Road to Redemption: A play in three parts, Part Three, Act One.
Time and Weather wrote:Location: Open ocean, 80 miles off the coast of Sumatra, Indian Ocean. (33 miles from Pamu Station) Date: April 20, 111 PA, 8:55 AM (5 minutes have passed) Weather: High 93°, Low 75°; Light clouds. Map Mission Notes
Jason Long:Recognize Weapon Quality (Assess Victor's gear): Not a particular connoisseur of diving equipment, Jason is certain that Victor’s dive suit is of solid industrial quality, good enough for some danger, but not up to the rigors of real battle. Leo Milton: No skills used. Rufus: No skills used. Travis Murdoc: No skills used. Teres Barton: No skills used. Rory: No skills used. Father Josiah Reno: No skills used.
Victor doesn’t seem too phased by the eclectic nature of the Templar, and just listens to the group speak their peace. Victor seems to mull over how to answer the questions presented, before speaking.
”Well, that answers a few questions I may have had about you and yours.” Victor says with a soft chuckle. ”We’re an aquaponic farm, the station is about seven hundred feet below us. We sell food stuff and a few other sundries mostly, but I’m sure if you can sweet talk Gwen, she might be able to help do some repairs on your armor. As for charts, we’d have to look at them, but I’m sure we can help update them.” Victor says, pausing to look out over the ocean for a moment. ”Sorry I don’t get to surface much. Normally, for food, we’d just take an order, do payment and ship it up here, but for the rest, you’re going to have to come down. For that we have two options, if you have hardened dive suits, we can swim down, or I can call up the sub to transport you below.” Victor says in his odd accented American.
Rory and Murdoc quietly talk with Rufus, while the others kind of watch. Jessie looks to the group. ”I’m going to take my rest now, you guys have fun.” The Valkyrie says as she makes her way down into the crew compartment of the ship.
Victor looks at the group. ”So what will it be?” He asks, seemingly genuinely curious. In the background the sky continues to darken, while the waves gently lap at the plates of the platform. Deep below a soft glow can almost be seen.
Consumer wrote: ↑Wed Mar 08, 2023 9:54 am
For that we have two options, if you have hardened dive suits, we can swim down, or I can call up the sub to transport you below.” Victor says in his odd accented American.
Well my armor is pretty tough, but its not especially made for diving and 700 feet is awfully deep Jason thinks, glancing over the Templar.
"Thank you for the offer, Victor. I'm not sure of the depth rating of our gear, so the offer of the sub would be most appreciated." While Victor calls for the sub, Jason rounds up the magazines for the particle wave rifles and puts them in his waterproof bag. He slings the damaged rifle comes back on deck. He surreptitiously watches Victor for any reaction to the rifle. He waits for the sub with the others.
HP: 49/21
SDC: 52/52 Triarius Heavy Armor
• Helmet: 100
• Main Body: 200
• Arms: 125 each
• Legs: 150 each
• Arm Shield: 300
Modifiers: -15% to physical skills, +1 to strike with ranged weapons
"Agree, My suit was damaged as well. Pretty sure it is no longer watertight or even rated for amphibious duty, to begin with. Let me grab a couple of light items first." she goes on board to grab one of the non-damaged energy rifles to see what they would go for. Teres would take them in the chance they did. Spare weapons never hurt. and one as trade or sale would be nice. she thinks as they were being packed by her. Teres was taking her bow and a quiver, as well as typical gear with her.
In truth, she was just happy to get off the boat for a bit. This was also a chance to see if the ocean had any life worth the risk of drowning. If anyone knew it would Victor and his fellow colonists. If there was interesting life this ocean may be worth exploring after all.
"Victor, you said you don't get to see the surface a lot. Is that because the surface is dangerous or your work keeps you underwater?" she asks as she waits on the rest.
Last edited by Teres Barton on Wed Mar 15, 2023 12:14 am, edited 1 time in total.
M.D.C. by Location:
Helmet: 70
Arms: 32 each
Legs: 45 each
Main Body: 85
Branaghan Overcoat
M.D.C. by Location:
Helmet: 40
Arms: +8 with overcoat
Legs: +12 with overcoat
Main Body: +28 with overcoat
Weapons:
Tesla Bow (Patron Item)
Range: 1,500'
Damage: 4D6 per bolt of lightning + Tesla Effect
Rate of Fire: per the skill of the archer
Payload: Unlimited
Weight: 8 lbs.
Features: Does M.D. in a mega-damage environment
Tesla Effect: Stunned (lose initiative & 1 APM) for 1 melee round per each hit and failed to save vs. non-lethal toxins; effective even against environmental M.D.C. armor
Modifiers: +2 to strike; two-handed weapon; no minimum strength to use
Modified NA-LB1 Laser Bow
Range: 1000'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: Effectively unlimited, but bow string needs replacement after 500 shots; 20 shots if E-Clip is used for emergencies (port included)
Weight: 4 lbs.
Features: M.D.C. material (150 M.D.C, can only be damaged if directly targeted); can fire normal arrows as well
IP-12 Ion Pistol
Range: 500'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: 10 shots per E-Clip, 20 shots per LE-Clip
Arrows:
Leg Quivers:
Each holds 12 arrows
• Left Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
• Right Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
Bow quiver:
4 stun, 1 smoke, 1 Flare
(in case bow gets taken from her she keeps the lethal arrows on her to prevent them from being used against her)
Quiver x2:
each Holds 24 Arrows.
• 4 Smoke Arrows
• 4 IR Flare Arrows
• 12 MD Arrows
• 4 Neural Disrupter Arrows
"Oh, a sub ride fer me, if I may. Me armor is not water tight at all, so I do have some pretty serious reservations about tryin' ta get down to 700' in it."
She has her Nuhr rune musket slung across her back, and her vibroaxe hanging from her belt.
"On the good side, it's not like I take up a lot o' space."
She looks out across the sea, away from Victor.
"I love this place, the space, and the speed o'things."
She turns back to Victor.
"What's it like underwater? And fer that matter, why build the station underwater? It's not like it's a natural location fer humans, so I figure there's gotta be a reason to build down there rather than somewhere on the surface."
Road to Redemption: A play in three parts, Part Three, Act One.
Time and Weather wrote:Location: Open ocean, 80 miles off the coast of Sumatra, Indian Ocean. (Pamu Station) Date: April 20, 111 PA, 9:35 AM (40 minutes have passed) Weather: Outside: High 93°, Low 75°; Light clouds. Inside: 65°, artificial environment. Map Mission Notes
Jason Long: No skills used. Leo Milton: No skills used. Rufus: No skills used. Travis Murdoc: No skills used. Teres Barton: No skills used. Rory: No skills used. Father Josiah Reno: No skills used.
Jason Long wrote:"Thank you for the offer, Victor. I'm not sure of the depth rating of our gear, so the offer of the sub would be most appreciated."
Victor shrugs as if the offer isn’t a big deal. He begins to put his helmet back on.
Teres Barton wrote:"Agree, My suit was damaged as well. Pretty sure it is no longer watertight or even rated for amphibious duty, to begin with. Let me grab a couple of light items first... Victor, you said you don't get to see the surface a lot. Is that because the surface is dangerous or your work keeps you underwater?"
Victor looks at Teres for a moment, seemingly confused at the question. ”We’re an underwater farm, makes sense to live close to the farm.” Victor says as he seals his helmet.
Rory wrote:"Oh, a sub ride fer me, if I may. Me armor is not water tight at all, so I do have some pretty serious reservations about tryin' ta get down to 700' in it... On the good side, it's not like I take up a lot o' space... I love this place, the space, and the speed o'things... What's it like underwater? And fer that matter, why build the station underwater? It's not like it's a natural location fer humans, so I figure there's gotta be a reason to build down there rather than somewhere on the surface."
Victor looks at Rory. ” Underwater is nice, for the most part, but it seems to me that you folk haven’t experienced life in anything but a land based situation. You’re gonna find a lot happening beneath the waves as it’s necessary for things to run.” Victor says, pausing for a moment. ”Be back in twenty minutes.” Victor says as he dives back in the water and begins to swim down. Leaving the Templar by themselves once more. Jason and Teres grab some things, Jason finds the idea of slinging the broken rifle hard as it’s in two pieces, so into the back it goes, while Teres grabs another rifle, missing it’s clip as all of them went into Jason’s bag.
Twenty or so minutes later a vehicle surfaces next to the platform. It doesn’t resemble any of the submarines that Jason has ever seen in the past. It more resembles a large van or box truck, than anything else. Once surfaced the side door opens, and Victor appears at the entrance. ”All aboard.” He says before heading back into the vehicle. Inside the group finds a simple affair with jump seats mounted to the side of the hull. Once everyone is onboard, the door closes and the vehicle begins its descent. The group can’t see anything as there are no viewports in the cargo area they are seated in. About ten minutes later, the vehicle seems to come to a stop, and Victor steps from the crew compartment. ”And here we are, Pamu Station.” Victor says as he opens the door and allows the group to see that they’re in some manner of hanger, though open to the world at the bottom.
Victor leads the group out of the vehicle and onto the deck. ”Some of you wanted to see if you could get repairs, so I’ll introduce you to our engineer, and you can discuss that with her. And the others who wanted charts, I’ll bring you to the command center.” Victor says before leading the group through a series of halls and rooms.The environs are clean and brightly lit, a dozen or so people, mostly humans, but also a few fish/man hybrids, in similar suits as Victor can be seen moving about doing whatever tasks they’re at. Every so often the group gets a view outside where the ocean floor can be seen, and it is a pretty landscape of sea life, plants and coral dominate the view, with smaller fish visible occasionally.
Soon enough, Victor stops the group in an area that appears to be an office, cluttered with tools and a variety of materials. Behind the desk is a red headed woman, soldering some wiring on a small circuit board. ”Maddi! I have some visitors who want some work done.” Victor says, Maddi for her part looks up from her work and seemingly gives Victor a death glare, before it softens and she turns her attention to the Templar. ”Hey there, what can we do for you?” Maddi asks, her accent soft and barely noticeable.
"Thanks for the assist, Victor." Victor leaves she says to him as he leaves, "Maddi, good to meet you. Names Teres, by the way." The psi-druid says, "If you have time, we have armor that has some damage, and if you know anything about weapons. A few rifles we picked up off some raiders we ran into earlier. One of them was damaged badly, but I have one of the working models with me. anything you know could be of help. and I am sure we can part with one or two if you are interested." she unslings the rifle and offers it to Madi in a safe manner, "One of the other templars has the magazines. We were curious if you could repair or use the parts of the damaged rifle and charge the magazines for us. We also have some other magazines that may need charging." she says awaiting a reply. If she offered some trade it might help get vital repairs they needed.
M.D.C. by Location:
Helmet: 70
Arms: 32 each
Legs: 45 each
Main Body: 85
Branaghan Overcoat
M.D.C. by Location:
Helmet: 40
Arms: +8 with overcoat
Legs: +12 with overcoat
Main Body: +28 with overcoat
Weapons:
Tesla Bow (Patron Item)
Range: 1,500'
Damage: 4D6 per bolt of lightning + Tesla Effect
Rate of Fire: per the skill of the archer
Payload: Unlimited
Weight: 8 lbs.
Features: Does M.D. in a mega-damage environment
Tesla Effect: Stunned (lose initiative & 1 APM) for 1 melee round per each hit and failed to save vs. non-lethal toxins; effective even against environmental M.D.C. armor
Modifiers: +2 to strike; two-handed weapon; no minimum strength to use
Modified NA-LB1 Laser Bow
Range: 1000'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: Effectively unlimited, but bow string needs replacement after 500 shots; 20 shots if E-Clip is used for emergencies (port included)
Weight: 4 lbs.
Features: M.D.C. material (150 M.D.C, can only be damaged if directly targeted); can fire normal arrows as well
IP-12 Ion Pistol
Range: 500'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: 10 shots per E-Clip, 20 shots per LE-Clip
Arrows:
Leg Quivers:
Each holds 12 arrows
• Left Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
• Right Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
Bow quiver:
4 stun, 1 smoke, 1 Flare
(in case bow gets taken from her she keeps the lethal arrows on her to prevent them from being used against her)
Quiver x2:
each Holds 24 Arrows.
• 4 Smoke Arrows
• 4 IR Flare Arrows
• 12 MD Arrows
• 4 Neural Disrupter Arrows
Teres Barton wrote:"Thanks for the assist, Victor."
Victor nonchalantly shrugs in response.
Teres Barton wrote:"Maddi, good to meet you. Names Teres, by the way... If you have time, we have armor that has some damage, and if you know anything about weapons. A few rifles we picked up off some raiders we ran into earlier. One of them was damaged badly, but I have one of the working models with me. anything you know could be of help. and I am sure we can part with one or two if you are interested... One of the other templars has the magazines. We were curious if you could repair or use the parts of the damaged rifle and charge the magazines for us. We also have some other magazines that may need charging."
Maddi looks at the Nau'Tyll rifle and shakes her head. "Nothing I can do with those, they use some sort of alien tech, I am unfamiliar with. I've looked at a few of their things up close before, while they seem to use the same basic principles of native technology, the materials are the odd thing and are generally incompatible with our tech. Also we don't produce an excess of power for the purposes of recharging e-clips, so I can't help you there." Maddi says.
"As for armor repairs, I may be able to help you, but only so much. Our supplies are not exactly flush. How much damage would need to be repaired." Maddie asks, looking at the groups armor from her desk. "We're really a farm, so these aren't really services we offer normally, hence me looking angrily at Victor." Maddi says with a smirk.
Armor repair price
1 M.D.C. of repairs will run 2,000 credits, with a limit of 30 M.D.C. max for the group.
"Death is the only true constant, for everything dies, but not everything truly lives." GM of the Galactic Rogues (PW), The Templar, and BTS
Effect: Automatically translates any language to one the host understands.
Will attempt to translate responses at 50% chance.
Lifespan: 6 months
Notes: Created by a Genesplicer, no side effects
Roll 50%:
1d100: [47] = 47
Sustain 6/8 days
NE-97 Triple Threat Laser Rifle: Payload: 21/14 shots per E-Clip
TFRC-02 FreeRunner Combat Exoskeleton 100/60 M.D.C.
Murdoc holds up a hand and gives his head a shake, "Don't worry about me. My suit's a little banged up by I'm fine for now. Though its good to meet you Maddi."
He smiles and turns to Victor, his eyes glancing at Jason for a second, "You're not wrong. We mainly operate on land, but I've had an op or two that were river or lake based. This is the first time many of us have been out to sea." He looks around at the facility in general, "An underwater farm still seems weird to me. Even though I'm standing in it. You said you produce mainly food. Who are your buyer's?"
Murdoc looks around again not quite sure if he should be in awe or suspicious of the place, "We were told to be on the look out for some sort of floating city. Have you ever seen something like that? I'm guessing not, since you spend so much time down here."
Murdoc continues to look around, Frak, I'm just not sure about this place and if we have to evac, I have no clue if my armor will hold up at this depth. Frak, I almost wish I brought the Roadrunner. It could take the depth. At least that's what the manual says.
Skills:
Interrogation--102% /
1d100: [30] = 30 ---watching for Maddi's reaction to Murdoc mentioning the floating city
Jason considers the offer and shakes his head. "Don't be too mad at Victor. He was just trying to be helpful. My gear is ok for now. Thanks you for at least looking at the rifle. It was unlike anything I've ever seen. " Jason looks around and nods with a smile when Murdoc mentions how odd an undersea farm sounds. Since Murdoc is speaking with Victor, Jason continues speaking with Maddi.
"Do you know of any settlements or facilities in the area that might be able to recharge the clips or work on the rifle? One of the things I mentioned to Victor before we came down is updating our charts. They are quite old and have very little detail. For example, all it told us was that there was something called Pamu Station here. It didn't tell us that it was a farm. So if you have any insights into what any of these locations are, we would be most grateful. Also if there are any areas we should avoid."
When Jason hears Murdoc mention the floating city, he watches for any reaction from Maddi. Lets see what you know and if you have any strong feelings about it..
If Maddi can help with the charts or points him to someone who can, Jason carefully notes anything on their charts and asks for details about every location; type settlement, size, facilities (food, drink, markets, repairs, power, etc) affiliation, and how they will react to strangers sailing up.
HP: 49/21
SDC: 52/52 Triarius Heavy Armor
• Helmet: 100
• Main Body: 200
• Arms: 125 each
• Legs: 150 each
• Arm Shield: 300
Modifiers: -15% to physical skills, +1 to strike with ranged weapons
I'll snag what repairs the rest don't use in repairs. 'needs most get firsties'. Yes, thanks for the info on the rifles. never ran into one personally either." she says slinging the rifle. It did not get missed on her that one of the mages might be able to charge them. always ask, you never know what the person did before being a farmer. Old soldiers took up all sorts of trades. adventurers were no different in that they needed to retire as well.. she thinks.With the rest covering the other needs Teres lets them manage that angle.
M.D.C. by Location:
Helmet: 70
Arms: 32 each
Legs: 45 each
Main Body: 85
Branaghan Overcoat
M.D.C. by Location:
Helmet: 40
Arms: +8 with overcoat
Legs: +12 with overcoat
Main Body: +28 with overcoat
Weapons:
Tesla Bow (Patron Item)
Range: 1,500'
Damage: 4D6 per bolt of lightning + Tesla Effect
Rate of Fire: per the skill of the archer
Payload: Unlimited
Weight: 8 lbs.
Features: Does M.D. in a mega-damage environment
Tesla Effect: Stunned (lose initiative & 1 APM) for 1 melee round per each hit and failed to save vs. non-lethal toxins; effective even against environmental M.D.C. armor
Modifiers: +2 to strike; two-handed weapon; no minimum strength to use
Modified NA-LB1 Laser Bow
Range: 1000'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: Effectively unlimited, but bow string needs replacement after 500 shots; 20 shots if E-Clip is used for emergencies (port included)
Weight: 4 lbs.
Features: M.D.C. material (150 M.D.C, can only be damaged if directly targeted); can fire normal arrows as well
IP-12 Ion Pistol
Range: 500'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: 10 shots per E-Clip, 20 shots per LE-Clip
Arrows:
Leg Quivers:
Each holds 12 arrows
• Left Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
• Right Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
Bow quiver:
4 stun, 1 smoke, 1 Flare
(in case bow gets taken from her she keeps the lethal arrows on her to prevent them from being used against her)
Quiver x2:
each Holds 24 Arrows.
• 4 Smoke Arrows
• 4 IR Flare Arrows
• 12 MD Arrows
• 4 Neural Disrupter Arrows
"If there's anything I can do ta help ye, I'd be glad ta. Trained as an engineer, amongst other things. Mostly mechanical, but I did me time on electrical work as well."
She hangs her head a bit.
"Though, ta be honest, I weren't the most studious in me class. Did as much time in the vehicle workshop as I did studying blueprints and doin' optimal flow calculations an' crap."
She laughs a little, looking abashed, and liftgs her head again.
"Probably why I did mechanical engineerin' as well as electrical engineering classes. Though I mostly started on the electronic engineering because that let me play on the computers, an' repairin' computers was fun. Ended up being better at the electronics than I was at the computer repairs, and 'cause I loved doin' vehicle work, I went back to mechanical engineerin' again."
She shrugs.
"Love me some engineering and repair work, but I'm a bit out of practice takin' the lead on such things. So if there's anything I can do ta help..."
Her energy runs out at that point, and she stops talking.
Road to Redemption: A play in three parts, Part Three, Act One.
Time and Weather wrote:Location: Open ocean, 80 miles off the coast of Sumatra, Indian Ocean. (Pamu Station) Date: April 20, 111 PA, 9:35 AM (40 minutes have passed) Weather: Outside: High 93°, Low 75°; Light clouds. Inside: 65°, artificial environment. Map Mission Notes
Jason Long: Interrogation (watching for Maddi's reaction to Murdoc mentioning the floating city): If Maddi has a reaction it’s unperceivable, Jason is sure that the woman is paying zero attention to anything outside the room. Leo Milton: No skills used. Rufus: No skills used. Travis Murdoc: No skills used. Teres Barton: No skills used. Rory: No skills used. Father Josiah Reno: No skills used.
Murdoc declines on the armor repair and moves to just outside the room to talk to Victor who is not in the room for his own safety.
Murdoc wrote:"You're not wrong. We mainly operate on land, but I've had an op or two that were river or lake based. This is the first time many of us have been out to sea... An underwater farm still seems weird to me. Even though I'm standing in it. You said you produce mainly food. Who are your buyer's?.. We were told to be on the look out for some sort of floating city. Have you ever seen something like that? I'm guessing not, since you spend so much time down here."
Victor nods. ”Locals occasionally, we mostly bulk ship our goods back to our company headquarters back on Tritonia.” Victor says almost clinically. At the question of floating cities, Victorcocks his head to a slight angle. ”Gonna have to be a bit more specific, there are a few that I am aware of, though I could only roughly tell you where one is.” Victor says.
Jason Long wrote:"Do you know of any settlements or facilities in the area that might be able to recharge the clips or work on the rifle? One of the things I mentioned to Victor before we came down is updating our charts. They are quite old and have very little detail. For example, all it told us was that there was something called Pamu Station here. It didn't tell us that it was a farm. So if you have any insights into what any of these locations are, we would be most grateful. Also if there are any areas we should avoid."
Maddi looks at Jason, from the look he can tell she’s not a fan of being asked a bunch of non-specific questions. With a sigh she begins to answer. ”Best bet is either somehow become very cool with the Nau’tyll, which I do not think is possible, or maybe try the Junkcrab flotilla, they’re crazy enough to likely figure this stuff out. As for recharging clips, or specifically those ones. Either Sunnoco Village, or the Flotilla. I mean I could do it, but we’re not running on an excess of power, that’s why I can’t. I’m sure there are a few other places, but you’ll have to talk to the Farm Manager, they have a better understanding of what is going on around here, same for your charts, they’d be the person to talk to.” Maddi says.
Teres Barton wrote:"I'll snag what repairs the rest don't use in repairs. 'needs most get firsties'. Yes, thanks for the info on the rifles. never ran into one personally either."
Maddi just kind of looks at Teres, but says nothing.
Rory’s offer of help receives a warm smile. ”Nah, we’re okay in most parts, just the usual busyness of farm life coupled with maintaining a deep sea structure. Plus from the sounds of your friends, you won’t be here long enough to really do anything. So thanks for the offer.” Maddi says, effectively letting Rory off the hook from any obligations.
Maddi looks to the group. ”So am I fixing anything, or no?” Maddi says.
If no one else speaks up, Maddi will fix Teres armor 30 M.D.C. for 60,000 credits.
Victor leads the group from the engineering bay, to what might be more akin to a CIC. There Victor gestures to a being with a colorfully orange and light brown striped patterned fishes head. They turn and look at the Templars. ”Ah the visitors, welcome to Pamu Station. What can we do for you.” He says.
Meanwhile elsewhere in the station, Leo has been chatting with some of the locals in what appears to be the canteen.
Effect: Automatically translates any language to one the host understands.
Will attempt to translate responses at 50% chance.
Lifespan: 6 months
Notes: Created by a Genesplicer, no side effects
Roll 50%:
1d100: [75] = 75
Sustain 6/8 days
NE-97 Triple Threat Laser Rifle: Payload: 21/14 shots per E-Clip
TFRC-02 FreeRunner Combat Exoskeleton 100/60 M.D.C.
Victor wrote:”Locals occasionally, we mostly bulk ship our goods back to our company headquarters back on Tritonia.”
Murdoc raises an eyebrow at what Victor said, "Tritonia? Ah, this is just a farming outpost and not like a homestead type place. That does make more sense."
Victor wrote:”Gonna have to be a bit more specific, there are a few that I am aware of, though I could only roughly tell you where one is.”
He gives a good chuckle, "Well, something tells me we need to talk to your Farm Manager about those charts. We seem to be lacking on useful intell. I'm just happy we ran into you guys first and not some pirate group or even less savory types then that." He gives the other man a crooked grin.
When they are lead off to the CIC and introduced to the Farm Manager, Murdoc's eyes widen a little before he mutters to himself, "Okay. That makes sense."We got all types of land D-Bees back home, stands to reason that a place like this would have aquatic types. He glances over to Jason the turns and smiles at the Farms Manager, "Thanks for the hospitality. We're new around here, obviously, and were wondering if we could trade some maps and charts with you."