approaches with a syringe. She pierces the skin and compresses the plunger. The vampire blacks out.

Next you feel the jostle as the vampire awakes. His table seems to have been thrown across the room. His restraints have come undone. He can lift his head and sees the male civilian from before with a giant in his face, wearing a heavy suit of black armor with skull imagery emblazoned on it. He is telling the giant. "Now Captain, no need to destroy furniture, nor the extraction subjects. We were on the verge of being shut down. They need to see the potential." The giant screams, "I told you the next stage of the trials couldn't commence until we had the first stage stable. The drug cocktail isn't fully controlling the blood lust. We are still acting like animals and not soldiers. And you chose a village of fucking humans, a village on the verge of joining the Coalition. You don't think people will notice a whole fucking village missing.?" The vampire is slowly regaining strength but is real weak. He notices his restraints have loosened giving him the range of motion to punch through. But he has to time it right. The giant grabs the man by his throat and lifts him into the air and continues, "If this comes back on me I will make sure your and your sister's deaths are slow and oh so painful. You will be beg to be treated like these abominations." The vampire is watching the giant when he sees it. The teeth, the claws. He is one of us? A traitor? How, That isn't possible. The Giant puts the man down and storms out of one the exits. The man regains his composure. "The audacity of that Barbarian!!! Celeste help me with this mess." The woman snidely responds. "Damn it Jim, I am a Xenobiologist not a Janitor."

Killing them may cost too much precious time. NOW!!! The vampire bolts up shattering the bed that was once his prison. The two humans, back up and huddle in the corner, as the vampire burst through the door opposite where the giant left. It seems to be a store room. There is window with bars on the outside. He musters every bit of strength he has, and burst through the window knocking out the bars. He begins running in great speed. He is afraid to transform because it requires energy he doesn't have. He runs south. His acute hearing here the man in the lab yell a subject has escaped. He runs as fast as he can. After about 20 minutes a most glorious smell. Food! He comes to a clearing he senses a presence approaching behind him. He knows he may have to fight. He sees a circle of vehicles. Guards, Damn it. I need to try and transform. Maybe I can try to find a weak one and get the strength I need. Being a bat may get me close enough. He concentrates and transforms, to his surprise. He begins flying to the camp. Halfway across the clearing he feels eyes watching him. He looks back to see another man in Armor tracing his progress. He is scared of the camp too. This may just work. Just need to drink then I can escape. Freedom will be mi... A shot rings out and in an instant everything goes black again. Then the vampires thoughts are empty.


He is as close to death as his kind can come without dying. They will need to actually help the vampire to extract more. The team doesn't seem amenable to that prospect.



Rawlings contemplates, for a moment. "I have radioed Castle refuge with our status before we analyzed this creature. I am hoping to see a supply drop. Ordered a number of useful supplies seeing as we have knowledge of what the threat is. We have some silver rounds, but just in case I have ordered more in addition to some other supplies. It seems to me that our normal compliment can handle attacks should they arise, especially since we have a rare opportunity to locate the origin of these attacks and potentially end whatever this threat is. I am in command of this operation and I am opting to send you guys to find the origin of this . . . thing. We brought you on to avoid a potential hot conflict with the CS. If this is in fact them, politically the best solution is to have you guys as a third party deal with it." I will take the rest of the Tomorrow Legion team and complete the journey. Xander pipes up, "I am going with them." Rawlings looking slightly perturbed says, "You can't Leopold, you are a member of the Legion. Your assignment is to escort the elves." Xander, looks at Rawlings and with a look of seriousness, says "Fuck those elves. They only requested me because they want me to marry their daughter. Whatever this whole thing is, it is an abomination and I will not rest well until I know it has been wiped off the earth. I am not in the Legion anymore. Consider this my resignation." He takes the insignia off his chest, dropping the illusion of casual clothing and revealing Combat Mage Armor. He throws it to Rawlings, who catches it. Rawlings says, "They may not let you return." Xander smiles and says, "Well if they are that fucking stupid probably best I not be a part of it." He looks at the Roughnecks, "Before you get too excited I am not joining your little club. Just taking a holiday to help you fucking annihilate who is ever responsible for this." (You will have until morning, roughly 6 hours to rest up and prepare.

What is your next move?
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Venenifer
Posts: 77
Joined: Thu Feb 06, 2020 10:09 am

Re: Refugee All Stars

Post by Venenifer »

Perception: 1d100: [43] = 43 /60%
JiC: 1d20: [11] = 11 / 1d100: [5] = 5

Conditions:
MDC: 630/630 | Barding MDC: 315/315 (Barding BR: 2d6/melee) | P.P.E.: 136/136 | I.S.P.: 152/152
| HF (when identified as a dragon): 11 (13 w/Frills extended in Dragon Form) | Nightvision: 200ft | See Invisible (at will) | Shadow Meld (at will) | Cold/Fire 1/2 DMG | Impervious to All Forms Of Paralysis | Bio-Regen: 1d4*10 MDC/min | Sense Ley Lines/Nexuses/Dragons 20mi | Visually ID dragons within 4,000ft | Sixth Sense [Inactive, 2ISP] | Telepathy Superior [300ft | 8min ]

Skills


Post

Ven scrunches her forehead a little as she filters through the thoughts and focuses her mind on the vampire, the effort to extract such specific information mentally tiring. She zeroes in on the face of the man and the woman, studying their voices as best as possible and memorizing any key words she hears. Celeste. Jim. Siblings. A drug for vampires. Captain Vampire Skullhead. Coalition. Being followed by black armor. She opens her eyes and shakes her head. "This poor beast. All it wants is food." She says softly. "Call it evil all you want, but all it desires is food. Such a sad perversion." Ven muses to herself before releasing the vampire and turning to everyone else.

"Well, allow me to recount what I was able to learn." Ven the retells the story as she can, making sure key details are accurate, describing the siblings and the monster skull armor captain. After her explanation, she'll place a hand on her hip. "Never encountered that skull armor. Seems tacky, no?" Ven asks honestly before sighing. "I am confident I can learn more from this beast, possibly even use it to our purposes. However it would require help to survive as the wounds it currently suffers are nothing but a slow death." To Xander and Rawlings she adds, "Killing it would be a mercy. Using it would be smart." Ven states before stepping away from the Vampire. "But I leave that decision to you." She says to no one in specific and walks past everyone before turning and looking on.

I truly wonder what these people will pick. Ven thinks to herself and allows a slight smile to curl on her lips. Her eyes trace between Xander and Rawlings as they have their verbal spat and only snorts at Rawlings last comment. Ven will re-tune her telepathy to read the surface thoughts of those around her to listen in on their thought process to what she has told them, the dragoness studying those around them as able. [Anyone that seems like a deadspot or without surface thoughts she just ignores.]
Venenifer, the Royal Frilled Dragon

P.P.E.: 136 | I.S.P.: 152 | Natural A.R.: 13 | Personal MDC: 630 | Barding MDC: 630D/315H
(+ 1 on all other saving throws not listed here) )
Coma/Death: 28%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +11
Psionics (varies): +9
Mind Control (varies): +3
Horror Factor (varies): +6

HF/Awe: 11/13 when frills flared. | Nightvision 200ft | See Invisible at Will | Shadow Meld at Will | Half Damage Fire/Plasma/Cold | Impervious to all forms of Paralysis | Bio-Regen: 1d4*10 MDC/minute | Sense Ley Lines, Nexuses, Pyramids and Dragons within 20 miles | Visually see past other dragon's illusions within 4,000ft


Please Do Not PM This Account, PM Underguard Instead
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William Summers
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Location: Roughnecks - PC
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Re: Refugee All Stars

Post by William Summers »

Perception: 1d100: [22] = 22 /51% (+15% regarding machines and/or magic)
JIC: 1d20: [1] = 1 / 1d100: [98] = 98

At the end of Ven's recap of the vampire's thoughts, Will says "Well, I sure as hell wish I knew then what I know now. We've got so much anti-vamp gear back at base. But hell, we're the Roughnecks and we don't shy away from a damn challenge." He looks down at the vampire and says to no one in particular. "Talk to it quick cause I'm ready for this bastard to burn." Once one of the team questions the vampire, Will gets out his Draining Blade, decapitates the vampire and hands the head to Jack. "Wanna do the honors, Fireman?" If he wants the help, Will gathers up two separate piles of flammable materials, places the body on one, the head on the other and then casts Ignite Fire on each pile. Not leaving the fires until he can see the body reduced to ash, Will makes sure the world has one less vampire in it.

When Rawlings gives them their new orders, Will says "Wanna shoot us coordinates for Castle Refuge so we can meet back up afterward? For our money. And a drink. But mostly our money." Xander's joining them brings a smile to Will's face. I do miss having another Battle Magus at my back. Let's see what this one knows.
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Ash, the kid (Theros)
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Re: Refugee All Stars

Post by Ash, the kid (Theros) »

Perception: 31% (+15% involving vampires or undead) 1d100: [76] = 76
JIC: 1d20: [8] = 8
JIC: 1d100: [51] = 51
Initiative 1d20+1: [1]+1 = 2
Sense vampires/undead always active


Listening to the group discussion, and then to Will as he said to vanquish the leech, nodding his approval to Wills suggestion. Then looks at Ven. '"These things are just a twisted tortuous perversion to what they were before they were made undead, to let them continue like this is torture in of itself. Please remember that. You let one live, and it will spread this infestation, children killing their parents, and vice verse just to satisfy the hunger but for the briefest of moments, they are always hungry, always thirsty, and never redeemable. Luckily this one was alone, or someone would have died or worse, been turned.""

Ash will watch to make sure the vampire is killed before moving on to other tasks.
Theros
Description
Outside of his armor's, appears to be a early teenager, despite his age. Dark red hair (Auburn) Light Blue/Grey eyes, sparse freckles on body, tall, athletic build. He has his marks of heritage on his wrists as do every True Atlantean, he wears leather bracers over them outside of his armor's. Tattoos are placed mainly on his torso, so not as visible if worn with regular clothing, along with quite a number of talismans that look like dogtags around his neck.
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Jack Killian
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Posts: 423
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Location: Rifts: Australia
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Re: Refugee All Stars

Post by Jack Killian »

Perception: 67% 1d100: [60] = 60
JIC d20: 1d20: [11] = 11
JIC: 1d100: [66] = 66

Conditions:
Sense the Presence of Spirits Amulet
Talisman Invincible 200 MD (OFF)
Altess Eviscerator Count Bustamante
Xander pipes up, "I am going with them." Rawlings looking slightly perturbed says, "You can't Leopold, you are a member of the Legion. Your assignment is to escort the elves." Xander, looks at Rawlings and with a look of seriousness, says "Fuck those elves. They only requested me because they want me to marry their daughter. Whatever this whole thing is, it is an abomination, and I will not rest well until I know it has been wiped off the earth. I am not in the Legion anymore. Consider this my resignation."
Jack hears Xander and says, “Welcome to the group. I’m not familiar with Elves."

Count Bustamante speaks quickly, “No don’t ask about the Elf Lady and parting with them. It is very rare that they want to have much to do with Humans. It is best that you are introduced, and they get to know that you are Worthy! It takes time. Time is what they have and you as a human do not.”

Jack finishes, "Yes I have seen some briefly. But never talked much.”

Jack to the Count, “Thank you sir for keeping this country bumkin from making a big mistake.”

Jack listens to Ven describes what she saw and heard, and he is horrified.
As William gives orders
"Well, I sure as hell wish I knew then what I know now. We've got so much anti-vamp gear back at base. But hell, we're the Roughnecks and we don't shy away from a damn challenge." He looks down at the vampire and says to no one in particular. "Talk to it quick cause I'm ready for this bastard to burn." Once one of the team questions the vampire, Will gets out his Draining Blade, decapitates the vampire and hands the head to Jack. "Wanna do the honors, Fireman?" If he wants the help, Will gathers up two separate piles of flammable materials, places the body on one, the head on the other and then casts Ignite Fire on each pile. Not leaving the fires until he can see the body reduced to ash, Will makes sure the world has one less vampire in it.
Jack responds quickly, “Whenever your ready boss.” Jack does as William request.
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
Jack Killian
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
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John Altfeld
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Posts: 388
Joined: Wed Aug 23, 2017 4:48 am

Re: Refugee All Stars

Post by John Altfeld »

Perception: 1d100: [66] = 66 / 76%
JIC: 1d100: [57] = 57 / 1d20: [8] = 8

CONDITIONS: John is at +1 foot, See Invisible, Radar, Immune to Possession, can't be touched by undead, can't be mind controlled by vampires, etc.

John calmly walks over to Rawlings, Xander and, hopefully, Will. He smiles.

Rage... rising... continue pretending be stupid?

Intimidate: 1d100: [62] = 62 / 35%

In a casual speaking tone that he hopes won't carry very far, he says, to Rawlings, "Hey, Corporal Employer. The Coalition doesn't use magic. You know what they use? Radios. Stop sending sensitive information like our current status over radio. Use magic or telepathy. I'm glad we left our anti-vampire gear at home because you told us we all had to be naked, but it turns out we could have just put it inside of some trucks."

"Actually, don't use radio at all since it lets the Coalition pinpoint your location."

He turns to Xander. "Hi, Jackalope. You just quit working for our employer. You don't get to announce your role in our mission." John points at Will, then Rawlings. "They do. You're now a mouthy refugee. A cool, sexy, mouthy refugee."

John looks at Jack. Note to self, why is Jack ready to welcome random strangers as authority figures? Mind control?

He tries to mind control Jack, then looks at Ven. "Yeah, sure. The vampires are hungies because they're basically mouths for an evil god... thing. Maybe. I look forward to our deep philosophical debates on this topic."

Then, John turns to the rest of the refugees, waves his arms around and says, "This is unacceptable! Once we're safe, I'm going to join that colony Dave Awesome was talking about!"

Huh, weird. I thought vampires couldn't transform while touching silver...

He leaves with the rest of the group when we roll out.
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 108/108
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 900'
• See the invisible
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Wolf Whitaker
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Posts: 200
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Re: Refugee All Stars

Post by Wolf Whitaker »

Perception: 1d100: [31] = 31 /65%
JIC: 1d20: [10] = 10 ; 1d100: [98] = 98


Paranoia Thought Text

Active Effects:
  • HF: 12
  • (Opponents must roll to save vs horror factor whenever the Gunslinger makes a serious threat (stop or else ... ) and again if and when he first draws his weapon on a character. Likewise, those who attack a Gunslinger must roll to save vs Horror Factor whenever facing the Gunslinger in a one-on-one showdown, duel, or shootout, and whenever an opponent makes his first move to attack the Gunslinger, even if the gunslinger isn't aware the character plans to attack.)
  • See Invisible
  • Night vision 60’
  • Integrated Sensor Pod - NE Armor
    • 360° scanning capability
    • Allows user to dodge all attack, even those from behind and/or surprise
  • Optics Enhancements
    • Passive Night Vision: 3,000'
    • Telescopic Vision (up to 20x Magnification): 1 mile
    • Macro-Lens (6x Magnification)
    • Thermo-Imager: 2,000'
John Altfeld wrote: Fri Mar 17, 2023 12:24 am
In a casual speaking tone that he hopes won't carry very far, he says, to Rawlings, "Hey, Corporal Employer. The Coalition doesn't use magic. You know what they use? Radios. Stop sending sensitive information like our current status over radio. Use magic or telepathy. I'm glad we left our anti-vampire gear at home because you told us we all had to be naked, but it turns out we could have just put it inside of some trucks."

"Actually, don't use radio at all since it lets the Coalition pinpoint your location."
Wolf gives a little chuckle, "On that note, I have heavily encrypted CS radio traffic to our north. I'm fairly sure that's where this thing came from. Shadow has a radio scanner in it's equipment. I can give a general direction but pin pointing is going to be difficult without a second unit or scanner." Wolf works to point out the general distance and direction of the radio signals.

Wilderness Survival-- 1d100: [27] = 27 /65% (Show everyone where the CS radio signals are coming from)

Wolf nods to Will, "Change of mission. Enh as long as they are still paying. You're right though. Would have been nice to bring a long a few of our anti-vamp gear from our last few missions. I wonder if we should change our slogan. We seem to be undead hunters more then anything else lately."

When Xander has a free moment Wolf will approach him away from the others, "So. I have a question for you. Why did you react the way you did when I tried to shoot you? I usually have people try to kill me for lesser things. But you didn't...Why?" Wolf's voice is level but seems to be missing his trademark lack of emotion. Also I need to know where the other voice went. Not that I don't miss it but it's been with me for as long as I can remember.
Wolf Whitaker

Reputation-Based Horror Factor: 12
Weapons
NE-6SL 6/6
NE-6SL 6/6

NG Equalizer
Equalizer 6/6

Model 1860 Colt .44 Revolver
Silver 6/6
Model 1860 Colt .44 Revolver
Silver 0/6
Armor: NE-BA-26

Helmet: 50/50
Arms: L 40/40 R 40/40
Legs: L 50/50 R 50/50
Main Body: 90/90
NE-F50: 160/160

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General Disarray
Game Master
Posts: 101
Joined: Sat Aug 06, 2022 1:41 pm

Re: Refugee All Stars

Post by General Disarray »

John Altfeld wrote: Fri Mar 17, 2023 12:24 am In a casual speaking tone that he hopes won't carry very far, he says, to Rawlings, "Hey, Corporal Employer. The Coalition doesn't use magic. You know what they use? Radios. Stop sending sensitive information like our current status over radio. Use magic or telepathy. I'm glad we left our anti-vampire gear at home because you told us we all had to be naked, but it turns out we could have just put it inside of some trucks."

"Actually, don't use radio at all since it lets the Coalition pinpoint your location."
Rawlings, somewhat annoyed looks at John and says, "Our connection is secure. Let me worry about the safety and security of our communiques."
Wolf Whitaker wrote: Mon Mar 20, 2023 4:07 am Wolf gives a little chuckle, "On that note, I have heavily encrypted CS radio traffic to our north. I'm fairly sure that's where this thing came from. Shadow has a radio scanner in it's equipment. I can give a general direction but pin pointing is going to be difficult without a second unit or scanner." Wolf works to point out the general distance and direction of the radio signals.
Rawlings brightens up a bit, "Excellent Work Mr. Whitaker. Looks like you got a solid lead on the location."
John Altfeld wrote: Fri Mar 17, 2023 12:24 am He turns to Xander. "Hi, Jackalope. You just quit working for our employer. You don't get to announce your role in our mission." John points at Will, then Rawlings. "They do. You're now a mouthy refugee. A cool, sexy, mouthy refugee."
With the slightest glaring hint of Sarcasm, Xander says, "I mean we could launch separate attacks against the forces involved, but that seems counterproductive to our goals when we could take advantage of our combined strength. The Legion has a book that covers the basics of strategy. I can have Rawlings order you one. Lots of pictures, so it would be right your alley comprehension-wise."
Jack Killian wrote: Thu Mar 16, 2023 1:05 pm Jack hears Xander and says, “Welcome to the group. I’m not familiar with Elves."
Jack finishes, "Yes I have seen some briefly. But never talked much.”
Xander looks at Jack, "All you need to know is we have been burdened with the great purpose of being superior in every way."
You hear a snorting guffaw from Rawlings, which gets a sharp glance from Xander.
Venenifer wrote: Fri Mar 10, 2023 7:41 pm "This poor beast. All it wants is food." She says softly. "Call it evil all you want, but all it desires is food. Such a sad perversion."
Xander looks Ven in the eyes, "You are not wrong, Lady Ven. But it is like a locust. Doing only what it's instincts demand of it. But like the locust, the need to exterminate it, is a matter of self preservation."
Ash, the kid (Theros) wrote: Wed Mar 15, 2023 7:30 am "These things are just a twisted tortuous perversion to what they were before they were made undead, to let them continue like this is torture in of itself. Please remember that. You let one live, and it will spread this infestation, children killing their parents, and vice verse just to satisfy the hunger but for the briefest of moments, they are always hungry, always thirsty, and never redeemable. Luckily this one was alone, or someone would have died or worse, been turned.""
Xander says, "You are also correct Ash, but remember my friend. If you fail to see the tragedy in situations that force you destroy an entity, you will begin to become more like them. A Pre-Rifts author by the name Friedrich Nitzsche, wrote 'Beware that, when fighting monsters, you yourself do not become a monster... for when you gaze long into the abyss. The abyss gazes also into you.'
Venenifer wrote: Fri Mar 10, 2023 7:41 pm "Well, allow me to recount what I was able to learn." Ven the retells the story as she can, making sure key details are accurate, describing the siblings and the monster skull armor captain. After her explanation, she'll place a hand on her hip. "Never encountered that skull armor. Seems tacky, no?" Ven asks honestly before sighing. "I am confident I can learn more from this beast, possibly even use it to our purposes. However it would require help to survive as the wounds it currently suffers are nothing but a slow death." To Xander and Rawlings she adds, "Killing it would be a mercy. Using it would be smart."
Rawlings, hearing Ven becomes concerned. "If we used it what would make us different from the CS? This is troubling. The CS is meddling with forces they do not understand." Xander snarkily replies. "Looks like you finally got that promotion you wanted, Captain Obvious." Rawlings replies, "Shut your mouth you petulant child before I shut it for you." Xander then quips, "Less than 10 minutes out from under his command he resorts to violence." Rawling says, in a frustrated tone, "I have to go distribute supplies. You have your goals, get to work."
William Summers wrote: Tue Mar 14, 2023 4:18 pm
"Wanna shoot us coordinates for Castle Refuge so we can meet back up afterward? For our money. And a drink. But mostly our money." Xander's joining them brings a smile to Will's face. I do miss having another Battle Magus at my back. Let's see what this one knows.
Rawlings says, "I will send them to you before you leave." He then proceeds out of the vehicle.
John Altfeld wrote: Fri Mar 17, 2023 12:24 am "Yeah, sure. The vampires are hungies because they're basically mouths for an evil god... thing. Maybe. I look forward to our deep philosophical debates on this topic."
Xander says, "Yes John, Vampires are bad evil creatures. But mouthpiece for an Evil God? A little much. Alien Intelligences aren't Gods, major difference is they exist. But I digress, I will just say it out loud, Vampire Juicers. That just feels fucked up rolling off the tongue. Juicers are hard to deal with, Vampires are hard to deal with. Vampire Juicers, sound like a pain in the ass. And from the description it is a supplemental treatment, like Lazarus was supposed to be. The one Ven described sounded like a Titan Juicer. So any ideas on how they are pulling this off?"
William Summers wrote: Tue Mar 14, 2023 4:18 pm
"Well, I sure as hell wish I knew then what I know now. We've got so much anti-vamp gear back at base. But hell, we're the Roughnecks and we don't shy away from a damn challenge."
Wolf Whitaker wrote: Mon Mar 20, 2023 4:07 am "Change of mission. Enh as long as they are still paying. You're right though. Would have been nice to bring a long a few of our anti-vamp gear from our last few missions. I wonder if we should change our slogan. We seem to be undead hunters more then anything else lately."
Xander overhearing the Will's wish says, "We just had a drop shipment of supplies for the soldiers in the caravan. Castle Refuge usually sends more than they need. Give me a list and I will have Rawlings put together a care package."
William Summers wrote: Tue Mar 14, 2023 4:18 pm "Talk to it quick cause I'm ready for this bastard to burn."
Xander says, "Go for it!"
William Summers wrote: Tue Mar 14, 2023 4:18 pm Once one of the team questions the vampire, Will gets out his Draining Blade, decapitates the vampire and hands the head to Jack. "Wanna do the honors, Fireman?" If he wants the help, Will gathers up two separate piles of flammable materials, places the body on one, the head on the other and then casts Ignite Fire on each pile. Not leaving the fires until he can see the body reduced to ash, Will makes sure the world has one less vampire in it.
Jack Killian wrote: Thu Mar 16, 2023 1:05 pm Jack responds quickly, “Whenever your ready boss.” Jack does as William request.
The body and head burst into flames and after a short time are reduced to ash. Xander says, "You guys need to gear up. We leave at Dawn. Or if we follow John's plan where myself and your group do seperate assaults, you can leave when you want."
Wolf Whitaker wrote: Mon Mar 20, 2023 4:07 am When Xander has a free moment Wolf will approach him away from the others, "So. I have a question for you. Why did you react the way you did when I tried to shoot you? I usually have people try to kill me for lesser things. But you didn't...Why?" Wolf's voice is level but seems to be missing his trademark lack of emotion. Also I need to know where the other voice went. Not that I don't miss it but it's been with me for as long as I can remember.
"Well, Whitaker. I have been there. I was in a really bad place after Tolkeen. I couldn't sleep, I barely ate. All I could think about is then people I saw die. If Tolkeen could fall, anyplace could fall. I was gripped by fear, and I was never afraid before. When the fear has you, your very existence becomes defined by threat. Your life mindlessly becomes a constant threat assessment. Had you just been some reckless arrogant asshole I would of attacked, but your eyes showed me it was fear. You were not acting, you were reacting to a threat that didn't exist, because everything is a threat. You are a hell of a gunman Wolf. honestly I shouldn't have survived, almost makes me believe there is a higher power, in light of downing the vamp. But that ability you have it comes with a responsibility to control it. You gotta work through it. And I think you will. There are few real threats in this world to men like us. We need to make sure we save ourselves for when those threats need eliminating. That is what should keep you focused. What did that for me, was confronting the root of my fear. That my magic wasn't enough. I watched the CS level one of the most powerful cities of magic on Earth. When I joined the CS, a soldier saw me, former CS. He was on the other side in Tolkeen, deserted when he saw what the CS did there. He was training a new group of Special Forces for the Legion. He taught me that the magic isn't what defines me, that I am a capable fighter without it. What really defines me is what I do with it. He also said the fact I am an unapologetic asshole also defines me. But I wasn't trying to fix that. "
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Venenifer
Posts: 77
Joined: Thu Feb 06, 2020 10:09 am

Re: Refugee All Stars

Post by Venenifer »

Perception: 1d100: [74] = 74 /60%
JiC: 1d20: [5] = 5 / 1d100: [64] = 64

Conditions:
MDC: 630/630 | Barding MDC: 315/315 (Barding BR: 2d6/melee) | P.P.E.: 136/136 | I.S.P.: 152/152
| HF (when identified as a dragon): 11 (13 w/Frills extended in Dragon Form) | Nightvision: 200ft | See Invisible (at will) | Shadow Meld (at will) | Cold/Fire 1/2 DMG | Impervious to All Forms Of Paralysis | Bio-Regen: 1d4*10 MDC/min | Sense Ley Lines/Nexuses/Dragons 20mi | Visually ID dragons within 4,000ft | Sixth Sense [Inactive, 2ISP] |

Skills


Post

Ven watches the group with the face of amusement masking a disappointed gaze. Many of them so quick to kill what they see as a monster. What if it was viewed as a sickness that could be cured? Ven muses to herself, glad at least that this beasts current nightmare of a life will soon be over. Living as a thrall, destined to scavenge, kill and be hunted by those whom you used to call kin. Denied the right to die. She shakes her head softly to herself amid the larger discussion. She glances to John as his remark with narrow eyes
John wrote:"Yeah, sure. The vampires are hungies because they're basically mouths for an evil god... thing. Maybe. I look forward to our deep philosophical debates on this topic."
Xander wrote:"You are not wrong, Lady Ven. But it is like a locust. Doing only what it's instincts demand of it. But like the locust, the need to exterminate it, is a matter of self preservation."
Ven merely shrugs and crosses her arms. "What if it were treated as a sickness that could be cured? Such an organization as the Tomorrow Legion aiding in the discovery of a cure would be... nothing short of incredible. Wouldn't you think?" Ven suggests "Imagine depriving these vampiric lords their thralls in the best possible way while standing for something that has nothing standing for it?" Ven proposes between the two and the Roughnecks before holding up her hands.

"But, that's something to sleep on, I think. I need a place to stretch out for a little bit, but won't be needing sleep." Ven says then will turn from everyone and walk away from the troop, just to the nearest clear area with space for her to return to her true form.

From a distance, Ven's silhouette seems to grow and change from the beautiful woman she was before to Royal Frilled Dragon of various shades of purple, blue and green (primarily purple). She stretches out her wings and allows her tail to stretch, the dragoness able to comfortably stretch in the wilderness for the first time in a while. She feels a tug on her back as the living armor then encases most of her body, giving her a darker accented crystalline metal-like armor. She will then lay down and prop her head up looking around for around an hour, soaking in any nearby ambient energies and just relaxing. After the stretch, she will return to her human form and wander the camp until daybreak. Keeping an eye out for anything that might be a threat and/or anything interesting going on within the perimeter until daybreak.
Venenifer, the Royal Frilled Dragon

P.P.E.: 136 | I.S.P.: 152 | Natural A.R.: 13 | Personal MDC: 630 | Barding MDC: 630D/315H
(+ 1 on all other saving throws not listed here) )
Coma/Death: 28%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +11
Psionics (varies): +9
Mind Control (varies): +3
Horror Factor (varies): +6

HF/Awe: 11/13 when frills flared. | Nightvision 200ft | See Invisible at Will | Shadow Meld at Will | Half Damage Fire/Plasma/Cold | Impervious to all forms of Paralysis | Bio-Regen: 1d4*10 MDC/minute | Sense Ley Lines, Nexuses, Pyramids and Dragons within 20 miles | Visually see past other dragon's illusions within 4,000ft


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Ash, the kid (Theros)
Diamond Level Patron
Posts: 55
Joined: Tue Sep 07, 2021 1:28 pm

Re: Refugee All Stars

Post by Ash, the kid (Theros) »

Perception: 31% (+15% involving vampires or undead) 1d100: [17] = 17
JIC: 1d20: [2] = 2
JIC: 1d100: [23] = 23
Initiative 1d20+1: [11]+1 = 12
Sense vampires/undead always active


Ash watches the vapmire vermin ash, and then goes and gets ready and prepare for the next day, eating whatever is provided for a meal, and then sleeping with his pistol in his hand per ussual, while sleeping in his full gear to prepare for anything that may come.

~Here's hoping we get the people to safety and then get this compound Veniffer was talking about cleared out, wouldn't mind removing the scumbags that thought making more vampires was a good idea.~

He sets a alarm on is data pad for one hour prior to sunrise, best time to catch vamps returning for the night and retreating from a firey death.
Theros
Description
Outside of his armor's, appears to be a early teenager, despite his age. Dark red hair (Auburn) Light Blue/Grey eyes, sparse freckles on body, tall, athletic build. He has his marks of heritage on his wrists as do every True Atlantean, he wears leather bracers over them outside of his armor's. Tattoos are placed mainly on his torso, so not as visible if worn with regular clothing, along with quite a number of talismans that look like dogtags around his neck.
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Venenifer
Posts: 77
Joined: Thu Feb 06, 2020 10:09 am

Re: Refugee All Stars

Post by Venenifer »

[Rolls Held]

After Ven's stretch is done, the dragoness folds her wings in on herself as she morphs back into her normal human frame. Ven rolls her neck and stretches her arms as she starts walking back to camp, her clothing magically reseating itself to match. "I love magic." The dragoness whispers to herself with a smile and glisten in her eye as she walks back to camp.

She'll stroll to where the Roughnecks are making camp/have a fire and joins anyone awake. "So, you have all been busy without me." Ven says. "I can see there is no love loss with our apparent escorts, should make the trip interesting, at least." Ven adds with a smile. "I wonder if their leader knows of this dissonance. Have you met their lord Coake yet?" Ven asks.
Venenifer, the Royal Frilled Dragon

P.P.E.: 136 | I.S.P.: 152 | Natural A.R.: 13 | Personal MDC: 630 | Barding MDC: 630D/315H
(+ 1 on all other saving throws not listed here) )
Coma/Death: 28%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +11
Psionics (varies): +9
Mind Control (varies): +3
Horror Factor (varies): +6

HF/Awe: 11/13 when frills flared. | Nightvision 200ft | See Invisible at Will | Shadow Meld at Will | Half Damage Fire/Plasma/Cold | Impervious to all forms of Paralysis | Bio-Regen: 1d4*10 MDC/minute | Sense Ley Lines, Nexuses, Pyramids and Dragons within 20 miles | Visually see past other dragon's illusions within 4,000ft


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John Altfeld
Diamond Level Patron
Posts: 388
Joined: Wed Aug 23, 2017 4:48 am

Re: Refugee All Stars

Post by John Altfeld »

Perception: 1d100: [56] = 56 / 76%
JIC: 1d20: [11] = 11 / 1d100: [72] = 72

CONDITIONS: John is at +1 foot, See Invisible, Radar, Immune to Possession, can't be touched by undead, can't be mind controlled by vampires, etc.

John tilts his head and smiles at Xander. Oh, I thought you were cool. And now you've made me think better of Rawlings. I sincerely hope you know what doing, Xander...

He winks at Will.

When Ven offers her disease theory, John adds, "See, this is why I want to have a discussion! Doc Reid says they're dead and replaced, but acknowledges 'hero' vampires. How can you be replaced and still fight yourself? But also they all die when the core dies, which I've seen. And then you've got many equally or greater powered entities who can't fix it, so not a disease! It's uh... Everything is hard. Vampires are evil."

He looks around and shrugs.

Then he puts on some pants and just... lays down on the ground to sleep.

When it's time to leave, he scouts as necessary.

Prowl: 1d100: [13] = 13 / 99%
Detect Concealment: 1d100: [92] = 92 / 61%
Detect Ambush: 1d100: [92] = 92 / 61%
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 108/108
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 900'
• See the invisible
User avatar
Jack Killian
Diamond Level Patron
Posts: 423
Joined: Sat Jan 03, 2015 7:14 pm
Location: Rifts: Australia
Contact:

Re: Refugee All Stars

Post by Jack Killian »

Perception: 67% 1d100: [25] = 25
JIC d20: 1d20: [17] = 17
JIC: 1d100: [18] = 18
Conditions:
Sense the Presence of Spirits Amulet
Talisman Invincible 200 MD (OFF)
Altess Eviscerator Count Bustamante
The body and head burst into flames and after a short time are reduced to ash. Xander says, "You guys need to gear up. We leave at Dawn. Or if we follow John's plan where myself and your group do separate assaults, you can leave when you want."
Jack replies, “Whatever you want. Are we going to be allowed transport? I just want to know where to put my gear when I go retrieve it. “

Jack goes and retrieves the gear and heads to where the others are gathered. Along the way he thinks, Last adventure and this deals with Vampires? Are they somehow connected? Vampires near the Ohio river, follow us to Merctown. Then out west the same ones, clones? What if these are part of all that? Oh and before that our raid in Mexico. This is not good.

Count Bustamante pipes in, “Truly, this is not good. I would hate it if you are even half right about this. You must keep your wits about you.”
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
Jack Killian
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
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