Does Anybody Really Know What Time It is?

The continuing adventures of an arrogant elf, and the masochists who join him on his fools errands.

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User avatar
Virtus
Game Master
Posts: 452
Joined: Thu Apr 20, 2017 5:33 am

Re: Does Anybody Really Know What Time It is?

Post by Virtus »

The cafe grows oddly quiet at Daisuke's musical entreaty. Barracuda instructs the customers of the cafe to head to the plaza. They all begin doing so, some taking photos. He also notices some that are happy to exit surreptitiously. The two Omega Knights however look confused at Barracuda's order. One hands over what looks to be a magic sword of some sort, but the other, the shorter of the two says, "My blade is bound to me and no one else. It would be unsafe to hand it to you. Anything else I would do, but this I cannot." Barracuda can sense that some element of either Daisuke's dong or Barracuda's request has put the shorter Omega Knight in doubt.

Grant weaves his magic, allowing him to hear King Corwin. Corwin immediately calls for backup. Someone near him can be heard on a radio requesting backup, including air support. Keiko guides Grant down an alley while he focuses on the King. She clears the people with her ruse. With the thundering combat just a block away, NO ONE questions what she has to say. Grant further hears combat of various forms and a call from someone else to protect the King, to which Corwin rejects. Seemingly he is bent on taking on Vheld. Grant hears him order a withdraw to the college and to reinforce the entrance until reinforcements arrive.

Ronith makes his way closer. With the smoke grenades, a path is easy to find. Non combatants are fleeing for the exits. Drawing closer, Ronith confirms that most of the soldiers with Vheld not only wear the grey dead boy armor, but their fighting tactics suggest they actually are or were Coalition troops. A luminous bird appears at Vheld's command, streaking into action, following by other magics both aiding his allies and harming his foes. The Spooks are holding their own as they launch a hard offensive with a healthy barrage of mini missiles. Corwin and the Omega forces withdraw inside the College, reinforcing the entrance. Ronith hears the familiar whine of SAMAS in the distance.

((What do you want to do?))
Ronith

Re: Does Anybody Really Know What Time It is?

Post by Ronith »

JIC: 1d20: [12] = 12 , 1d100: [31] = 31
PER: 1d100: [32] = 32 vs. 94%

Conditions:
9m45s, can hide in shadows 5+ ft tall, +15% to prowl, attackers -5 to hit.
,
23m45s, +1 APM, +2 PP [+1 s/p/d], +3 initiative, +1 strike, +2 parry/dodge, +15% on physical skills that rely on coordination or balance.


Prowl: 1d100: [80] = 80 vs. 106-10+15%=111%
To avoid notice.
Lore: Demon/Monster: 1d100: [31] = 31 vs. 106%
To try and identify the luminous bird.

I wonder what Vheld’s trafficking in over here. Doesn’t look demonic. One point for him being a useful ally, or at least source of information. Still, we have to move carefully. Pick our moment carefully. Ronith then slips from his hiding place, doing his best to stick to the shadows and take advantage of his meld, and tries to make his way to Grant and Keiko. Assuming he makes it to them without being detected by any hostiles, he will reach out and tap one softly on the shoulder as he says ”Are you two all right?” As the noises of the SAMAS pick up, Ronith says ”Now may be our chance. If we can remove Vheld from this battle, we may be able to get some answers. Grant, do you think you could do a modest teleport to get us out? Keiko, I’m sure your skills will be useful as well. Get ready- I will try to disable them after the SAMASes attack.” Ronith readies a blinder grenade.
Barracuda

Re: Does Anybody Really Know What Time It is?

Post by Barracuda »

Perception: 1d100: [30] = 30 /46% (61% underwater)
JIC: 1d20: [6] = 6 / 1d100: [46] = 46

Corwin walks up to the second Omega Knight, bold as can be and increases his voice to
Image
"YOU WOULD DENY YOUR KING?" He hands the magic sword to Daisuke/Kondo and says in a normal speaking volume but with bass in his tone, "Have you ever seen insolence such as this, counselor? What do you think I should do with this one? Won't give me his blade. Doesn't offer to help. What say you. Is he worthy of the title, OMEGA KNIGHT?" The last words spoken as if they were being announced on a television show. He reaches behind his back and retrieves his polearm, as if ready to strike either of his 'subordinates' down at a moment's notice.

"Tell you what. I will spare you and your family the shame of whatever was to come next, if you can recite for me the history of how our Emperor came to his position. Do not leave out a detail, I'll know."
User avatar
Grant Latham
Posts: 549
Joined: Mon Jun 29, 2015 5:25 pm
Location: Heroes For Hire - PC
Contact:

Re: Does Anybody Really Know What Time It is?

Post by Grant Latham »

New Perception: 78% vs 1d100: [100] = 100
JIC: 1d20: [14] = 14 , 1d100: [70] = 70
Constant Abilities
Character Sheet
  • Sense Ley Line: 89%
  • Sense Ley Line Nexus 99%
  • Sense a Rift: Automatic | 150mi
  • Sense Magic in Use: 1000'
  • Half Damage from magical cold, heat, and fire
  • Immune to Possession
  • Regenerate 2d6 M.D.C. per minute
  • Fatigues at half normal rate, hold breath up to 3 minutes
  • Base Spell Strength: 15
  • Spell Range doubled
  • Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
  • Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
  • Turn Invisible at will (Simple)
Stats
  • M.D.C.: 97/97
  • I.S.P.: 94/94
  • P.P.E.: 631/656
  • Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
3 PPE | MA 9 | 9.50 min | See license plate up to 2 miles away

2 PPE | BOM 92 | 180' Area | 11.50 min | Blocked by Mind Block


"It's working!" Grant exclaims to Keiko as his magic allows him to see what is happening to King Corwin. "He's demanded reinforcements. Those around him are trying to get him to retreat, but he is refusing. There's a man on a giant dog that he wants to fight. Oh, he wants to withdraw to the college." Surprise might gain us a lucky or shot or two, but this is their home turf, we need to use this confusion to get out of the city.

His eyes refocus on his current location, he looks around for his feline companion. "Keiko, I think it's time to regroup and see if we can't get out of the city while this battle is going on. They will be focus on who is tryign to get in, not get out." He calls Sir Ronith on the radio, "Sir Ronith, we made it out before the battle began, we are in an alleyway nearby." He gives the landmarks needed for the elf to find them.

When Sir Ronith arrives and they bring themselves up to date, he says, "We were just a squabbling couple to the guards at the exit. We are both fine." He thinks about the question of teleporting. "I should be able to, if that mage was able to open portal in, it's worth a try. Is the plan to take the mage back to the Haven and then wait for Daisuke and our Corwin to return?"
Grant Latham - Owner/Operator - Latham Transport - Providing fast delivery through a treacherous wasteland....by not going through it!Explorer Point Record
Info
M.D.C.: 97/[color=#FF00000]97[/color] • P.P.E.: 656/656 • I.S.P.: 94/94 • Running: 80'/action

Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'

Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
User avatar
Daisuke
Posts: 96
Joined: Tue May 19, 2015 2:34 am
Location: Heroes for Hire

Re: Twenty Five or Six to Four

Post by Daisuke »

-----------------------------------
Perception: d%: [53] = 53 | 91%
JIC: 1d20: [8] = 8 | d%: [33] = 33 %
-----------------------------------
Character Sheet
  • Eye of Odin (left eye): 20/20 vision, Nightvision (600', constant, no cost)), See Aura (constant, no cost), See the Invisible (constant, no cost)
  • Swallowing Limbo [500lbs nonliving] (0/5 people)
    • <empty>
    • <empty>
    • <empty>
    • <empty>
    • <empty>
  • Instant Wardrobe [50lbs each slot] (2/5)
  • Instant Weapon [100lbs each slot] (2/3)
    • Wilks 1000 Pulse Laser Cannon
      • x2 NG-S2 Basic Survival Pack (10 lbs each, 20 lbs total)
      • x5 All-in-One Utility Belt filled with assorted MREs, assuming 5 MREs per belt (5 lbs each, 25 lbs total)
      • x1 Overland Harness and Frame Backpack filled with x10 Standard First Aid Kits (45 lbs total)
    • <empty>

  • MDC: 291/291
    PPE: 13/13
TFRC-02 FreeRunner Combat Exoskeleton
Image
M.D.C. by Location:
  • Helmet: 45
  • Arms: 40 each
  • Legs: 45 each
  • Main Body: 100

Weight: 25 lbs.
Modifiers: +5% to prowl, +6 to P.S., +4 to P.P., +1 APM, +3 to initiative, +1 to parry and dodge, +3 to disarm, +6 to roll w/impact, -10% to electronic perception
Features:
  • All Features of Triax EBA
  • Molecular Adhesion Pads on hands and feet
  • Impact Absorbing Systems (p.89, MercOps)
  • Triples wearer's speed, fatigue reduced to 20% usual rate
  • Increase leap ability by 50%
  • Infrared & thermal masking

Book Reference: Kraus Imported Arms


NG Bush Pilot Armored Jumpsuit
Image
M.D.C. by Location:
  • Flight Helmet: 35
  • Arms: 9 each
  • Legs: 20 each
  • Main Body: 25

Weight: 6 lbs.
Modifiers: None
Features:
  • Flight helmet includes built-in radio and nightvision goggles

Book Reference: p.77-78, WB33

Wilk's 1000 Pulse Laser Cannon
Image
  • Range: 3000'
  • Damage: 5D6+3 M.D. per shot or 3D4x10 M.D. per 3-pulse burst
  • Rate of Fire: Single shots or 3-pulse bursts only
  • Payload: 240 shots with a portable generator
  • Weight: 40 lbs.; portable generator weighs 70 lbs.
  • Features: W.P. Heavy M.D. Weapons; Generator recharges at 8 shots per hour; 1 hour to charge when connected to nuclear power supply
  • Modifiers: None
  • Book Reference: p.104, MercOps

Saving Throw Bonuses (if Mimic/revert to base stats)
Eye of Odin grants +1 save vs all (not included below)
Coma/Death: 28% (+4%)
Toxins (15+): +7 (+1)
Magic (varies): +7 (+1)
Magic (Illusions): +10 (+2)
Magic (mind-altering): +15 (+7)
Lethal Poison (14+): +7 (+1)
Non-Lethal Poison (16+): +7 (+1)
Insanity (12+): +16
Psionics (12+): +7
Horror Factor: +12
Disease: +7 (+2)
Drugs (mind-altering): +8 (+6)
Possession: +13 (+6)
Conditions
  • Enhanced Leaping, Heightened Sense of Hearing, Heightened Sense of Awareness, Heightened Sense of Balance, Climbing 90%
Barracuda wrote: Sat Apr 01, 2023 3:12 pmHe hands the magic sword to Daisuke/Kondo and says in a normal speaking volume but with bass in his tone, "Have you ever seen insolence such as this, counselor? What do you think I should do with this one? Won't give me his blade. Doesn't offer to help. What say you. Is he worthy of the title, OMEGA KNIGHT?" The last words spoken as if they were being announced on a television show. He reaches behind his back and retrieves his polearm, as if ready to strike either of his 'subordinates' down at a moment's notice.
Having stepped out of the way to give Corwin the full spotlight, Daisuke nods dutifully and accepts the magic sword from King Corwin. He knows that his role has quickly slipped into support so rapidly pulls back on the overt ostentatiousness.

He stands at attention holding the offered blade by its guard, keeping it pointed at the ground. His other hand remains outstretched in case the other Omega Knight decides to take Barracuda up on his offer and turns in his weapon. ”Anytime now,” Daisuke helpfully prompts in a soft whisper. Should that happen and Daisuke feels some manner of negative feedback from the blade itself, he will send both blades into his final Instant Weapon slot to minimize the damage he might endure.

At Barracuda’s “What say you” prompt, Daisuke opens his mouth as if to speak, but warps his own voice to sound like a rowdy studio audience jeering at the offending Omega Knight. The Arismal does not maintain this sound for long, and is quick to return to a loose at-attention stance.

When Corwin gives the knight a chance at redemption, Daisuke permits himself a moment of reflection. That is an unexpected twist. I wonder what he is playing at?
Keiko

Re: Does Anybody Really Know What Time It is?

Post by Keiko »

Perception: 1d100: [11] = 11 /45%
JIC: 1d20: [4] = 4 ; 1d100: [83] = 83
Active Effects

Keiko smiles at Ronith as Grant describes their exit, "It was easy. You played the clueless boyfriend perfectly." Keiko pauses for a moment, "You said the man is a Shifter? Vheld right? I've never heard of him, but if you are sure he is a shifter then he could be our ticket home. I'm sure we'll have to help him with something, but I'm game. I'll do what I can." Keiko eyes the blinder grenade, "Are we staying non-lethal with the Omega personnel? If I can get them clustered up I can freeze them in time. Right now with the way the leylines are I can only drop one Time Stop spell."
Keiko readies herself to move with Ronith and Grant. If I need more then that we are going to be in serious trouble.
User avatar
Virtus
Game Master
Posts: 452
Joined: Thu Apr 20, 2017 5:33 am

Re: Does Anybody Really Know What Time It is?

Post by Virtus »

Ronith slides out, unnoticed from the battle. In the alleyway he finds Grant and Keiko.

Barracuda strides forward as the King, seeking to intimidate the Omega Knight. While the other knight steps aside, the knight in front of him looks resolute. Certainly he can detect a strong sense of duty from the knight, but whatever tie he has to the weapon seems to be stronger than his fear of the king.

Asking for a recitation of the Emperors climb to power, the other knight joins him at attention. A few of the stragglers join the Knights in their recitation.

Odin, sitting in his halls of honor,
looked upon the field.
Saw an Elven emperor,
courage never yields.

Rivers of blood and fountains of magic
mingled in that air.
And the coiled serpent dreamed of havoc,
amid the war there.

Odin clad in armor, sounding horn's call
stepped upon that ground
Chose he an emperor fit for his hall,
And so Elf was crowned.

Upon completing the rhyme, the knights relax. It appears to Barracuda and Daisuke that this poem may be something expected of those in the Omega Forces. There doesn't appear to be anything more than that to their spiel.

Daisuke retains an open hand for the other weapon, but the Knight does not yield it.

Keiko inquires about maintaining zero casualties for their current actions.

As Ronith watches, the battles intensifies near the barricaded college as the sound of SAMAS near. Looking back, those on the scene, see two SAMAS zipping just over the buildings, swinging down towards the Spook forces.
User avatar
Grant Latham
Posts: 549
Joined: Mon Jun 29, 2015 5:25 pm
Location: Heroes For Hire - PC
Contact:

Re: Does Anybody Really Know What Time It is?

Post by Grant Latham »

New Perception: 78% vs 1d100: [42] = 42
JIC: 1d20: [2] = 2 , 1d100: [28] = 28
Constant Abilities
Character Sheet
  • Sense Ley Line: 89%
  • Sense Ley Line Nexus 99%
  • Sense a Rift: Automatic | 150mi
  • Sense Magic in Use: 1000'
  • Half Damage from magical cold, heat, and fire
  • Immune to Possession
  • Regenerate 2d6 M.D.C. per minute
  • Fatigues at half normal rate, hold breath up to 3 minutes
  • Base Spell Strength: 15
  • Spell Range doubled
  • Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
  • Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
  • Turn Invisible at will (Simple)
Stats
  • M.D.C.: 97/97
  • I.S.P.: 94/94
  • P.P.E.: 631/656
  • Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
3 PPE | MA 9 | 9.50 min | See license plate up to 2 miles away

2 PPE | BOM 92 | 180' Area | 11.50 min | Blocked by Mind Block


"It looks like reinforcements are on their way. You and Keiko can probably get close to that mage relatively quickly, Sir Ronith, but that's my skill set. I can generate a large distraction from here. If you can reach him with your stronger telepathic ability and tell them to go to Heroes Haven or other location, we can give them the opportunity to escape. Let him know we are going to cast an illusion," Grant says.

Lore: Demons and Monsters (Europe) 134% vs 1d100: [84] = 84 | Nordic monsters

Grant moves into position so he can get line of sight on the battle. He locates a convenient flat surface and casts Mystic Portal (20 PPE | BOM 135 | 20' |Portal: 10' x 20' | 10 min |Teleport 1000') and puts the exit as close to where they see Vheld on the field, preferably oriented to be behind the mage. He casts a second Mystic Portal and sets the exit to be in the direction of the Heroes Haven a 1000' away. With the portals created, Grant nods that he's ready and says, "The portals are ready, the second portal will put us well away from the battle."

As Sir Ronith moves towards the portal going to Vheld, Grant casts World Bizarre (PPE 40 | BOM 126 | 200' radius up to 400' away | 150 seconds | See below) onto the field and waits for the monstrous images appear. Now to draw on their fears, Grant thinks. He then casts Illusion Manipulation (PPE 60 for an elaborate illusion | BOM 128 | 3000 sq feet up to 10,000' away| 300 minutes | -4 to save vs elaborate illusion) and begins altering the illusions to look like what he's heard about Ragnarok.

World Bizarre is a little known illusionary spell that some consider to be a Spell of Legend. It temporarily transforms a small area (20 foot/6 m radius per level of the spell caster) into a terrifying and hostile domain. World Bizarre causes everything in the area of affect (the ground, trees, people, vehicles, etc.) to take on a demonic and monstrous appearance. Arms and tree limbs turn into clawed hands or tentacles, mouths are filled with huge fangs, eyes glow, living creatures look like monsters, and various other weirdness. The area radiates fear with a Horror Factor of 17 and everything in this magically transformed world seems hostile and dangerous!
Those outside the World Bizarre, and who fail to save vs Horror Factor, will not enter it. A successful save vs Horror Factor means the character has the emotional fortitude to endure the World Bizarre, but suffers the following penalties: -1 attack per melee round, -2 on initiative, -2 to strike and parry, and - 10% on the performance of all skills.
If caught inside the area of effect and failing to save vs Horror Factor, the character will run to just beyond its borders as they themselves seem to begin to turn into monsters, and may flee the area entirely, depending on the circumstances and Mental Endurance. Those magically transformed into monsters (need a save vs magic of 17 or higher to remain unchanged) suffer the same feelings of horror and penalties, but instantly return to normal as soon as they flee the area of effect.



This spell is another one of those "piggyback" incantations that rides on and affects a different spell. Normally, once an illusion is cast, it can not be changed. So, for example, if a character shoots a blaster at an illusionary wall, the blast goes right through it, indicating it is an illusion.
However, if the mage is within range of one of his illusions and casts the Illusion Manipulation spell, he can adj ust the illusion to "seem" to respond to events happening around or to it. Staying with the example above, the mage can make a hole or blast mark appear in the wall where the blast hit. Likewise, trees or branches can appear to break, catch fire, be brushed out of the way, etc. The point of this spell is to make the illusion seem all the more real.
The spell caster who created the illusion is the only one who can cast and manipulate his creation. To do so, the mage must concentrate on the images and illusion he is trying to maintain as well as events happening around him and/or those he is trying to fool. All melee actions of the mage are spent on this endeavor, but even so, he can not possibly respond to more than 1 2 different actions per melee round or several things being done simultaneously; roll initiative (+4) to see if the mage can respond fast enough that nobody notices a slight delay in the event and the reaction to it.
Grant Latham - Owner/Operator - Latham Transport - Providing fast delivery through a treacherous wasteland....by not going through it!Explorer Point Record
Info
M.D.C.: 97/[color=#FF00000]97[/color] • P.P.E.: 656/656 • I.S.P.: 94/94 • Running: 80'/action

Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'

Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
Ronith

Re: Does Anybody Really Know What Time It is?

Post by Ronith »

JIC: 1d20: [16] = 16 , 1d100: [15] = 15
PER: 1d100: [74] = 74 vs. 94%

Conditions:
9m30s, can hide in shadows 5+ ft tall, +15% to prowl, attackers -5 to hit.
,
23m30s, +1 APM, +2 PP [+1 s/p/d], +3 initiative, +1 strike, +2 parry/dodge, +15% on physical skills that rely on coordination or balance.


Prowl: 1d100: [95] = 95 vs. 106-10+15%=111%
To avoid notice.
Grant Latham wrote: Sat Apr 01, 2023 3:53 pm"I should be able to, if that mage was able to open portal in, it's worth a try. Is the plan to take the mage back to the Haven and then wait for Daisuke and our Corwin to return?"
Ronith frowns and considers. ”I‘m tempted to try to get him out of the city, but who knows if there are any adequate hiding places nearby.” Ronith sighs. Probably don’t want to wait for those SAMASes to get here, old man. Then he makes a decision. ”Alright. Grant, stay here and prepare your distraction. I fear that my words alone are unlikely to convince him- he needs to see my face, and that can't be done telepathically. Keiko and I will move as close as we can and rush Vheld after you do so- then, create a portal behind him. Get it as close to the Haven as possible- we’ll tackle him, jump through, and hide. Then you close the portal and meet up with us. Sound like a plan?” Once everyone is on board, Ronith will nod his head and begin making his way through the chaos. He’ll try to get reasonably close while still keeping a low profile- once he’s done so, he will fix his gaze on Grant and make for the magus’ signal. Then, he will charge Vheld as fast as he can and try to tackle the shifter through Grant’s portal ((roll to strike: 1d20+16: [12]+16 = 28 , roll to pull punch: 1d20+12: [18]+12 = 30 vs. 14 to do one point of damage)).
User avatar
Virtus
Game Master
Posts: 452
Joined: Thu Apr 20, 2017 5:33 am

Re: Does Anybody Really Know What Time It is?

Post by Virtus »

The team coordinates a plan to take Vheld. Grant unleashes a large amount of energy and begins weaving powerful magics. It does exactly as he wishes, bringing two portals into existence in moments, followed by a harrowing illusion. Massive coils of a great serpent can be seen from a distance, eliciting screams and shouts. Many people scatter as the spell does its work.

Vheld shrewdly reacts, perhaps even preparing to dispel the magic, unsure of its purpose, when he notices the portals. Ronith is already steam rolling towards him, which places Vheld in a moment of shock.

Ronith seizes Vheld and forces him through the two portals, arriving back at the Haven.

Vheld is fighting wildly at this point, but rather than fleeing, his icy gaze is fixed on Ronith, determined to kill the emperor.

((There is one moment to try to convince him of the situation or else, a combat post))
User avatar
Daisuke
Posts: 96
Joined: Tue May 19, 2015 2:34 am
Location: Heroes for Hire

Re: Twenty Five or Six to Four

Post by Daisuke »

-----------------------------------
Perception: d%: [97] = 97 | 91%
JIC: 1d20: [2] = 2 | d%: [9] = 9 %
-----------------------------------
Character Sheet
  • Eye of Odin (left eye): 20/20 vision, Nightvision (600', constant, no cost)), See Aura (constant, no cost), See the Invisible (constant, no cost)
  • Swallowing Limbo [500lbs nonliving] (0/5 people)
    • <empty>
    • <empty>
    • <empty>
    • <empty>
    • <empty>
  • Instant Wardrobe [50lbs each slot] (2/5)
  • Instant Weapon [100lbs each slot] (2/3)
    • Wilks 1000 Pulse Laser Cannon
      • x2 NG-S2 Basic Survival Pack (10 lbs each, 20 lbs total)
      • x5 All-in-One Utility Belt filled with assorted MREs, assuming 5 MREs per belt (5 lbs each, 25 lbs total)
      • x1 Overland Harness and Frame Backpack filled with x10 Standard First Aid Kits (45 lbs total)
    • <empty>

  • MDC: 291/291
    PPE: 13/13
TFRC-02 FreeRunner Combat Exoskeleton
Image
M.D.C. by Location:
  • Helmet: 45
  • Arms: 40 each
  • Legs: 45 each
  • Main Body: 100

Weight: 25 lbs.
Modifiers: +5% to prowl, +6 to P.S., +4 to P.P., +1 APM, +3 to initiative, +1 to parry and dodge, +3 to disarm, +6 to roll w/impact, -10% to electronic perception
Features:
  • All Features of Triax EBA
  • Molecular Adhesion Pads on hands and feet
  • Impact Absorbing Systems (p.89, MercOps)
  • Triples wearer's speed, fatigue reduced to 20% usual rate
  • Increase leap ability by 50%
  • Infrared & thermal masking

Book Reference: Kraus Imported Arms


NG Bush Pilot Armored Jumpsuit
Image
M.D.C. by Location:
  • Flight Helmet: 35
  • Arms: 9 each
  • Legs: 20 each
  • Main Body: 25

Weight: 6 lbs.
Modifiers: None
Features:
  • Flight helmet includes built-in radio and nightvision goggles

Book Reference: p.77-78, WB33

Wilk's 1000 Pulse Laser Cannon
Image
  • Range: 3000'
  • Damage: 5D6+3 M.D. per shot or 3D4x10 M.D. per 3-pulse burst
  • Rate of Fire: Single shots or 3-pulse bursts only
  • Payload: 240 shots with a portable generator
  • Weight: 40 lbs.; portable generator weighs 70 lbs.
  • Features: W.P. Heavy M.D. Weapons; Generator recharges at 8 shots per hour; 1 hour to charge when connected to nuclear power supply
  • Modifiers: None
  • Book Reference: p.104, MercOps

Saving Throw Bonuses (if Mimic/revert to base stats)
Eye of Odin grants +1 save vs all (not included below)
Coma/Death: 28% (+4%)
Toxins (15+): +7 (+1)
Magic (varies): +7 (+1)
Magic (Illusions): +10 (+2)
Magic (mind-altering): +15 (+7)
Lethal Poison (14+): +7 (+1)
Non-Lethal Poison (16+): +7 (+1)
Insanity (12+): +16
Psionics (12+): +7
Horror Factor: +12
Disease: +7 (+2)
Drugs (mind-altering): +8 (+6)
Possession: +13 (+6)
Conditions
  • Enhanced Leaping, Heightened Sense of Hearing, Heightened Sense of Awareness, Heightened Sense of Balance, Climbing 90%

Daisuke commits the Omega Knight recitation to memory on the off-chance he will need to echo it in the future.

Corwin has offered them amnesty in exchange for local history. They have held up their end of the bargain, so we should hold up ours.

Sideling up next to Barracuda while cupping his ear as though intently listening into a communication no other can hear, he nods dutifully. If Corwin does not dismiss the two remaining Omega Knights as promised, Daisuke takes lead. Returning the one confiscated sword back to its owner before remarking tersely, "To the plaza." And accompanies the minor command with a shooing action.
Barracuda

Re: Does Anybody Really Know What Time It is?

Post by Barracuda »

Perception: 1d100: [74] = 74 /46% (61% underwater)
JIC: 1d20: [7] = 7 / 1d100: [19] = 19

A nursery rhyme. Cute.

Corwin nods to the Omega Knights, gives the uncooperative one a final look over and says "Return to your barracks and await further instruction." He looks to the one who handed over his sword and says "Remind me later to promote you." As Daisuke hands over the sword, Corwin puts King Tide in its place on his back and makes his way to the plaza.

On their way, when they are clear from prying ears, Corwin says "We've come out with more knowledge than we entered with. So that's good. I just hope we have enough time before they report seeing me. I'm sure other me won't be too happy about that."
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Grant Latham
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Re: Does Anybody Really Know What Time It is?

Post by Grant Latham »

New Perception: 78% vs 1d100
JIC: 1d20, 1d100
Constant Abilities
Character Sheet
  • Sense Ley Line: 89%
  • Sense Ley Line Nexus 99%
  • Sense a Rift: Automatic | 150mi
  • Sense Magic in Use: 1000'
  • Half Damage from magical cold, heat, and fire
  • Immune to Possession
  • Regenerate 2d6 M.D.C. per minute
  • Fatigues at half normal rate, hold breath up to 3 minutes
  • Base Spell Strength: 15
  • Spell Range doubled
  • Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
  • Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
  • Turn Invisible at will (Simple)
Stats
  • M.D.C.: 97/97
  • I.S.P.: 94/94
  • P.P.E.: 491/656
  • Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
3 PPE | MA 9 | 9.0 min | See license plate up to 2 miles away

2 PPE | BOM 92 | 180' Area | 11.00 min | Blocked by Mind Block


As Grant steps through the portal after Sir Ronith and Vheld he cancels the portals but not the illusion. He let's the illusion run rampant for the time being.

Invoke Trust 60% vs 1d100: [40] = 40 | Get Vheld to pause | Success!

Grant watches the pair grapple for a moment. This wizard recognized Sir Ronith even with his helmet on, no sense trying to hide it. He puts one hand out to get the Cyberknight's attention. "Sir Ronith, release your hold! We are in the Haven." Not knowing Vheld's name, Grant continues raising both hands in an attempt to be nonthreatening, "Wizard! Think! There was no pointing in taking you if we desired your death. Use your magic confirm we are not your enemy."
Grant Latham - Owner/Operator - Latham Transport - Providing fast delivery through a treacherous wasteland....by not going through it!Explorer Point Record
Info
M.D.C.: 97/[color=#FF00000]97[/color] • P.P.E.: 656/656 • I.S.P.: 94/94 • Running: 80'/action

Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'

Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
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