Perception: 18% /
1d100: [98] = 98
JIC:
1d20: [4] = 4
/
1d100: [48] = 48
+2 v HF, +2 v Lethal/Non-lethal Toxins, +6% vs Coma/Death, +2 vs Magic, +2 vs Insanity, +2 vs Psionics
M&J wrote: As Falcon moves carefully through the crowd, something heavy hits him from behind, like a pallet of bricks crashing down on him. Before he can react, what seems like a hundred hands pick him up to spin him swiftly around in a weird sticky rope. He lands without the ability to move and stares into the face of a sizeable orangish blob through his thermal imager.
Rex’s message pops up on the HUD. //…. Warning: Motion Detected. Threat: Unknown. Target: No Lock. …//
Rex
Seeing his pack “Alpha” in danger, Rex’s directive override kicks into action. //Primary Command: Protect Alpha.// Per the programming, this initiates an automatic signal to Nora, the remaining pack mate,
”Alpha in imminent danger. Primary Command: Protect Alpha.”
Rex leaves (or guides if Marconi holds on tight enough) Marconi through the sea of bodies the few feet between them and Falcon. Rex is careful not to “injure” the civilians or Marconi, but disregards any bumping, nudging, or knocking down.
With a final burst of speed Rex leaps over Falcon, to knock the spider from his body and pin him to the floor.
Action 1: Strike: Full Pounce 1d20+2:
1d20+2: [19]+2 = 21
, Damage – MDC (1D6):
1d6: [5] = 5
With his head inches away from the spider, Rex fires his twin head lasers.
Action 2: Strike: Head Lasers 1d20+4:
1d20+4: [4]+4 = 8
, Damage – MDC (4D4):
4d4: [3, 2, 1, 2] = 8
Once the primary threat to his Alpha is eliminated, Rex resumes defensive programming until Falcon is freed, or can free himself and resume the mission.
Depending on the range and risk to civilians, Rex will either use a Paw Strike or his Head Lasers
Action 3: Strike: Head Lasers 1d20+4:
1d20+4: [7]+4 = 11
, Damage – MDC (4D4):
4d4: [4, 4, 4, 4] = 16
Action 4: Strike: Head Lasers 1d20+4:
1d20+4: [9]+4 = 13
, Damage – MDC (4D4):
4d4: [4, 3, 2, 3] = 12
Action 5: Strike: Paw Strike 1d20+2:
1d20+2: [5]+2 = 7
, Damage – SDC (4D6+11):
4d6+11: [3, 4, 1, 2]+11 = 21
Action 6: Strike: Paw Strike 1d20+2:
1d20+2: [4]+2 = 6
, Damage – SDC (4D6+11):
4d6+11: [1, 2, 6, 3]+11 = 23
Falcon
Recognizing the blob as a giant spider sitting on his chest, Falcon sighs and thinks
why did I have to go to that carnival? Why did I have to tell that old gypsy lady she was full of s@!t when she saw this in her crystal ball?
Falcon hears the click of Rex’s metal paws on the concrete at the same time as
”Alpha in imminent danger. Primary Command: Protect Alpha.”
”Oh F#%k, no! Override Primary Command! Override code G37B…” Is all he can get out before Rex barrels into the spider. Without the weight of the spider on his chest, Falcon releases the vibro-blades in his cyber-arm
Thank the gods I had the techies install these self-sealing vents at my blades and shoulder joints and begins squirming and flexing his wrists. Any movement to try to loosen the webbing and use his vibro-knives and vibro-claws to shred.
In case of violence:
Initiative: 1d20+3:
1d20+3: [15]+3 = 18
Action 1: Strike: Vibro-Knife (Right Hand) 1d20+5:
1d20+5: [4]+5 = 9
, Damage - MDC (1D6):
1d6: [1] = 1
Strike: Vibro-Knife (Left Hand) 1d20+5:
1d20+5: [8]+5 = 13
, Damage - MDC (1D6):
1d6: [4] = 4
Action 2: Strike: Vibro-Knife (Right Hand) 1d20+5:
1d20+5: [20]+5 = 25
, Damage - MDC (1D6):
1d6: [1] = 1
Strike: Vibro-Knife (Left Hand) 1d20+5:
1d20+5: [11]+5 = 16
, Damage - MDC (1D6):
1d6: [6] = 6
Action 3: Strike: Vibro-Knife (Right Hand) 1d20+5:
1d20+5: [16]+5 = 21
, Damage - MDC (1D6):
1d6: [4] = 4
Strike: Vibro-Knife (Left Hand) 1d20+5:
1d20+5: [15]+5 = 20
, Damage - MDC (1D6):
1d6: [5] = 5
Action 4: Strike: Vibro-Blades (Right Hand) 1d20+5:
1d20+5: [1]+5 = 6
, Damage - MDC (2D4):
2d4: [2, 4] = 6
Action 5: Strike: Vibro-Knife (Right Hand) 1d20+5:
1d20+5: [20]+5 = 25
, Damage - MDC (2D4):
2d4: [3, 1] = 4
Parries (+9 included):
1d20+9: [18]+9 = 27
,
1d20+9: [15]+9 = 24
,
1d20+9: [8]+9 = 17
,
1d20+9: [12]+9 = 21
,
1d20+9: [10]+9 = 19
Dodges (+9 included):
1d20+9: [11]+9 = 20
,
1d20+9: [11]+9 = 20
,
1d20+9: [2]+9 = 11
,
1d20+9: [16]+9 = 25
,
1d20+9: [13]+9 = 22